Yeah, it appears mechanically similar to Souls + Sekiro, but with an open world.
Being a magic user, I'm pumped about the new spells. Looks like the player fired off a sorcery version of Lightning Arrow, but with 3 arrows. And another spell looked like a massive upgrade to Crystal Hail.
And it appears Soul Stream from DS3 is returning, which awesome. Feels so great to blast enemies with a kamehameha.
I've always been curious about how Dark Souls could implement summoning magic too, and I'm intrigued by the examples in the video. I wonder if you'll be able to build a pure summoner character, and play that way. I like that the summonings seemed like a coordinated, focused attack from the spirits, almost like a spell.
And the casting animations look a bit smoother and more organic now too.
I hope we get better looking casting tools too. The staves are all ugly AF in DS3. In DS2 we had the Staff of Wisdom, which actually looks magical. And the Sunset Staff's floating and rotating parts really added an arcane feel to it. We need more stuff like that.
Last edited by StyleTime on Nov 4th, 2021 at 09:12 PM
Looks like summons operate similarly to Hunter tools from Bloodborne. They're unlimited-use consumables that use FP. The catch seems to be that you can only summon in certain zones.
I'm completely disgusted by StyleTime changing his signature
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