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Next Gen Games For $70?
For those not in the know yet, some within the gaming industry is legit considering that the new standard price for games on PS5 & Series X should be $70. 2K being the first to announce this for their NBA game they'll be porting over to these next gen platforms.
I don't mind, in theory, the idea of games increasing in price. Games have been steadily increasing in price for years.
What I have a problem with is that nowadays, it feels like I get less for my money than I did before due to things like DLC, season passes and so on. Sure, people will say "you don't have to buy the DLC", but when games are chopped up with DLC in mind (and there are numerous examples), that is, to me, devaluing what I paid for.
Gender: Male Location: In Luna's mane, chasing STAAARS!
I'm definitely against it. They're not factoring in all these companies with microtransactions, loot boxes, Day 1 DLC in "special editions" in mind. Increasing the standard price now and beyond in this environment, people are rather gonna be playing Destiny 2 until EVERY new game gets discounted because screw that noise.
Don't have an issue with it. In Canada, the prices are $79, which went up when the dollar was crap.
Why do you think companies try to utilize all the extra crap? It's because game development costs have gone up but prices have stayed the same. In regard to inflation, a $59 title is now around $81. It's normal for AAA game to cost $75 million+ now. How much do you think Sony spent on Last of Part 2, or God Of War?
If prices are increased in the States, we might have companies take more risk instead of playing it safe. Less extra crap.
While games being made $70 feels like it can be adaptable depending on other factors, seems like a bold change/inflation to make in the midst of an economic recession.
They're making record profits, it has nothing to do with overhead.
They're doing this because loot boxes are no longer a golden goose, and the party is over. Investors will start leaving in droves now. A crash comparable to the mid 80's is coming.
__________________ What CDTM believes;
Never let anyone else define you. Don't be a jerk just to be a jerk, but if you are expressing your true inner feelings and beliefs, or at least trying to express that inner child, and everyone gets pissed off about it, never NEVER apologize for it. Let them think what they want, let them define you in their narrow little minds while they suppress every last piece of them just to keep a friend that never liked them for themselves in the first place.
Whether or not I mind about a price increase depends on their economy and design. If it runs on a free to play economy like Smite or something then **** no, because I’d be expected to buy a bunch of cosmetics and shit.
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Can't say I'm too bothered. I buy maybe 3 games a year as new releases at most. Any others I buy tend to be at least 6 months out so a fair bit has usually been knocked off by then. The last games I bought as new releases were The Last of Us Part II and Red Dead Redemption 2 and Assassin's Creed Odyssey
Still waiting on a price drop for Days Gone. Been out for over a year and is still £55. Won't go near it til it's £25 max
Ghost of Tsushima will be my next new full price buy then probably Cyberpunk which will probably be my last buy for this console gen.
So if a price increase ensures those types of games keep coming then I'm happy.
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Yeah, I think game passes make this moot for a lot of folks. Even aside from that, many gamers already wait for price drops on most titles. I generally only pay full price for indie games that I think need my support. I think games are mostly being supported by a smaller percent of players than actually plays the game. It's similar to how whales are where most free to play mobile games make their money.
I do wonder if there is a tipping point, where the price is so much that not enough people are willing to buy new release games to be sustainable. I'm not saying 70$ is that price point of course.
And an NBA2k, or any popular sports title, is risking very little with a price increase. The annual installation purchase is a bit of a ritual among sports gamers isn't it? I think they'll buy NBA2k every year even if it were 100$.
Last edited by StyleTime on Jul 11th, 2020 at 08:05 PM
I'm a lot more miffed at Indy game price creep then mainstream shite.
Although I will say getting Hollow Knight for 7 dollars on sale feels like theft. All the dlc built in at no extra cost makes it worth more then the 15 dollar price tag.
__________________ What CDTM believes;
Never let anyone else define you. Don't be a jerk just to be a jerk, but if you are expressing your true inner feelings and beliefs, or at least trying to express that inner child, and everyone gets pissed off about it, never NEVER apologize for it. Let them think what they want, let them define you in their narrow little minds while they suppress every last piece of them just to keep a friend that never liked them for themselves in the first place.
