Gallagher places a calming hand on Andro's shoulder.
"No offense, but you wouldn't know how to use one anyway," Gallagher says to his eager friend. "Roan just needs to catch up to them, get them in range, and bring their shields down. They're in pretty bad shape already.
"Something feels... odd, about this, though. Why can't we hear anything now?"
(Ush said you need Pilot or Heavy Weapons to use a turret)
I'll get the ship stats etc posted up during the week, but here's an overview of the rules:
- Each ship gains Distance each round. You gain distance equal to your ship's Thrust rating plus your successes on a Pilot roll. Distance has the following effects:
1. At a certain distance, the gravity well has been cleared and a Dark Side ship may escape.
2. If attacking a target with a Distance value greater than your own, you lose dice from your dice pool equal to the difference.
3. Turrets may not fire on someone with a Distance value greater than your own.
- Shooting damage is on a 1-1 basis from successes on your roll.
- Each round, each Light Side pilot must declare which target they are trying to shoot at this turn. Your targets are not in a convenient pack so turrets may only fire at the same target.
- If firing at a target with a higher Manoeuvre rating than your own, you lose 2 from your skill pool for that attack. When Light Side turret users fire on an enemy ship, they simply subtract the target's Manoeuvre rating from their pool regardless of the rating of their own ship.
- You lose an additional die from your pool if firing at a target with Jinks Master (this applies evenly to all sorts of firing and targets)
- Dark Side turret users may fire back but their target must be one of their attackers, and it will be randomly determined if there is more than one. Dark Side turret users subtract the Manoeuvre rating of their own ship from their attack pool because the pilot is moving all over the place trying not to get hit.
- Each round, each Dark Side pilot may declare they are going flat out, which means they stop manoeuvring and just bomb it. This increases their Thrust rating by 1 for a turn but reduces their manoeuvrability to 0. This therefore allows turret gunners to fire without penalty. (Light Siders could in theory go flat out but it precludes them from firing so it won't be much use)
- Alternatively, a Dark Side pilot may declare they are Flying Evasively. This reduces their Thrust rating by 1 for the turn but also allows them a Pilot roll. The number of successes on that Pilot roll cancels successful hits made against them on a 1-1 basis that turn.
- All declarations are made before the turn updates, so feel free to declare now, though I will post up a turn 0 later in the week.
__________________
"We've got maybe seconds before Darth Rosenberg grinds everybody into Jawa burgers and not one of you buds has the midi-chlorians to stop her!"
"You've never had any TINY bit of sex, have you?"
BtVS
Last edited by Ushgarak on May 2nd, 2015 at 10:53 PM
Should we really discuss it in same thread Jedi use?
__________________ Yet the lies that Melkor, the mighty and accursed, Morgoth Bauglir, the Power of Terror and of Hate, sowed in the hearts of Elves and Men are a seed that does not die and cannot be destroyed; and ever and anon it sprouts anew, and will bear dark fruit even unto the latest days.
"… his name is Melkor, Lord of All, Giver of Freedeom, and he shall make you stronger than they."
Sauron to Ar-Pharazôn
Gender: Male Location: St. Marys, Ohio
United States
"Well if I thought I could throw my lightsaber that far I would open an airlock and try it!" Andro retorts. Not being able to put himself in the middle of a fight has always been a source of frustration, the few times it has happened. "Besides, how hard can it be? Point it at the other ship and hold the firing stud down. I'd have to hit something eventually."
__________________
'Jedi are at their best when things don't go as planned.' - Anakin Skywalker, whom we now know never met Andro Fenris.
You don't have to, no- though it doesn't actually make a difference to do it open; either they track you or they don't and they'll follow you in the first case regardless.
__________________
"We've got maybe seconds before Darth Rosenberg grinds everybody into Jawa burgers and not one of you buds has the midi-chlorians to stop her!"
Xeth will target the Paladin (Galder's ship), deeming it heavily armed and very much the Dark Jedi's style. He locks on and opens fire, intending to wreck the ship and strand Galder in space.
(And I have Daredevil so the Nexu's Grin's Maneuverability matches Galder's Paladin, so hah!)
__________________
THIS IS WHAT WE'VE WAITED FOR
THIS IS IT, BOYS, THIS IS WAR!
Gallador will shoot Xavier's turret at the ship pursuing them, trying to focus while considering the long-term situation in light of current information...
__________________ Yet the lies that Melkor, the mighty and accursed, Morgoth Bauglir, the Power of Terror and of Hate, sowed in the hearts of Elves and Men are a seed that does not die and cannot be destroyed; and ever and anon it sprouts anew, and will bear dark fruit even unto the latest days.
"… his name is Melkor, Lord of All, Giver of Freedeom, and he shall make you stronger than they."
Sauron to Ar-Pharazôn