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Fallout 3 vs New Vegas vs Oblivion vs Skyrim
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ares834
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Originally posted by Jmanghan



Christ was Inquisition a bore. That fight just looks awful.

On the subject of dragons, the lore behind the dragons in TES is ****in fantastic. It is incredibly rich and fascinating. the Dragons from DA, on the other hand, are rather bland. I've heard good things about the dragon from DD but I've never played it nor plan too.

Old Post May 5th, 2019 08:08 AM
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Jmanghan
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Originally posted by ares834
Christ was Inquisition a bore. That fight just looks awful.

On the subject of dragons, the lore behind the dragons in TES is ****in fantastic. It is incredibly rich and fascinating. the Dragons from DA, on the other hand, are rather bland. I've heard good things about the dragon from DD but I've never played it nor plan too.
Why not? Its a great RPG dude.

I know I recommended DA, but DD is on a whole different level, I enjoy the game even more then I enjoy Dark Souls in terms of combat (depending on what class I'm playing.)


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Old Post May 5th, 2019 08:10 AM
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ares834
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I rarely play games nowadays. So a massive RPG needs to have something very special to get me interested enough to commit.

Old Post May 5th, 2019 08:35 AM
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Jmanghan
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Originally posted by ares834
I rarely play games nowadays. So a massive RPG needs to have something very special to get me interested enough to commit.
Fair enough. I feel personally that its an essential game to anyone into action-rpg's especially, but I also feel its the game that will convert people who only like traditional RPG's, one of the best combat systems ever and boss fights that'll make you rethink what boss battles should be in games and action-rpg's.

I got a review from a friend of mine on PC who has 681 hours on Dragon's Dogma:

"1) After dumping a hundred hours into Skyrim I felt a void.

2) Witcher 3 came out and filled that void, but then I finished it and the void returned.

3) Some days I would log into Skyrim and try out a new mod, but the void remained.

4) Some days I would hop onto Witcher and revisit a favorite scene, but the void remained.

5) I tried filling the void with Dark Souls and it almost worked, but the void remained.

6) I say "it almost worked" because I loved the combat mechanics of Dark Souls.

777) And then I discovered Dragon's Dogma.

ding-ding-ding-ding-ding: JACKPOT.

Suddenly, this new, super-massive world opened up... this insanely gorgeous rpg that, for me, didn't only rival Skyrim and Witcher, it TOPPED them-- not just in the scope of the world, but in the sense of adventure and exploration. Not only was the void filled, but my inner child was awakened.

......AND.........

THE COMBAT MECHANICS ARE AMAZEBALLS.

This game is like the open world of Skyrim with combat mechanics superior to what you find in Dark Souls, and that's not even scratching the surface.

The truth is: Dragon's Dogma is its own thing, and it is absolutely WONDERFUL. It is, hands down, my favorite RPG of all time. It hits that magic Goldilocks spot for me: juuuust right.

DRAGON'S DOGMA HAS:
• Challenging, diverse AI. You'll forget it's AI at points.
• Challenging open world boss fights that rival Dark Souls.
• Incredibly fluid, not-clunky movement mechanics.
• AMAZING dungeons that awaken the kid inside.
• A super-massive and gorgeous open world that feels alive.
• Winding trails, waterfall caves, hidden crags and endless exploration.
• Parkour mechanics that feel solid, not gimmicky.
• Crazy amounts of charm.
• Rich lore that is part of the world, not spoonfed to you via exposition.
• Truly unique NPC's with nuanced voice acting.
• A great modding community.
• Many romance options and variations.
• The best dungeon crawls I have ever seen, like Indiana Jones on steroids.

AND... you can build and design your own companion (called "pawns"). You want a tiny little petite female to flit around in her panties with blonde hair in pony tails as she lathers you in healing spells and sends fire balls into bad guys AND calls you master? Done. You want a super massive amazonian woman with a battle hammer and a deep, throaty voice? Done. You want a longbow-wielding chode-shaped man named "Booboo" with a swarthy little brown mustache? No problem. I don't know why you would want that, but no problem. And you can share your pawn with the entire player base, and you can (in turn) use other players' pawns for yourself.

If the sentence "Skyrim-like open world with Dark Souls-like combat" makes your balls feel like they have tiny wings on them, fluttering and lifting them ever-so-slightly (or, if you don't have balls but suddenly feel like you do) then this is your game.

Cons:
The opening scene and tutorial do NOTHING to show you how great this game is.
Takes a couple hours of game time before the world really opens up.

