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Dragon Age 3
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Estacado
Legendary

Registered: Aug 2005
Location: Soul Society


 

Easily killed the lvl 21 dragon but at lvl 20 the lvl 23 is a bit much
Gonna get back to it later after upgrading a bit.
His constant armor regen annoying.
If I could have 2 reavers on my team I would mop the floor with him...


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Last edited by Estacado on Jan 2nd, 2015 at 10:52 PM

Old Post Jan 2nd, 2015 10:46 PM
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Utrigita
Senior Member

Registered: Jan 2007
Location: Roaming the Universe


 

They should have maked the dragons (imo) scale with you. That way they could always present a challenge. And make them do additionel damage to barriers, or have the power to dispel it or....


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Old Post Jan 3rd, 2015 02:32 PM
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Wei Phoenix
One-Eyed Dragon Of Oshu

Registered: Aug 2008
Location: Southern Cross


 

quote: (post)
Originally posted by Estacado
Easily killed the lvl 21 dragon but at lvl 20 the lvl 23 is a bit much
Gonna get back to it later after upgrading a bit.
His constant armor regen annoying.
If I could have 2 reavers on my team I would mop the floor with him...


Try Serra, she was my Dragon destroyer on the hard difficulty.


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Old Post Jan 3rd, 2015 03:38 PM
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Estacado
Legendary

Registered: Aug 2005
Location: Soul Society


 

quote: (post)
Originally posted by Wei Phoenix
Try Serra, she was my Dragon destroyer on the hard difficulty.

Im playing on normal I changed Vivienne into an electric enchanter for this 1 fight since the dragon had fire resistence.
Got my focus up to lvl 2 equipped some fire resistance potions and beat him fairly easily.

My team:
Solas ice/rift mage
Vivienne fire/enchanter mage
Iron Bull 2 handed/reaver
Me electric/necromancer


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Bankai.

Old Post Jan 3rd, 2015 03:48 PM
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Wei Phoenix
One-Eyed Dragon Of Oshu

Registered: Aug 2008
Location: Southern Cross


 

I slept on Serra at first but her specialization class makes her a DPS monster. Upgrade and customize her bow to the dragon's weakness, give her decent armor. Sit back and just spam your abilities. Use Flask of Ice to start it off, just to start the tonic passive, forgot the name but I think it strengthens or lengthens the others if used right after another one. Then use either Lightning or Fire. Lightning slows down time which basically means free hits, Fire means free abilities with no cooldown or Stamina spent. That shot she has that makes her leap back out of danger shoots multiple arrows which will all do a considerable amount of damage each time you use it. Use her one ability that increases damage the farther away you are from the enemy. When your tonics are briefly on CD just sit back and pop shots at the Dragon's head.

My team was

Serra
Me as a DWR which really feels useless vs Dragons even with the Assassin tree
Vivienne as an Ice Enchanter since that gives her the most potential for tankiness
Blackwall as my unkillable tank.

Serra carried the team each time.


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Old Post Jan 3rd, 2015 04:29 PM
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Estacado
Legendary

Registered: Aug 2005
Location: Soul Society


 

quote: (post)
Originally posted by Wei Phoenix
I slept on Serra at first but her specialization class makes her a DPS monster. Upgrade and customize her bow to the dragon's weakness, give her decent armor. Sit back and just spam your abilities. Use Flask of Ice to start it off, just to start the tonic passive, forgot the name but I think it strengthens or lengthens the others if used right after another one. Then use either Lightning or Fire. Lightning slows down time which basically means free hits, Fire means free abilities with no cooldown or Stamina spent. That shot she has that makes her leap back out of danger shoots multiple arrows which will all do a considerable amount of damage each time you use it. Use her one ability that increases damage the farther away you are from the enemy. When your tonics are briefly on CD just sit back and pop shots at the Dragon's head.

My team was

Serra
Me as a DWR which really feels useless vs Dragons even with the Assassin tree
Vivienne as an Ice Enchanter since that gives her the most potential for tankiness
Blackwall as my unkillable tank.

Serra carried the team each time.

Sounds beastly.

I was a lazy mofo from the previous dragon I got a master dragon killer rune or whatever its called.
But didnt take my time to find the crafting materials for it.It adds +32 damage against dragons I imagine it would have been like 3 times easier if I would made 4 of them for every team member.stick out tongue

I think I wont need the rune now since that was the toughest dragon in the game....stick out tongue


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Last edited by Estacado on Jan 3rd, 2015 at 04:49 PM

Old Post Jan 3rd, 2015 04:43 PM
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Estacado
Legendary

Registered: Aug 2005
Location: Soul Society


 

Killed all the dragons no trophy.
Read it's glitched what a phuckin garbage...


