Beat the game again on Commander difficulty with Optimus.
I prefer his special and combos over Grimlock's he feels much better to play.
(Grimlock cant do the alt form rush combos...)
Unlocked Magnus difficulty.
You can also lvl up to lvl 60 once you do so.
On challenge 49 you can easily grind lvl S weapons if you do it on Magnus.
Right now I have a few S lvl weapons that are not even maxed out yet they do like 7000-8000 damage per hit.
I can 2 shot most of the bosses on easy.
Wonder how much damage the SS ones can do gonna do some grindin then I will beat the game again.
Easily one of the best transformer games.
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Last edited by Estacado on Oct 26th, 2015 at 08:24 AM
After, War of Cybertron and Fall of Cybertron which makes it third. So yeah, Saying its' easily the third best game in the series is a more than fair statement.
__________________ "If you tell the truth, you never have to remember anything" -Twain
(sig by Scythe)
I don't know man. I don't think this game is very good and i would be hard-pressed to recommend it. The G-! Transformers licensing is the only thing this game has going for it. The level designs are small and cumbersome but worst yet, empty and uninspired. You always feel like you're looking at the same area through each chapter. you're always fighting in an open designated fight zone with no destructibility. The combat system is ok but becomes redundant very quickly. Aside from the production value of the character designs it feels like a budget title. This would be ok if this were the first, Transformers game we saw in the last ten years but coming off of two incredible games like, WFC and FOC, this is hardly acceptable.
__________________ "If you tell the truth, you never have to remember anything" -Twain
(sig by Scythe)
Besides the fact that the game's setting on the levels essentially ARE in the same general area throughout the campaign is one fo the reasons for that. How that's a problem when it does nothing to hinder the gameplay (and in fact accentuates it a little better), I don't see, let alone has "open designated areas with no destructibility" never really been a necessary staple among the genre or the company's main approach in favor of combo-heavy action, which is still by the truckload (no pun intended) in this game. If anything, sticking to the one general area for the campaign is about the ONLY aspect that strikes it as a budget title, seeing as the rest of the game screams Platinum flair in its combat and scope therein.
Also, having played the Cybertron games, I gotta say they're FAR from "amazing" they'e only so good at first glance to me becasue of how mediocre the movie tie-in games were and that the last decent one before them was the Transformers Aramada title from years ago. I also really hated the general design of those games.
I'll be going back to story mode now. I've been so caught up in the challenges, been neglecting the story. Beat Constructicon and Stunticon challenges on commander with C weapons and zero upgrades.
Never did see the point of maxing out upgrades for higher difficulties, effectively making them less hard then lower difficulties pre upgrade.
Plus, tackling challenges while underpowered really helps to refine the combat mechanics.
__________________ "None are more hated then the free thinker"
Nah dude..
Moded fusion canon.
It's a laser shotgun if you get an ss version of it bump it to lvl 50.You can 3-4 shot anybody on prime if you can bullet time headshot them.
It's better then any of the weapons even the Star Sabre.
Focus headshots also allow you to get SS rank easier.