Ushgarak
THE SET-UP: The Dark Siders have risked all by coming to Malastare to get the Artifact of the story- the last remaining Sith Astrolabe, a navigational device vital for using the maps they retrieved from Avalar in the first story, so that they may find their target, the Mausoleum of Demnos. The Astrolabe is held by rich businessman Kir Ascar. Under orders from Kuylen only to use force in the last resort, the Dark Siders have little success bargaining for it. The Jedi, tipped off by the Supreme Chancellor as to the Dark Sider's whereabouts, discover their plan and, beleiving the Dark Siders to already have the location, race to get the astrolabe themsevles to pursue them. An amused Ascar creates a situation where he promises the astrolabe to both sids if they will win a pod race (for the details of which, see the pod racing thread).
As it is, the Jedi win, and come to colllect their prize. The Dark Siders activate their emergency plan, their alliance with the Order of Miramar, dangerous assassins from beyond the Rim. They assail the Jedi but the Jedi fight their way to the bottom of Ascar's building with the artifact. There, it seems that Ascar's bodyguard Persis is more than just a hunk, with a sabre and force-powers of his own, and a small army that wishses neither side to have the astrolabe. As Ascar makes his escape, a three way fight breaks out between the Jedi (backed by the police), the Dark Siders (backed by the Miramar) and Persis (backed by his secuirty force). The fight is large and disorientating, fought in smoke and dust and fire.
It was a surprise to many that Persis seems to have the Force and skill with a sabre. Twice as much when Ascar's secretary, Majora, also draws a sabre and joins the fight! Jedi Knight Mah and Renegade Xeth, back to back, will fight these two together...
HOW THIS WORKS: Our first ever multi-fight! First, here is a reminder of how duelling works:
The duellists take it in turns to attack each other. The attacker describes his attack and then the defender describes his defence. One person will succeed- a decision I make based on the skill of the fighters, the quality and appropriateness of their post, and a small random factor. I control Persis and Majora in this fight, with a further random determination made to see how appropriate his response is.
The winner of the round scores a point, and then the attacker and defender swap places. Aside from taunts, no other moves can be made except the single move or countermove you make each round! If drawn, the attacker wins
First to five points wins the duel, but like in tennis you must win by two clear points. The amount of points by which you win a duel is how dictates what happens to the loser- a two point loss is a superficial wound, more is losing a limb, a five point win kills your opponent outright. Regardless, you cannot pursue a defeated opponent no matter what; if you lose a duel (and survive) you can always escape.
At the start of any round, either combatant may try to flee.
Now, the complication comes with there being four people. Each rounf, I will designate who is attacking and who is defending. The attacker makes a post to attack that target, and the defender defends as noenmal. The other two combatants may make posts to support their friend in either attack or defence- this may help OR hinder, depending!
Instead of people scoring points, sides score points. Whenever Xeth or Mah win a round, their side scores a point. Whenever Persis or Majora win one, THEY score. Whenever a side reaches five points and is at least two points ahead, they have struck ONE of the other side- the one who has lost the most rounds out of the two (or the current defender/attacker, if even).
The one that is hit is out of the fight, the other can then choose to run or keep on fighting, two against one, in which case the scores are reset and we go again.
ANALYSIS:
Persis and Majora have trained hard to be good fighters, and they are strong and fit. But not QUITE as good as the Jedi. Persis ois better than Majora but still not quite as all-round quality as his two opponents, who have the edge.
Persis attacks and goes first. His target is Mah. Xeth and Majora are in support.
Score:
Persis/Majora- 0 Mah/Xeth- 0
Persis to attack. Mah to defend.
"You Jedi really are contemptible creatures!" says Persis, evenly. After a few stylish twirls, he suddenly dashes forwards and performs an upwards cross slash. Mjora dives towards Xeth and tried to keep him engaged and away from his partner.
As it is, the Jedi win, and come to colllect their prize. The Dark Siders activate their emergency plan, their alliance with the Order of Miramar, dangerous assassins from beyond the Rim. They assail the Jedi but the Jedi fight their way to the bottom of Ascar's building with the artifact. There, it seems that Ascar's bodyguard Persis is more than just a hunk, with a sabre and force-powers of his own, and a small army that wishses neither side to have the astrolabe. As Ascar makes his escape, a three way fight breaks out between the Jedi (backed by the police), the Dark Siders (backed by the Miramar) and Persis (backed by his secuirty force). The fight is large and disorientating, fought in smoke and dust and fire.
It was a surprise to many that Persis seems to have the Force and skill with a sabre. Twice as much when Ascar's secretary, Majora, also draws a sabre and joins the fight! Jedi Knight Mah and Renegade Xeth, back to back, will fight these two together...
HOW THIS WORKS: Our first ever multi-fight! First, here is a reminder of how duelling works:
The duellists take it in turns to attack each other. The attacker describes his attack and then the defender describes his defence. One person will succeed- a decision I make based on the skill of the fighters, the quality and appropriateness of their post, and a small random factor. I control Persis and Majora in this fight, with a further random determination made to see how appropriate his response is.
The winner of the round scores a point, and then the attacker and defender swap places. Aside from taunts, no other moves can be made except the single move or countermove you make each round! If drawn, the attacker wins
First to five points wins the duel, but like in tennis you must win by two clear points. The amount of points by which you win a duel is how dictates what happens to the loser- a two point loss is a superficial wound, more is losing a limb, a five point win kills your opponent outright. Regardless, you cannot pursue a defeated opponent no matter what; if you lose a duel (and survive) you can always escape.
At the start of any round, either combatant may try to flee.
Now, the complication comes with there being four people. Each rounf, I will designate who is attacking and who is defending. The attacker makes a post to attack that target, and the defender defends as noenmal. The other two combatants may make posts to support their friend in either attack or defence- this may help OR hinder, depending!
Instead of people scoring points, sides score points. Whenever Xeth or Mah win a round, their side scores a point. Whenever Persis or Majora win one, THEY score. Whenever a side reaches five points and is at least two points ahead, they have struck ONE of the other side- the one who has lost the most rounds out of the two (or the current defender/attacker, if even).
The one that is hit is out of the fight, the other can then choose to run or keep on fighting, two against one, in which case the scores are reset and we go again.
ANALYSIS:
Persis and Majora have trained hard to be good fighters, and they are strong and fit. But not QUITE as good as the Jedi. Persis ois better than Majora but still not quite as all-round quality as his two opponents, who have the edge.
Persis attacks and goes first. His target is Mah. Xeth and Majora are in support.
Score:
Persis/Majora- 0 Mah/Xeth- 0
Persis to attack. Mah to defend.
"You Jedi really are contemptible creatures!" says Persis, evenly. After a few stylish twirls, he suddenly dashes forwards and performs an upwards cross slash. Mjora dives towards Xeth and tried to keep him engaged and away from his partner.