MODS:
Here are the three main mods I use which I highly recommend:
• Great Mod Compilation 1.6
• Gransys Texture Improvement Project
• Sweet FX Preset

NOTES: I have played Dragon's Dogma in 12 hour blocks for a week straight. My mouse-wrist is in a splint now. My fingers look like bloated sausages and my wrist looks like a dead trout and the pain is unreal. Doctor told me to stay away from the computer for a week. I laughed and cried and then aimed a haunting howl directly into the doctor's face and navel. I have typed this entire review with my left index finger and nose.

UPDATE: Because of this game I lost my job and had to sell my gaming computer and gorgeous 40'' monitor to feed my family. Now I'm on a crappy laptop and the game is unplayable and I am going through major withdrawal. The only games my system can handle are pixilated Runescape-style games like Stardew Moonvalley or whatever the christ it's called. I constantly google Dragon's Dogma to read about it, and watch videos of other people playing while weeping softly at my vague reflection in the tiny, dim monitor."


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Last edited by Jmanghan on May 5th, 2019 at 08:51 AM

Old Post May 5th, 2019 08:42 AM
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samhain
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quote: (post)
Originally posted by eThneoLgrRnae
Although I have a tough time choosing which game between the two (NV & Skyrim) that I overall like better I think it's laughable to say that Skyrim is better as a purely RPG than F3 or NV. I create very different characters every time I play a fallout game though I agree that in Skyrim you have way more options in how your character looks at the beginning since you have a bunch of different races to choose from. In Fallout 3 and NV, iirc, you can play a human and human only.



When I consider if a game is an RPG, I think of classic D&D style roleplaying and not other RPG video games if that makes sense. Skyrim offers much more than in depth character creation (they need to have a Ghoul option in a future Fallout game), you can join the Thieves Guild, become an assassin, take part in a civil war, etc. You'll likely do all or most of these things with a major playthrough, but you have options that help a layman RPG player. In Fallout, especially FO4, you're choices are pretty much; be a prick, don't be a prick (with guns).

I love both series' of games and it's very close, but I have a bit more fun making vastly different characters and exploring Skyrim. Playing Fallout you largely spend the first 10 hours of a playthrough doing the same things you did on your previous 5 playthroughs.


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Old Post May 5th, 2019 12:44 PM
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Jmanghan
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Originally posted by samhain
When I consider if a game is an RPG, I think of classic D&D style roleplaying and not other RPG video games if that makes sense. Skyrim offers much more than in depth character creation (they need to have a Ghoul option in a future Fallout game), you can join the Thieves Guild, become an assassin, take part in a civil war, etc. You'll likely do all or most of these things with a major playthrough, but you have options that help a layman RPG player. In Fallout, especially FO4, you're choices are pretty much; be a prick, don't be a prick (with guns).

I love both series' of games and it's very close, but I have a bit more fun making vastly different characters and exploring Skyrim. Playing Fallout you largely spend the first 10 hours of a playthrough doing the same things you did on your previous 5 playthroughs.
Skyrim doesn't recognize anything you do though.

Why does this guy I talk to still threaten to bash my skull in even though I'm the f*cking guildmaster of the thieves guild?

It's just a questline thats there, once you finish it you get rewarded with armor, maybe a spell, then...?...

Seems like they forgot to put in the portion. They should've put in more dialogue for people when you became a full member, moved up in rank, etc.

Why are the Dark Brotherhood and Thieves Guild basically the same thing in a lot of ways? Neither of them feel weird or mysterious. The Dark Brotherhood doesn't provide you be sneaky with any of the quests, like you apparently have to be in Oblivion.


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Old Post May 5th, 2019 01:07 PM
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samhain
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Originally posted by Jmanghan
The Dark Brotherhood doesn't provide you be sneaky with any of the quests



If an RPG forces you to do a job in a specific way then how do you have choice? If a GM or a developer thinks I only have a set number of options to do a mission/quest and I can do it a different way that they didn't foresee, that's their problem and the essence of roleplaying.

Fallout has similar stupidities with character interaction, like when you go to a settlement and the settlers just act like you're a visitor and they run the place, even asking you to leave their presence in some situations. "*****, I built this place, told you to farm mutfruit and even designated this bed to you, now put this Gunner harness on and have some respect."


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Old Post May 5th, 2019 01:24 PM
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Jmanghan
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Originally posted by samhain
If an RPG forces you to do a job in a specific way then how do you have choice? If a GM or a developer thinks I only have a set number of options to do a mission/quest and I can do it a different way that they didn't foresee, that's their problem and the essence of roleplaying.

Fallout has similar stupidities with character interaction, like when you go to a settlement and the settlers just act like you're a visitor and they run the place, even asking you to leave their presence in some situations. "*****, I built this place, told you to farm mutfruit and even designated this bed to you, now put this Gunner harness on and have some respect."
Yeah, but you're an Assassin, it'd be pretty dumb role-playing as the leader of an Assassin's Guild, killing someone in front of tons of people and everyone is like "Good work, brother."

