Apparently the RockSteady co-founders formed a new studio after leaving the Suicide Squad game... Best of luck to them. There was a time I would've liked to see RockSteady try other IPs even outside of DC, but didn't yet realize how tight they were under WB's leash.
What's left of RockSteady (not counting the people who worked on the Arkham trilogy that were long gone by the time Suicide Squad was happening) will be lucky to even have a life or reputation to speak of after this.
Gotham Knights was respectful to Batman in comparison, although never really got the premise of him having to die just so his proteges could shine or develop. Regardless, the caped crusader got a double whammy of being assassinated after his game series. "We gave you your just due with some solid games for once, now **** off". lol
Is mainly being the last Kevin Conroy performance (presumably) that makes it depressing. That aside, it would've been more honest if the whole premise of this game was "Ah, this is just an elseworld story, enjoy!", than taking a steamy shit on the Arkham franchise's legacy, especially since it's a shooter and not a freeflow combat beat 'em up. Some WB exec really just said "Tie this game to the Arkham series, that'll get people interested in it".
Not that it retroactively ruins my experience with Arkham or anything, but .
Whoever wrote all the Justice League character profiles can bugger off. This Green Lantern is from the perspective of Deadshot, but that makes it even worse.
The idea Joe mentioned of having unique DC firearms (Mr Freeze's gun, Polka-Dot Man's gun, etc) could've been something, but of course we didn't get any weapons that creative.
Only now did I see the Justice League boss fights. Flash's and Green Lantern's were okay, but how Nightmare Batman's worked, he just stands there in place as you shoot him to death... Wow, and figures that the Superman boss fight would be more rushed, using mostly assets from the Flash fight, and for his ending he just lays there after he falls. No last words, nothing. Sounds about right in how much the powers to be respect him.
Brainiac turns into the Flash for repeating the Flash fight in full, and the other bodies of Brainiac are locked behind a battle pass to fight later in your little looter shooter.
Seeing all this, I realize that Anarky in Arkham Origins did nothing wrong. He was just subliminal messaging that that era of Batman or DC gaming was the best you were gonna get.
Just how far back WB was planning this game while pushing out Suicide Squad films to get people used to the characters... Would've been a smart move if the game itself wasn't shit.
An open world Nolanverse game by Monolith would've been something, but I guess they realized it was too late to try that kind of thing.
WB execs weren't impressed by WB Montreal's initial attempt at Suicide Squad, so they axed the whole thing and turned to RockSteady for the project? Ah yes, because there was so much quality control with the end game we got.
Since I never cared much for Damian Wayne, I don't feel as much loss for a cancelled game of his, but I guess it wouldn't of been hard for it to have been better than the Gotham Knights we got after instead.