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Old Post Jan 3rd, 2015 07:42 PM
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ares834
Senior Member

Registered: Apr 2009
Location: United States


 

quote: (post)
Originally posted by Utrigita
They should have maked the dragons (imo) scale with you. That way they could always present a challenge. And make them do additionel damage to barriers, or have the power to dispel it or....


So glad they don't. Getting your ass kicked by a dragon and then being forced to level up before taking them on once again is half the fun. It's a good sense of accomplishment.

Old Post Jan 3rd, 2015 11:41 PM
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Smasandian
Smell the Ashes

Registered: Feb 2004
Location:


 

Yes. I agree. The dragons are not required to fight against. It's meant to be a cool part of the game and it definitely is. They make a concerned effort to showcase them with scripted events so it wouldn't make sense them to be a piece of cake.

Old Post Jan 4th, 2015 12:54 AM
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Utrigita
Senior Member

Registered: Jan 2007
Location: Roaming the Universe


 

quote: (post)
Originally posted by ares834
So glad they don't. Getting your ass kicked by a dragon and then being forced to level up before taking them on once again is half the fun. It's a good sense of accomplishment.


While I follow that line of logic, I think it's a shame that the Dragons turn into just another "monster" that you can roflolstomp you way through with no thought given to strategy or tactic. (except the first dragon)


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Old Post Jan 4th, 2015 01:44 AM
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Newjak
I am Beyond Power

Registered: May 2005
Location: United States


 

Recently picked this game up. I have been loving this game.

So far my team has been

Me (Two-Handed Warrior)
Solas
Varric
Cassandra


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Old Post Jan 6th, 2015 05:10 PM
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BackFire
Blood. It's nature's lube

Registered: Nov 2001
Location: Huntington Beach, CA

Moderator


 

I was doing a Two Handed warrior but rerolled to a sword and board tank/templar. I kinda enjoyed the two handed roll a bit more. May reroll back.

So I'm about 50 hours into this game now, I've gone into each of the zones at this point, somewhat near the end of the story, I believe.

It's a very good game. Though I have a few minor complaints.

A lot of the zones kinda feel very lifeless and empty. When I was in the Hinterlands I remember thinking it was very cool and full of life. Lot's of little villages and groups of NPC's to stumble on. But there were also signs of issues to come. Lots of quests gathered from notes from abandoned huts instead of NPC's in abandoned huts. I didn't mind at all because in that zone there was still a large number of spoken quests from NPC's, but in some of the later zones nearly all of the quests in those zones are from these notes strewn about. It's just strange from a developer like Bioware who is known for dialogue heavy games to rely on such a dry method of quest delivery. I'm sure it's due to the massive amount of content in the game, but personally I would trade some of the content if it meant the content that remained was a bit better and more dialogue heavy. I would have preferred fewer but more highly populated zones. The game could have done without one or two zones, I think. Three desert zones was unnecessary.

I also wish there was at least one large bustling city. The one that's there is small and little more than a marketplace with a few merchants. This game coulda really used its own version of The Citadel from the Mass Effect games. A central hub that really feels like a huge and important living space in the game world.

I feel like the put more emphasis on the amount of content in the game over the quality in direct response to the complaints about Dragon Age 2. They went a little overboard there. But overall this is a minor complaint as the game is still very good and immersive.

The characters are very good. Though the main villain has had a very small presence thus far, I'm hoping now that I'm closing in on the end of the game I'll see him a bit more.

I really like Iron Bull, Dorian, Varric and Josephine. I find it interesting and kinda fun to look at similarities between the characters in this game and the characters in the Mass Effect series. Varric definitely has a Garrus vibe to him, even saying the same thing in combat as Garrus did (possibly using the game actual voice clip that Garrus did) "That had to hurt!". Iron Bull is very much like Wrex. The way you end conversations with him is identical to the way you do with Wrex in ME 1 (So long, Wrex/Bull). Josephine reminds me a bit of Tali in that she's a bit more innocent and naive than some of the other characters, but still wiley and strong. Cassandra is very similar to Ashley. Leiliana is similar to Liara in how they've both grown throughout their series to become pretty badass after being pretty naive and innocent at the beginning. Cole reminds me a bit of Legion in that he's sorta foreign to everything and confused, and you have to teach him various things. Even your base of operations is essentially the normandy of medieval times. The warmap acts as the galaxy map, essentially. None of this is meant to be an attack on this game, the characters here are all different enough from the Mass Effect characters to stand on their own. I just find the similarities that are there to be interesting.

But yeah, very good game. If a bit bloated. Also very pretty. The environments look gorgeous.


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Old Post Jan 6th, 2015 10:07 PM
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Smasandian
Smell the Ashes

Registered: Feb 2004
Location:


 

I agree. It is a bit bloated. Regarding the side quests, the first Dragon Age nailed it perfectly. I also think the main missions were much more intriguing than Dragon Age 3.

