Registered: Mar 2006
Location: Under Satsuki's heel
Destiny: Bane of Video Games >D The game is fun. The shooting mechanics extremely solid, perhaps the best of 2014's, and the RNG is extremely addictive as annoying and frustrating as it is(God Damn you Vex Mythoclast). Bungie has patched a lot of things and they are working hard on improving things for the players. The game is already much better than it was on release.
The 3 upcoming DLCs and bigger expansion gives me hope for Destiny's future. I honestly believe Bungie is still learning and testing the game.
Anyways I didn't really bother reading all of the points you people made, so excuse me for that.
Peace out brahs. I'm off to murder Atheon for the 50th time.
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I didn't watch the video because I never played the first Borderlands and only had over 4 hours played on the 2nd one. Perhaps that is why I'm cool with Destiny.
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Last edited by Zack Fair on Jan 5th, 2015 at 08:44 PM
This is important. To the first part, I do not think it is very fun. I grew tired of the repetitiveness quite quickly. However, it is extremely (fundamentally) important that you find it fun. To the people/players that think they can dictate to you that you should not find the game fun, they can go f*ck themselves with a large cactus.
But as for the shooting mechanics, I'm beginning to disagree that it is amazing. I overlooked some things, before, simply because of my bias towards favoring Bungie's history with FPS (Halo). I will write that up, later.
Holy shit, I could not disagree more. I actually stopped playing the game for about 4 weeks because that system was so shitty and disappointing. I picked it up and started playing it again recently because my son loves playing it (and he's begging me to get another XBox One so I can play in a Fireteam with him, at all times).
This I both disagree and agree with. I agree that Bungie is making an effort to fix many of their f*ck-ups and this is why I will definitely give them a second chance with Destiny 2 (but ONLY after waiting 4 weeks for it to be out to make sure it is better than this one). But here is where I disagree with you: to cope with the SHITTY F*CKING loot system that I hate and loathe with a passion, players were farming spawn caves. This is normal behavior for MMOs. WHAT DOES BUNGIE DO? THE F*CKING PATCH THE LOOT CAVES!!!! Why would they do this? What is the point of making the game even more frustrating and going the opposite direction of one of the players' BIGGEST gripes? If they had substituted spawn-camping with amazing loot boss-kill drops, then I would be happy with the change. You know what? I would have even purchased the expansion to show my appreciation towards Bungie for improving a massive problem with the game (even though they took away one of the ways the players were trying to cope with this issue). The best case scenario, of course, is leaving the spawn areas AND adding guaranteed boss-kill drops.
Dude, you and me both. But I won't be purchasing any expansions until they fix the loot system.
Read them.
Borderlands 2 is better in almost every single way that Destiny fails. However, some people hate the cell-shading art direction they took with it and refuse to play it because of that (seriously). Personally, I think they should abandon it and go with a look similar to Destiny but the "brand" that they use for Borderlands is already set in stone so it will never change.
By the way, in some of the ways that Borderlands' loot system sucks massive balls, so does the loot system in Destiny: the RNG bullshit. I'm the type that prefers loot systems that run more on merit rather than a dice roll. Meaning, for a particular mission, you are guaranteed particular loot (even if that awesome loot gets an RNG dice roll between, say, 5 different legendary pieces of equipment). What I would love to see a game franchise like Destiny or Borderlands do is add an adaptive dice roll system that incorporates my idea but also eliminates pieces of equipment in the next dice roll. Meaning, the first time you do a mission, you have 20% chance of getting the legendary piece of equipment you want. You don't get it the first time. So you do the mission again but this time, the equipment you got is no longer "lootable" (unless you recycled it, sold it, or gave it to another player...f*cking Destiny) so you now have a 25% chance of getting the item you want by killing the boss. This is something that both Destiny and Borderlands needs to do to dial down the frustration and time wasting factor. It is an artificial inflation of game play. Any time that happens, I immediately get turned off to a game.
I don't get the love for this game's shooting mechanics.
The gunplay does its job, I guess, but what does the gunplay offer except the same gunplay I've experienced in countless other games? It's polished, but generic.