Kind of breaks immersion. In both games.


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Old Post May 5th, 2019 02:55 PM
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Originally posted by eThneoLgrRnae
lol I did that when I first started playing at around level 7-10 and got my a** handed to me repeatedly. Finally, I learned to just stay away till got higher in level and a follower to help out. Now, at level 82, giants are a joke though but then pretty much everything else is as well, including Alduin.



Yeah, it's hilarious how they knock you into the sky. laughing out loud



I was obsessed with taking them down at level 10, but nothing worked. Always detected sneak, kept walking away from the river (And got me when I came out). Finally made a run for a guard tower, went inside, and when I saw they couldn't fit in, I just unloaded from safety.


It's cheap, but I got them. The worst part was the slow crawl back to Whiterun, to sell the spoils.


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Old Post May 5th, 2019 05:07 PM
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Gotta go with Skyrim, even unmodded. It's not perfect, but truly something special.


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Old Post May 5th, 2019 05:33 PM
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quote: (post)
Originally posted by Jmanghan
Skyrim doesn't recognize anything you do though.

Why does this guy I talk to still threaten to bash my skull in even though I'm the f*cking guildmaster of the thieves guild?

It's just a questline thats there, once you finish it you get rewarded with armor, maybe a spell, then...?...

Seems like they forgot to put in the portion. They should've put in more dialogue for people when you became a full member, moved up in rank, etc.

Why are the Dark Brotherhood and Thieves Guild basically the same thing in a lot of ways? Neither of them feel weird or mysterious. The Dark Brotherhood doesn't provide you be sneaky with any of the quests, like you apparently have to be in Oblivion.


Another thing that bugs me is that Oblivion and Skyrim have no real requirements for becoming the head of a guild other than beating quests. In Skyrim the only thing you need to do in order to join the Mages Guild is be capable of casting a basic spell which requires only a skill level of 25 in whatever the spell school is for the spell you're asked to cast(the school can vary, but the spell is always low level).

After that, you can become the arch mage simply by doing all the mage guild quests lol. You can do so without further improving any of your magical skills. Doesn't that seem silly? And in Oblivion you're not even required to show *any* spell casting ability.

They did it better in Morrowind. After you did a certain number of quests you couldn't move up in rank until you raised some of your magical skills to a certain level. In order to be able to become arch mage you had to have one magical skill at level 90 or above and at least two other magical skills at level 60 or above.


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Old Post May 5th, 2019 05:54 PM
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eThneoLgrRnae
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quote: (post)
Originally posted by samhain
When I consider if a game is an RPG, I think of classic D&D style roleplaying and not other RPG video games if that makes sense. Skyrim offers much more than in depth character creation (they need to have a Ghoul option in a future Fallout game), you can join the Thieves Guild, become an assassin, take part in a civil war, etc. You'll likely do all or most of these things with a major playthrough, but you have options that help a layman RPG player. In Fallout, especially FO4, you're choices are pretty much; be a prick, don't be a prick (with guns).

I love both series' of games and it's very close, but I have a bit more fun making vastly different characters and exploring Skyrim. Playing Fallout you largely spend the first 10 hours of a playthrough doing the same things you did on your previous 5 playthroughs.




I haven't played Fallout 4 but from what I hear it sucks as a RPG.


I also have more fun exploring in Skyrim than I do in Fallout games but there are other things I like better in NV than in Skyrim. Obviously Skyrim looks much better than any Fallout game but then it should considering Fallout games are set in a post-apocalypse setting while Skyrim is a fantasy setting.


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Old Post May 5th, 2019 06:15 PM
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eThneoLgrRnae
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Originally posted by Surtur
Another thing that bugs me is that Oblivion and Skyrim have no real requirements for becoming the head of a guild other than beating quests. In Skyrim the only thing you need to do in order to join the Mages Guild is be capable of casting a basic spell which requires only a skill level of 25 in whatever the spell school is for the spell you're asked to cast(the school can vary, but the spell is always low level).

After that, you can become the arch mage simply by doing all the mage guild quests lol. You can do so without further improving any of your magical skills. Doesn't that seem silly? And in Oblivion you're not even required to show *any* spell casting ability.

They did it better in Morrowind. After you did a certain number of quests you couldn't move up in rank until you raised some of your magical skills to a certain level. In order to be able to become arch mage you had to have one magical skill at level 90 or above and at least two other magical skills at level 60 or above.



I agree that it's ridiculous how you only have to cast a spell like "candle light" or "magelight" (or whatever it's called) to get into the guild.


However, in order to become arch-mage you have to do a bunch of more quests and you also have to save the college from the Eye of Magnus and defeat that powerful elven mage (forget what his name is). I'd say after that you deserve to be arch-mage.