I also agree with the desert zones. It didn't need the useless oasis zone at all. At least the zones have unique features within them. For ex, Western Approach had some cool sulpher areas and a neat canyon with a small little river while Hidden Wastes had a really cool mountain range that you can explore.

Maybe decrease the size of them a bit. I was surprise on how big the Western Approach, Wastes and Exalted Plains were.

But I will admit most of the zones had really cool areas within them that made it enjoyable to explore. I think my favourite was Exalted Plains. It looks ****ing awesome.

Maybe this game is a good example on where developers shouldn't always listen to consumers while creating a game...

Old Post Jan 7th, 2015 03:22 AM
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BackFire
Blood. It's nature's lube

Registered: Nov 2001
Location: Huntington Beach, CA

Moderator


 

I think they just listened a bit too much. I like the direction overall, I think they just went a tad overboard.

Exalted Plains is gorgeous, though, you're dead on, there. Most of the zones look great, I just wish there was a bit more going on. A lot of them feel pretty dead.

The one thing this game is doing is making me want to play the other two again. Well, Origins again, and DAII for the first time, I never played that.


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Old Post Jan 7th, 2015 05:46 AM
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Smasandian
Smell the Ashes

Registered: Feb 2004
Location:


 

Yeah, I think only Exalted Plains and Hinterlands are full of life. The desert sections can drag a fair bit.

I'm hoping Bioware has something up it's sleeve. I love Mass Effect and I'm hoping for more games in that universe (I think it's probably the best defined universe in gaming) and while I loved Dragon Age 3, I'm unsure how much they can add without feeling a sense of deja vu. We already had a blight for a game and fought a god, I don't know what else they can do to keep it fresh.

It would be amazing to see what new settings they can come up with. Hell, maybe another Stars Wars RPG!

Old Post Jan 7th, 2015 01:44 PM
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Estacado
Legendary

Registered: Aug 2005
Location: Soul Society


 

Though dragon bane glitch made me bit mad I still enjoy the game.

Played 56 hours so far just killed the Terror demon.

Still have tons of stuff to do.

smile


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Old Post Jan 7th, 2015 06:26 PM
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BackFire
Blood. It's nature's lube

Registered: Nov 2001
Location: Huntington Beach, CA

Moderator


 

quote: (post)
Originally posted by Smasandian
Yeah, I think only Exalted Plains and Hinterlands are full of life. The desert sections can drag a fair bit.

I'm hoping Bioware has something up it's sleeve. I love Mass Effect and I'm hoping for more games in that universe (I think it's probably the best defined universe in gaming) and while I loved Dragon Age 3, I'm unsure how much they can add without feeling a sense of deja vu. We already had a blight for a game and fought a god, I don't know what else they can do to keep it fresh.

It would be amazing to see what new settings they can come up with. Hell, maybe another Stars Wars RPG!


I imagine the next DA game would be set up north in the Tevinter Imperium area. That would be interesting and would be akin to Mass Effect 2 taking place in the lawless Terminus systems.

I wouldn't hold your breath for another Star Wars game. The Old Republic is going to be their only Star Wars game for a while, I think.


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Old Post Jan 7th, 2015 10:30 PM
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Newjak
I am Beyond Power

Registered: May 2005
Location: United States


 

quote: (post)
Originally posted by BackFire
I was doing a Two Handed warrior but rerolled to a sword and board tank/templar. I kinda enjoyed the two handed roll a bit more. May reroll back.

So I'm about 50 hours into this game now, I've gone into each of the zones at this point, somewhat near the end of the story, I believe.

It's a very good game. Though I have a few minor complaints.

A lot of the zones kinda feel very lifeless and empty. When I was in the Hinterlands I remember thinking it was very cool and full of life. Lot's of little villages and groups of NPC's to stumble on. But there were also signs of issues to come. Lots of quests gathered from notes from abandoned huts instead of NPC's in abandoned huts. I didn't mind at all because in that zone there was still a large number of spoken quests from NPC's, but in some of the later zones nearly all of the quests in those zones are from these notes strewn about. It's just strange from a developer like Bioware who is known for dialogue heavy games to rely on such a dry method of quest delivery. I'm sure it's due to the massive amount of content in the game, but personally I would trade some of the content if it meant the content that remained was a bit better and more dialogue heavy. I would have preferred fewer but more highly populated zones. The game could have done without one or two zones, I think. Three desert zones was unnecessary.

I also wish there was at least one large bustling city. The one that's there is small and little more than a marketplace with a few merchants. This game coulda really used its own version of The Citadel from the Mass Effect games. A central hub that really feels like a huge and important living space in the game world.