Because they're greedy, because they know they can get away with it and because capitalism demands infinite, unsustainable growth.
Development costs have gone up because publishers spend insane amounts of money on marketing and PR (EA spent over $50 million to pay twitch streamers to play their various new releases. What the ****?) and because huge portions of a game's budget are sucked into the latest graphics meme. The result is an entire gen full of worthless AAA titles that are nice to look at but offer zero substance. Games such as:
Destiny
Ghost Recon
Assassin's Creed
Anthem
Battlefront 2 (for the majority of its existence)
Battlefield
Call of Duty
The game industry gets zero sympathy from me. We're in a indie game renaissance right now where people are making millions of dollars building games in their basements (minecraft, undertale, hollow knight etc) and the most financially successful games of this gen are mostly mid-budget games with free to play business models that rely on purely cosmetic purchases! Fortnite, PubG, League of Legends, APEX Legend etc.
If game development budgets are too high then maybe publishers should stop being omega cocksuckers and dumping $200 million into shitty movie games. Bring back the AA title as the standard, and put the emphasis on innovative gameplay and interesting 9and cost effective) art styles instead of muh ray-tracing 90 trillion pixels at a silky smooth 22 fps nonsense.
These retards are demanding extra money from each game to justify the budgets and they still can't achieve ****ing 1920x1080 60fps as a standard. Give me a ****ing break. That money is not going anywhere worthwhile.
__________________
"The Daemon lied with every breath. It could not help itself but to deceive and dismay, to riddle and ruin. The more we conversed, the closer I drew to one singularly ineluctable fact: I would gain no wisdom here."
Last edited by Tzeentch on Jul 11th, 2020 at 08:37 PM
Pretty much. If they could justify the price point, fine, but if we're just getting slightly prettier models for less content than a 7$ phone game, then they can keep that.
I mean, that Hyperdimension Neptunia series is on it's what, 13 entry now? 14th? You clearly don't need ultra mega budgets to be successful.
And how many times are they going to re-release Skyrim?
That things pure profit by now. And still no patching all those bugs!
__________________ What CDTM believes;
Never let anyone else define you. Don't be a jerk just to be a jerk, but if you are expressing your true inner feelings and beliefs, or at least trying to express that inner child, and everyone gets pissed off about it, never NEVER apologize for it. Let them think what they want, let them define you in their narrow little minds while they suppress every last piece of them just to keep a friend that never liked them for themselves in the first place.
I'm of a similar mind to Pr: it's about worth to me. I think indie games have become synonymous with cheaper, so people think it's an inherent feature. Yes, they typically cost less, but there's no reason they can't charge more if it's warranted.
A good example to me is the Bloodstained titles. I'm okay with Bloodstained: Ritual of the Night being 40$.
Bloodstained: Curse of the Moon 1 and 2 are 10$ and 15$ respectively though. It's fitting because they are 8-bit, retro-style homages to the "Classicvania" era of Castlevania titles. Asking 40$ for them would be absurd. They are well done, but are just way smaller products. Both in content and form. Also, the music is worse, although improved in 2.
Kinda like RE4. Re-re-re-released on nearly every system since it came out, including iPhone and whatever Zeebo is.
Last edited by StyleTime on Jul 31st, 2020 at 05:18 PM
And w/out free market capitalism, we probably wouldn't have video games at all, and if we did they would probably all be pretty damn crappy since developers wouldn't have any real incentive to make genuinely good games so quit your whining about capitalism you socialist/commie.
As for the subject of this thread, I'm definitely against raising prices of games up to $70.00. That's just too much, imo.
__________________ Paleontologists have tried to turn Archaeopteryx into an earth bound feathered dinosaur. But it is not. It is a bird, a perching bird. And no amount of 'paleobabble' is going to change that.-- Alan Feduccia-a world authority on birds, quoted in "Archaeopteryx:Early Bird Catches a Can of Worms," Science 1994, p.764-765
Last edited by eThneoLgrRnae on Aug 1st, 2020 at 12:09 AM