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Old Post May 5th, 2019 06:26 PM
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Originally posted by ares834
Christ was Inquisition a bore. That fight just looks awful.

On the subject of dragons, the lore behind the dragons in TES is ****in fantastic. It is incredibly rich and fascinating. the Dragons from DA, on the other hand, are rather bland. I've heard good things about the dragon from DD but I've never played it nor plan too.


Well, Skyrim has all those books. Dragons Dogma is more action rpg, then straight fantasy candy like Skyrim.


I can't really speak about dragons in DD, but hunting a drake in the middle of the night, hearing it's rumbling footsteps and seeing nothing but the glow of its fire, is quite the experience.


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Old Post May 5th, 2019 07:54 PM
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Originally posted by eThneoLgrRnae
I agree that it's ridiculous how you only have to cast a spell like "candle light" or "magelight" (or whatever it's called) to get into the guild.


However, in order to become arch-mage you have to do a bunch of more quests and you also have to save the college from the Eye of Magnus and defeat that powerful elven mage (forget what his name is). I'd say after that you deserve to be arch-mage.


I think you deserve the eternal gratitude of the college for doing those things, but I don't think it says anything about innate magical ability and IMO the arch mage should always be a powerful mage.


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Old Post May 7th, 2019 03:29 PM
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Originally posted by cdtm
Well, Skyrim has all those books. Dragons Dogma is more action rpg, then straight fantasy candy like Skyrim.


I can't really speak about dragons in DD, but hunting a drake in the middle of the night, hearing it's rumbling footsteps and seeing nothing but the glow of its fire, is quite the experience.


I own DD and have always been meaning to play it, but I never have.


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Old Post May 7th, 2019 03:33 PM
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Originally posted by Surtur
I own DD and have always been meaning to play it, but I never have.



It's a can't miss game.


There's a learning curve, but once you can switch classes at inns and start applying skills, it really opens up.


Play what you want, but I'd recommend Assassin to start. Bow and daggers, jack of all trades.


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Old Post May 7th, 2019 03:37 PM
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eThneoLgrRnae
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Originally posted by Surtur
I think you deserve the eternal gratitude of the college for doing those things, but I don't think it says anything about innate magical ability and IMO the arch mage should always be a powerful mage.




Oh, I agree with that totally that he/she should always be a powerful mage. But considering that you single-handedly defeat that evil mage who had the eye of magnus I think that qualifies. You don't think so?

I know your character uses the staff of magnus to do it but it was also your character who went thru the trouble of retrieving the staff, iirc.


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Last edited by eThneoLgrRnae on May 7th, 2019 at 07:01 PM

Old Post May 7th, 2019 06:58 PM
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Jmanghan
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quote: (post)
Originally posted by cdtm
It's a can't miss game.


There's a learning curve, but once you can switch classes at inns and start applying skills, it really opens up.


Play what you want, but I'd recommend Assassin to start. Bow and daggers, jack of all trades.
Thats if you don't wanna worry about min/maxing.

Assassin isn't as stat-heavy as the original 360 and PS3 versions in dark arisen on PC.

You don't technically have to min/max, I mean if you wanna play the whole game as 1 class you can totally do that, but it restricts your base stats a lot.

Thankfully armor and weapons make all the difference, but base stats can be somewhat important.


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Old Post May 7th, 2019 08:44 PM
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Jmanghan
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Originally posted by eThneoLgrRnae
Oh, I agree with that totally that he/she should always be a powerful mage. But considering that you single-handedly defeat that evil mage who had the eye of magnus I think that qualifies. You don't think so?

I know your character uses the staff of magnus to do it but it was also your character who went thru the trouble of retrieving the staff, iirc.
But you didn't really need magic to do that, IIRC.

Plus as I said being a guildmaster, no one cares. I've been looking more into Oblivion and it seems like they actually CARE that you're the guildmaster. Even random-ass guards care what you do.

Ever walk up to a guard and talk to them? "I-It's you, the Hero of Kvatch, truly an honor!"

Also read you get your own statue? Wtf man Skyrim desperately needed some of that game feel.

Dragon's Dogma also can allow you to provide changes through-out the story.

I helped a dude in an optional sidequest, wayyyy later he showed up in a main quest to help me take down a giant monster, all because I helped him.

Helped a family keep their home in, later on [SPOILER - highlight to read]: they end up dying and their son scolds you, but if you force them to move, they don't end up dying and are grateful.

Both actions committed by you, the player, and things you do help make the game feel more alive.

Again, I should never ever be referred to as "Brynjolf's protege" when I'm the ****ING GUILDMASTER.

At least in the mage guild you get a room, no one cares, but you at least get that.


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