I'm playing Wolfenstein: The New Order right now, and frankly I prefer that game's gunplay to Destiny's. It also has a bunch of other shit that makes it better, like an actual interesting story that makes me want to keep playing.
Registered: Nov 2001
Location: Huntington Beach, CA
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I really want to play Wolfenstein. Been hearing lots of good things about that game. Sounds like it's one of those under appreciated gem type games of 2014.
Yeah, it's pretty cool. Is it fantastic? Nope but it's enjoyable. The gunplay is solid, the setting is neat and it's a weird combination of current FPS and old school. Definitely a solid outing. It's a 50% off pickup on Steam or full price if you have the cash.
The gunplay in Destiny has a certain quality to it. Something about makes it incredible but it's not incredible enough to make up for the shitty amount of quality content and other issues. Some games have something that's hard to describe but just are fantastic. Half Life 2 is a prime example.
"Destiny was not designed like a game. It was designed like a third game mode. What if I told you about a game with extremely limited content that was designed to be replayed over and over again to unlock more abilities and more gear for your character so you could continue to reply the same missions with a stronger load out? Along with a story that was nearly impossible to understand."
-BDobbinsFTW
Oh, that aptly sums up what I found wrong with Destiny on a fundamental level. It still feels like a third game-mode (you know, something that is added onto a game like any from the CoD series like "Zombies" or "Extinction").
So I would like to say the loot you get has improved from a Nightfall/Weekly perspective. I definitely notice more exotic drops. Also with the ability to trade marks in for common materials like spinmetal has caused a lot less grinding for those.
I would also like to point out the FPS gaming mechanics are superb. They are polished and balanced. The reason this is so is because they are so smooth you don't even recognize it. Never have I heard someone say personally or mentioned in a review that bugginess in the gameplay shooting has caused them to die or lose a game.
To me that is probably one of the greatest compliments you give to something.
I don't really care. Just because something doesn't do something new isn't a knock for me. Not everything can be innovative. In fact I find that sometimes people try too hard and come up with stupid ideas that make the game unplayable. Not saying innovation is bad, I enjoy new and awesome things, but that isn't always a main factor to me.
The combat is fun and I don't have to worry about the controls.
I also think people use generic to loosely as an insult for a game. Being generic isn't always bad it isn't always good either.
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Last edited by Newjak on Jan 6th, 2015 at 08:53 PM
Generic can be fine if it's tuned really well and offers something unique to it.
Prime example is Shadows of Mordor. It's pretty damn generic. The setting has been done plenty of times, the gameplay is a cross between AC and Batman to a letter and it's not the prettiest game.
But it added a unique feature (the nemesis system) and the nailed the rest of the game.
If Destiny had similar content as Borderlands, Dragon Age and etc then I could past the generic quality of the game but it doesn't.
Registered: Mar 2006
Location: Under Satsuki's heel
This.
You guys need to read this review if you're still interested in the discussion about the things Bungie did wrong/good and how they have patched/failed to patch and the way the community has responded.
I have got to say that from my experience(and I have logged nearly 800 hours. Yes. That much.) this review is 100% on point. I did not join the interesting discussion you people had because I just couldn't really express my experiences with the game, but this is pretty much it.
Basically intended or not the community is making the game.
Registered: Mar 2006
Location: Under Satsuki's heel
I've gotten a shit load of exotics from Nightfalls/Raid. Granted I'm running three characters and running them on a weekly basis, so odds of getting them are higher...or lower lol. Point still stands. Over half, or more, of the NF completions have given me exotics(even if they are repeats)
Registered: Mar 2006
Location: Under Satsuki's heel
The exotic guns/armors and raids are a lot of fun though. Most in this thread gave up before they became available(not blaming them though. F U RNG) What makes Half Life 2 so great is how the world is incredibly fleshed out and how Valve managed to tell the story with the gameplay elements without one single cut scene or dialogue from Freeman.
Half Life 2 is excellence though. Nothing comes close imho. Not even the Bioshocks.
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Also my bad for the multiple posts and out or order replies. I'm all burned out and will go to bed lol.
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Last edited by Zack Fair on Jan 8th, 2015 at 10:50 AM