I feel like the put more emphasis on the amount of content in the game over the quality in direct response to the complaints about Dragon Age 2. They went a little overboard there. But overall this is a minor complaint as the game is still very good and immersive.

The characters are very good. Though the main villain has had a very small presence thus far, I'm hoping now that I'm closing in on the end of the game I'll see him a bit more.

I really like Iron Bull, Dorian, Varric and Josephine. I find it interesting and kinda fun to look at similarities between the characters in this game and the characters in the Mass Effect series. Varric definitely has a Garrus vibe to him, even saying the same thing in combat as Garrus did (possibly using the game actual voice clip that Garrus did) "That had to hurt!". Iron Bull is very much like Wrex. The way you end conversations with him is identical to the way you do with Wrex in ME 1 (So long, Wrex/Bull). Josephine reminds me a bit of Tali in that she's a bit more innocent and naive than some of the other characters, but still wiley and strong. Cassandra is very similar to Ashley. Leiliana is similar to Liara in how they've both grown throughout their series to become pretty badass after being pretty naive and innocent at the beginning. Cole reminds me a bit of Legion in that he's sorta foreign to everything and confused, and you have to teach him various things. Even your base of operations is essentially the normandy of medieval times. The warmap acts as the galaxy map, essentially. None of this is meant to be an attack on this game, the characters here are all different enough from the Mass Effect characters to stand on their own. I just find the similarities that are there to be interesting.

But yeah, very good game. If a bit bloated. Also very pretty. The environments look gorgeous.
I think this is a great post on the subject and agree with it.


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Old Post Jan 8th, 2015 06:01 PM
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Nephthys
The Gr8est!!!!!!!!

Registered: Dec 2007
Location: The End


 


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Old Post Jan 15th, 2015 12:34 AM
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TheHulk
Retired Debater

Registered: Sep 2011
Location: The Gamma Nation


 

quote: (post)
Originally posted by BackFire
I was doing a Two Handed warrior but rerolled to a sword and board tank/templar. I kinda enjoyed the two handed roll a bit more. May reroll back.

So I'm about 50 hours into this game now, I've gone into each of the zones at this point, somewhat near the end of the story, I believe.

It's a very good game. Though I have a few minor complaints.

A lot of the zones kinda feel very lifeless and empty. When I was in the Hinterlands I remember thinking it was very cool and full of life. Lot's of little villages and groups of NPC's to stumble on. But there were also signs of issues to come. Lots of quests gathered from notes from abandoned huts instead of NPC's in abandoned huts. I didn't mind at all because in that zone there was still a large number of spoken quests from NPC's, but in some of the later zones nearly all of the quests in those zones are from these notes strewn about. It's just strange from a developer like Bioware who is known for dialogue heavy games to rely on such a dry method of quest delivery. I'm sure it's due to the massive amount of content in the game, but personally I would trade some of the content if it meant the content that remained was a bit better and more dialogue heavy. I would have preferred fewer but more highly populated zones. The game could have done without one or two zones, I think. Three desert zones was unnecessary.

I also wish there was at least one large bustling city. The one that's there is small and little more than a marketplace with a few merchants. This game coulda really used its own version of The Citadel from the Mass Effect games. A central hub that really feels like a huge and important living space in the game world.

I feel like the put more emphasis on the amount of content in the game over the quality in direct response to the complaints about Dragon Age 2. They went a little overboard there. But overall this is a minor complaint as the game is still very good and immersive.

The characters are very good. Though the main villain has had a very small presence thus far, I'm hoping now that I'm closing in on the end of the game I'll see him a bit more.

I really like Iron Bull, Dorian, Varric and Josephine. I find it interesting and kinda fun to look at similarities between the characters in this game and the characters in the Mass Effect series. Varric definitely has a Garrus vibe to him, even saying the same thing in combat as Garrus did (possibly using the game actual voice clip that Garrus did) "That had to hurt!". Iron Bull is very much like Wrex. The way you end conversations with him is identical to the way you do with Wrex in ME 1 (So long, Wrex/Bull). Josephine reminds me a bit of Tali in that she's a bit more innocent and naive than some of the other characters, but still wiley and strong. Cassandra is very similar to Ashley. Leiliana is similar to Liara in how they've both grown throughout their series to become pretty badass after being pretty naive and innocent at the beginning. Cole reminds me a bit of Legion in that he's sorta foreign to everything and confused, and you have to teach him various things. Even your base of operations is essentially the normandy of medieval times. The warmap acts as the galaxy map, essentially. None of this is meant to be an attack on this game, the characters here are all different enough from the Mass Effect characters to stand on their own. I just find the similarities that are there to be interesting.

But yeah, very good game. If a bit bloated. Also very pretty. The environments look gorgeous.
thumb up


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Old Post Jan 18th, 2015 02:04 AM
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