The coolest part of this travesty of a game was the ship sections, and now rumours say that Assassins Creed 4: The Black Flag will be pirate based, hell yeah!
In terms of story, sure. ACIII had the best gameplay though. If the dev team had taken more time to iron out most of the bugs, and the story had a better ending to Desmond's plotline, I'd rate it above ACII.
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"To all visitors from Transylvania looking for the head of Voivode Dracula: Yes, we have it. Yes, he's dead. No, you cannot see it. No, he will not return and invade you again. It has been over thirty years, please stop pestering us."
^Pretty much that. The only problem with gameplay in III was the lessened emphasis on city-scaping compared to previous titles, but that's remedied for me considering the Frontier is the most dynamic area in the series, and a helluvalot more interesting than Rome, barely 1/3 of which could even be considered "city".
No, AC1 remains the worst as it has been since the very introduction of the sequel. The worst offense that III had was simply an overly long tutorial in the same vein as Kingdom Hearts 2.
Last edited by BloodRawEngine on Mar 1st, 2013 at 11:10 PM
That's what I meant...I probably should've specified story in my initial post. Using a phone to post stuff while working is hard and whatnot.
Though my view of AC3 being a letdown still stands. At least Revelations kind of new it was a cash-in. And though AC3 had a larger map and more stuff to explore, I didn't feel as much of a need to do anything least not like in Brotherhood or 2.
Indeed. The Frontier is easily the best gameplay area in the AC series.
My only gripe with the Frontier was the map unlocking mechanic. It pissed me off.
I feel your pain. I can't even type a sentence on a new line on my phone, as the stupid enter button acts as a shortcut to submitting the post.
Meh, I thought there was a lot to do. Though some of it was pointless drivel. Delivery requests? WTF. There's a lot of stuff I think could have been done better, but at the end of the day, I liked the game, a lot, and that is not just due to the fact that it has the best gameplay in the series.
__________________
"To all visitors from Transylvania looking for the head of Voivode Dracula: Yes, we have it. Yes, he's dead. No, you cannot see it. No, he will not return and invade you again. It has been over thirty years, please stop pestering us."
Just finished the game. I agree with most of Backfire has said. The setting makes the game. If the took place in another European city, it would be brutal.
The problem I have with the game is that it think it's about stealth but the stealth mechanics are non-existent. Unless the area is designed with a convenient placed wall with holes in it, it's almost impossible to sneak by.
It's glitchy as shit and this series has a tendency to be extremely aggravating. In one section, the game told me to attack this group of people and I did. This increased my notice level. The issue was that the level got so high, if I walked a foot, I was noticed by 30 people. Why 30? Because the guards kept on respawning 10 feet in front of me.
I still enjoyed it. I thought a lot of the story missions were awesome but I would love for this series to take a step back, see what they have and change it. Can we have more interesting missions (like the Capt Kidd ones) where if you finish it, you gett more useful stuff than a rabbits foot? Get rid of all the other shitty side missions that don't do anything and are pointless because you get nothing in return.
Skyrim is great because when you finish a side quest, the loot you get can be very, very useful. You finish a side mission in Assassins Creed, you get 500 bucks.
I'm thinking less is more. Less missions but create longer and more interesting ones. Change the damn controls where your run button doesn't make you vault a two foot post and sit on it like your taking a shit. Learn how to create a more cohesive cinematic. It's brutal. It's like load screen - connor getting into boat - load screen- connor getting of boat - load screen - connor overhearing a convo - very long load screen - and then gameplay. Learn from GTA on how to do cinematics.
Oh. it's a good series but I think it would be best of it if Ubsioft didn't release one every year. The reason why AC2 was awesome because it took two years to do so.