Elder Scrolls: Relics of the Dwarves

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The big EH

The big EH

Altmer (a.k.a. High Elves)
The High Elves consider themselves the most civilized culture of Tamriel; the common tongue of the Empire, Tamrielic, is based on Altmer speech and writing, and most of the Empire's arts, crafts, and sciences derive from High Elven traditions. Deft, intelligent, and strong-willed, High Elves are often gifted in the arcane arts, and High Elves boast that their sublime physical natures make them far more resistant to disease than the "lesser races." However, they are also somewhat vulnerable to fire, frost, and shock.

Argonians are the reptilian denizens of Black Marsh. Little is known and less is understood about them. Years of defending their borders have made the Argonians experts in guerrilla warfare, and their natural abilities make them equally at home in water and on land. They are well-suited for the treacherous swamps of their homeland, and have developed natural immunities to the diseases and poisons that have doomed many would-be explorers into the region. Their seemingly expressionless faces belie a calm intelligence, and many Argonians are well-versed in the magical arts. Others rely on stealth or steel to survive, and their natural agility makes them adept at either. They are, in general, a reserved people, slow to trust and hard to know. Yet they are fiercely loyal, and will fight to the death for those they have named as friends.

Bosmer (a.k.a. Wood Elves)
The Bosmer are the various barbarian Elven clan-folk of Valenwood, a forested province in southwestern Tamriel. In the Empire, they are often collectively referred to as Wood Elves, but "Bosmer", or "the Tree-Sap People", is what they call themselves. "Tree-Sap" suggests the wild vitality and youthful energy of Wood Elves, in contrast with their more dour cousins, the Altmer and Dunmer. Bosmer reject the stiff, formal traditions of Aldmeri high culture, preferring a romantic, simple existence in harmony with the land, its wild beauty and wild creatures. These country cousins of the High Elves and Dark Elves are nimble and quick in body and wit, and because of their curious natures and natural agility, Bosmer are especially suitable as scouts, and thieves. But most of all, the Bosmer are known for their skills with bows; there are no finer archers in all of Tamriel. Their ability to command simple-minded creatures is also well known. As part of their Green Pact, they are religiously carnivorous and cannibalistic, but do not destroy trees or plant life, though they are not averse to using wooden or plant-derived products created by others.

Bretons are the human descendants of the Aldmeri-Nedic Manmer of the Merethic Era and are now the inhabitants of the province of High Rock. They are united in culture and language even though they are divided politically, for High Rock is a factious region. Bretons make up the peasantry, soldiery, and magical elite of the feudal kingdoms that compete for power. Many are capable mages with innate resistance to magicka. They are known for a proficiency in abstract thinking and flamboyant customs. They are not the only ethnicity of High Rock; the Horse People of the Bjoulsae River and the Witchmen of the Reach could possibly be referred to as Bretons as well, though it would be a primarily geographic label

Dunmer (a.k.a. Dark Elves)
Dunmer, also known as Dark Elves, are the dark-skinned Elven peoples of the Eastern Empire. "Dark" is variously understood to mean "dark-skinned," "gloomy," and "ill-favored by fate." The Dunmer and their national character embrace these various connotations with enthusiasm. In the Empire, "Dark Elves" is the common usage, but in their Morrowind homeland, and among their Aldmeri brethren, they call themselves the "Dunmer". The dark-skinned, red-eyed Dunmer combine powerful intellect with strong and agile physiques, producing superior warriors and sorcerers. On the battlefield, Dunmer are noted for their skilled and balanced integration of the sword, the bow and destruction magic. In character, they are grim, aloof, and reserved, distrusting and disdainful of other races.

Known as Cyrodils, or Cyro-Nordics, before the time of Talos, the well-educated and well-spoken Imperials are the natives of the civilized, cosmopolitan province of Cyrodiil. Imperials are also known for the discipline and training of their citizen armies. Though physically less imposing than the other races, the Imperials have proved to be shrewd diplomats and traders, and these traits, along with their remarkable skill and training as light infantry, have enabled them to subdue all the other nations and races, and to have erected the monument to peace and prosperity that comprises the Glorious Empire. Their hegemony has waxed and waned throughout the eras, and most historians refer to three distinct Empires. The repeated rise and fall of Cyrodiil has never failed to reorder the continent, and each Empire has marked a new epoch in Tamrielic history.

The Khajiit are a race of feline creatures hailing from the province of Elsweyr, well-known for their keen Intelligence and Agility. While these traits make them superb thieves, Khajiit are also fearsome warriors, although seldom gifted with the skill to harness magical forces. This is not to say that Khajiit do not possess the ability, merely that strenuous training must be undertaken to make wielding magic a serious option, either in passive or aggressive actions.
Physiologically, Khajiit differ greatly from both the varied races of man and mer, not only in their skeletal structure (possessed of a tail and aft-jointed legs) and dermal makeup (the "fur" that covers their bodies) but in their digestion and metabolism as well. The Khajiit, along with the Argonians, make up the so called 'beast races' of the Empire, due to their therianthropic qualities.

The Nords are a race of tall and fair-haired humans from Skyrim who are known for their incredible resistance to cold and even magical frost. They are enthusiastic warriors, and act as soldiers and mercenaries all over Tamriel. Eager to augment their martial skills beyond the traditional methods of Skyrim, they excel in all manner of warfare. They thrive in the cold, reminiscent of their native Atmora, and are known as a militant people by their neighbors. Nords are also natural seamen, and have benefited from nautical trade since their first migrations across the sea from Atmora. They captain and crew the merchant fleets of many regions, and may be found all along Tamriel's coasts.

