Seems like most of the starter classes have been revealed. I will almost certainly be going Astrologer and Prophet mostly on my playthroughs, as I need my fireballs and lasers and lighting and such. The Prisoner seems reminiscent of the Royal from Demon's Souls, so I might roll with that depending on starting equipment. The Royal had that MP regen ring that was sweet for exploring.
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Full class list is here with stats and equipment, although I recommend ignoring the network test list. I doubt they will be in the final game tbh.
Yeah, that's all of them. I'm thinking of running either a Vagabond geared towards STR/INT, or a Confessor geared towards DEX/FAITH... haven't decided which yet. A Samurai with a quality-build sounds nice too, but I'll leave that for a future playthrough, because I definitely want to try out ER's magic systems in my first go-round.
It's the weapon skills that might get me to experiment a bit. I said it before, but I've been a career spellcaster through all the Soulsborne games, even going for an Arcane build in Bloodborne.
All these new weaponskills look pretty cool though, and might give me a reason to take up more melee builds. Glintsword Arch seems like a budget version of Homing Soulmass/Homing Crystal Soulmass for melee builds.
And skills like Holy Ground might help priest or paladin builds a lot. I ran a full support build as one of my co-op characters in DS3 (Filianore's Chime, Lothric War Banner, Soothing Sunlight, Sacred Oath, Projected Heal, Handmaid's Dagger/Simple Infused Caestus for extra FP regen, etc).
It works for co-op once people realize you're buffing/healing them, but sometimes newer players will panic chug their Estus and don't see that you already healed their health bar. This new Holy Ground weapon skill takes the guesswork out, since it is more easily identified. You can just drop a regen zone rather than having to aim Projected Heal or blow tons of FP on Soothing Sunlight (That spell is expensive, even for dedicated miracle caster builds using Dusk Crown Ring.)
Of course, the PvPer's will probably abuse this then complain until it gets nerfed. Same way they complained about Projected Heal until FROM changed it.
Last edited by StyleTime on Feb 20th, 2022 at 10:16 PM
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At first I was thinking of trying a fist build but fist weapons aren't returning for this it seems looking at the lists nor does increasing strength and dexterity affect your punches that much (if at all) going by what people did in the network tests. Shame 'cause the flurry of punches in this look amusing.
Yeah, but weapon arts are tied to infusions now. Applying sorcery and miracle-type weapon arts to a weapon will change that weapon's scaling to INT or FAITH respectively. To a certain extent you'll still need to choose which class of magic will be your focus ahead of time.
Certainly. I usually plan out my builds ahead of times. I meant moreso that I have a bit more interest in trying a few extra non-caster builds, assuming the weapon skills are cool enough.
I usually reserve a character slot for a Greatshield/Greathammer character with heavy armor, since flattening enemies and laughing off full combos from bosses is fun. This might get me to try more than just that type of melee though.
Last edited by StyleTime on Feb 23rd, 2022 at 07:08 AM
See lots of veteran reviewers clocking their first playthroughs at 80+ hours... the prospect of running multiple builds feels both exciting and daunting.
Also, PC is apparently not the way to go for this one. Even up-to-date builds run worse than the 2014 consoles, or so I've heard.
The game is apparently optimized pretty terribly across the board. The performace mode on ps5/Series X can't even hit 60 fps, and the quality mode stupidly doesn't support a locked 30 fps, but hovers around 32 or 33 fps on current gen consoles.
A hybrid of what and what...? Dex and Int? Maybe. Astrologer actually might be slightly better, since it has a lower starting level iirc. Well, the most important difference between the two is going to be their starting equipment anyways.
Running at <60fps doesn't qualify as poor performance to me, as long as it's consistent. Bloodborne proves that the fastest-paced of these games can still be played comfortably at 30, so as far as I'm concerned anything above that is a bonus. What concerns me more is the reports of periodic, sharp framerate drops like in DS1.
Depends on what kind of hybrid you're going for. On paper it does look like Confessor and Prisoner were made as the hybrid starters, so they're safe bets. This early on, people are still figuring out soft/hard caps for stats though. Sometimes, the optimal starter for a certain build winds up being an unexpected class. Nothing that would prevent you from clearing the game of course, and it matters less the higher you level. I say just enjoy your first playthrough doing whatever you want.
Although, I'd recommend being wary of spreading stats too thin. If DSIII is any indicator, the various schools of magic require a good deal of investment to see optimal returns.
I think that's why folks complained about sorcery/miracles/dark/pyro in DSIII. They thought it was too resource intensive, but in reality, it just required you to spec yourself like an actual mage to see real results -- tons of ATT, INT/FTH, 3-4 relevant rings and sometimes unique headgear.
Last edited by StyleTime on Feb 25th, 2022 at 05:47 AM
That's the thing, it's not consistent. Varying between 40-60 fps on the PS5/Series X in performance mode, and varying at lower framerates in quality mode. Also the frame pacing is also bad, but that's par the course for From Software games. They just seem very bad at optimizing their games.
It feels like everyone on Twitch is streaming it too. From Vtubers to irl streamers to pro gamers. Viewership numbers blew every other FROM title out the water, and it wasn't even fully released yet.
Last edited by StyleTime on Feb 25th, 2022 at 06:49 AM