They have to get buffs now actually, since he's shit-tier now.
Do you understand the concept that, without some compensation to make their projectiles in some way "better" than hitscan weapons, that hitscan weapons are fundamentally and objectively better than projectile weapons?
Registered: Mar 2006
Location: Under Satsuki's heel
Hanzo needs some better mobility and/or decreased cooldown on tHe arrow tHat wall Hacks. Scatter Arrow is a little too good to reduce its cooldown tHo.
Well as it stands now, Hanzos arrows can 1 shot people without him fully pulling the bowstring all the way back. He can just click left mouse button real fast and still get full power arrows that 1 shot people.
His arrows do a ton of damage WITHOUT needing to charge them up. Body or headshot.
Widowmaker actually has to charge up her shot AND get a head shot to do any real damage.
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Last edited by Inhuman on Jul 14th, 2016 at 09:29 PM
Where are you getting this from? I checked the PTR patch notes and didn't see that listed as a change to Hanzo. Because right now, Hanzo's uncharged arrow does 29 damage, with a fully charged arrow doing 125.
Registered: Jun 2008
Location: In Luna's mane, chasing STAAARS!
Competitive mode is cancer. Season 1 will be over sometime soon and still no update yet to remove hero stacking. I'm almost regretting buying this now as I can't stand maps like Hanamura anymore giving multiple Bastions/Torbjorns/Junkrats too many advantages on the defensive side. Teams I play with will go insane and start rage quitting. It's getting ridiculous.
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Thanks Scythe for the sig.
Last edited by Nemesis X on Jul 19th, 2016 at 01:04 AM
Registered: Jun 2008
Location: In Luna's mane, chasing STAAARS!
It should've been out same day as the one for PC.
I'd sooner gargle lemon juice with metal shrapnel before I have to deal with another team that can barely process the fact there's two Pharahs paired with two Mercys camping in the air or a couple Reinhardts shielding three Bastions wrecking us. I can tolerate this crap in Quick Play but Competitive where you are judged for your skill is the worst place you can have it in a mode that's supposed to be more sporting. No, instead, that player took a gun and shot the ref but nobody cares so the game continues without restrictions but somehow still get a penalty for leaving but it must not be much if people still rage quit. I don't know because I never did it as mad as I am with this.
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Thanks Scythe for the sig.
Last edited by Nemesis X on Jul 20th, 2016 at 03:56 PM
Her turrets are supposed to be strong depending how many you put in an area. This is made up with how easily you can destroy them and those extra three can't be replaced by Symmetra 'til after a few cooldowns. Nerfs are not necessary.
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Thanks Scythe for the sig.
Last edited by Nemesis X on Jul 22nd, 2016 at 02:15 AM