The thing is....most games I will never play again. I would say 80% of them. I realized I don't care if I kept Assassins Creed Syndicate....
In 15 years, if Microsoft kicks the bucket and I want to play a game that I cannot access anymore......I will probably pay the $5 bucks to pick it up again.
Last edited by Smasandian on Apr 14th, 2021 at 04:26 AM
Oddly enough, my house was actually broken into as a kid. The assholes took every game I owned.
I've never had any of my digital games accounts hacked ever(I probably just jinxed myself). I agree it's possible, and I'm not arguing burglary like that is common for most folks. I don't even intend this as a counterargument, as its anecdotal and just one incident. I have legit experienced my physical games being stolen from me though. That neighborhood was going to shit right before my parents decided to move us away from there.
Last edited by StyleTime on Apr 14th, 2021 at 07:29 AM
This cuts both ways. Conversely, you can NEVER lose or damage a digital copy of a game. I lost my entire PS2 and 360 physical collection in a house fire in 2012, as a example, and numerous disks to simple wear and tear as a child. How is that more permanent than a digital copy?
__________________
"The Daemon lied with every breath. It could not help itself but to deceive and dismay, to riddle and ruin. The more we conversed, the closer I drew to one singularly ineluctable fact: I would gain no wisdom here."
I lost all of my DVD's when I was in my 20's because some people busted down my door.
Another good thing about digital is that you will most likely not come across situations where you cannot find a game anymore. Publishers only print a number amount of discs...while digital doesn't have that (unless its artificial scarcity).
"This is the inevitable digital future. At some point all digital storefronts will cease to exist, replaced by newer technology or storefronts. Digital purchases are not forever. #ForeverPhysical"
Think it's kind of hypocritical that they criticize digital gaming and wanna support physical gaming, yet refuse to reprint games.
I get that's the whole point of the games being "Limited Run's", but don't say "Forever Physical" when a small amount of people actually get to buy your games (that are usually gone within a month and cost 2-3x as much as the original digitally.)
I also agree with this. Even in the context of DRM games, it doesn't change much. I think if folks were totally honest with themselves, they'd realize their games collection mostly sits around collecting dust. I had this same conversation with folks about digital comics. "Owning" it just feels like an empty concept here. You do own it, but is it actually serving you in any way? You read/play/watch it once, or even a few times, then it goes into permanent storage.
The same people likely have bank accounts though. I think folks forget how huge a deal that was historically, and even now. There was an entire generation of folks that wanted to keep their cash stashed in safes in their houses instead. Why? The money in your bank account, technically, could disappear tomorrow. This actually happened to some Chase Bank customers years back, due to a glitch in Chase's system. You still happily have your checks direct deposited into your account though, don't you?
And that's something far, far more serious than your game collection. We do this stuff with music, movies, and any number of other things. People get weird about it when it comes to games for some reason though.
Last edited by StyleTime on Apr 16th, 2021 at 07:11 AM
I would say though...I hate reading digital books. I prefer physical copy of books.
And there is a reason why e-books are not overtaking physical books.
And that...most people who want to read a book that is popular would most likely use their local library.
I think a fully accurate gauge of digital sales vs physical would reveal a far different landscape tbh. Remember, Amazon and many other e-book sellers don't actually publish their sales figures. It's hard to say how much they are selling exactly, and accounting for digital subscription readership is also complicated. Independently published titles(a way bigger thing in e-books) are also not counted since they don't have ISBN's, and are hard to gauge without real data from places like Amazon.
Additionally, no one predicted the rise of audiobooks. They are already overtaking e-books by some estimates, and show no signs of slowing down. Considering their rate of growth, we may be witnessing the return of oral story telling. It's like technology allowed us to reconnect with our roots, in a way. The oral tradition is the original way humans told stories.
Last edited by StyleTime on Apr 21st, 2021 at 12:48 AM
"The Daemon lied with every breath. It could not help itself but to deceive and dismay, to riddle and ruin. The more we conversed, the closer I drew to one singularly ineluctable fact: I would gain no wisdom here."