Orc (a.k.a. Orsimer, Pariah Folk, or Corrupted Elves)
Orcs, also called Orsimer, "Corrupt Elves," or "Pariah Folk" in ancient times, are sophisticated barbarian beast peoples of the Wrothgarian Mountains, Dragontail Mountains, and Orsinium, also known as the "City of the Pariah." They are noted for their unshakable courage in war and their unflinching endurance of hardships. In the past, Orcs have been widely feared and hated by the other nations and races of Tamriel, but they have slowly won acceptance in the Empire, in particular for their distinguished service in the Emperor's Legions. Orc armorers are prized for their craftsmanship, and Orc warriors in heavy armor are among the finest front-line troops in the Empire, and are fearsome when using their berserker rage. Most Imperial citizens regard the Orc society as rough and cruel, but there is much to admire in their fierce tribal loyalties and generous equality of rank and respect among the sexes.

The most naturally talented warriors in Tamriel, the dark-skinned, wiry-haired Redguards of Hammerfell seem born to battle, though their pride and fierce independence of spirit makes them more suitable as scouts or skirmishers, or as free-ranging heroes and adventurers, than as rank-and-file soldiers. In addition to their cultural affinities for many weapon and armor styles, Redguards are also physically blessed with hardy constitutions, resistance to poison, and quickness of foot. Redguards do not share the same blood as the other human races, and they have no connection with the ancestral human homeland of Atmora.

The Shagg

Tsal Can
no imperial?

The big EH
wat are you talking about it's up there

The Shagg
I think those are just up there to help those who haven't played the game. Pretty sure if you know about the race, it's allowed. Just sayin'.

Tsal Can
Didnt see it, sorry.


The big EH
cool i'm gonna post my second character soon

The big EH

The big EH
http://i575.photobucket.com/albums/ss198/mr_winkles/elder%20scrolls/ThiefRender.jpg here is him

Anon E. Mous

The big EH
cool acepted

The big EH
i'll start this wednesday if nobody else joins

The big EH
sweet no more people have joined no expression
well i'll start it now

Mandrag Ganon
Is it too late to Join?

The big EH
not at all, it's never to late

Mandrag Ganon
Alright, sounds fun, I'm in.

name: Lucian Gaveston
age: 25
race: Imperial
gender: Male
specialization: Combat (Primarily swords and Knives)
profession: Assassin (Not part of a guild)
appearance: Always wears the specalised Daedric armor he was given when he completed a contract for a leader of a daedric cult in Vvardenfel.
hair: brown
eyes: green
height: 5'9"
weight: 150 lbs
skills: Blade, Stealth, Light Armor, Conjuration, Speechcraft, Acrobatics, Security
Bio: Lucian was born into a poor family living on the outskirts of the imperial city. Over the course of his life he watched as his family slowly died around him, the last, his father, dying shortly after he turned 17. Determined not to live a life of poverty, Lucian joined the Fighter's guild, the Mage's Guild, and the seceret Thief's guild. For the next three years he remained a member of all three guilds, learning what each had to teach him. In the end, however he ended up banished from all three guilds. Now he lives among the shadows, taking contracts and executing his targets with startling skill.

The big EH
cool accepted

The big EH

Anon E. Mous
Argonians I think have similar life spans to humans, but Vamps live forever, so long life for Shii-Dai.

The big EH
unless of course a certain dark brother has to excecute his branch shifty

Dark Exile
To late to Join?

The big EH
never too late

The big EH
as the joke keeps coming up in the roleplay and will probally be implemented in the future sometime and because my pic of him didn't show his face here is what alek looked when he was dressed as the princess stick out tongue

The big EH
and because i'm a photoshop whore, the hooker him for that one, maybe two times

lmao very nice. You should find something for rau and magnus

The big EH
you mean female disguises?


The big EH
that'll be damn hard for rau:P


Ok they are twins so I'm just gonna put down what's different. Will do picture later.

Name: Zendana Seerear
Specialization: wilderness, bow
Weapons: long bow, cross bow, short sword, dagger
Profession: Ranger
Bio: Shd is Rauvas twin. In her eyes she is the pretty one. She is bubbly and happy, but she doesn't talk much. She never gets angry. She leaves the anger to Rauva.

The big EH
yep approved, but alek will still be scared shitless of her stick out tongue

good. Being Rau's twin would make anyone batshit crazy.

Tsal Can
Can i join?

The big EH
ya sure

The big EH
http://i575.photobucket.com/albums/ss198/mr_winkles/Dark_Elf_Ranger_by_sicilianvalkyrie.png db told me this is zen

Amazing Vrayo!!
Awesome. I tried a Elder scrolls rp about a year ago but it didn't work at all. Anyway, I guess I'll move my character from over there here: name: Lucky Ed
age: 130 (aesthetically about 25
race: bosmer
gender: Male
specialization: Stealth (short blades, sneak, speech, merc.)
profession: Theives Guild, Telvanni (low level)
appearance: Short, Dressed in expensive clothes. Wears a shiny necklace around his neck.
hair: Brown
eyes: Black (like in morrowind)
height: 5'6"
weight: 130 lbs
skills: Blade, Sneak, Speechcraft, Mercantile, Illusion, Athletics, Acrobatics
Bio: Lucky Ed was born in Vivec, the largest city in vvardenfell. There were not many wood elves there, and the ones that were there were taller than him. Therefore, he was beaten up regularly as a child. So he had to learn how to avoid and manipulate people to get what he wanted. He earned gold and street cred. as a petty thief and cat burglar, and made many friends and enemies. He also joined the theives guild who sent him on a dangerous quest to rob a telvanni noble. He was caught and nearly killed, but he begged for his life and the noble had mercy and forced him to be a servant. Ed was a fearful small child and agreed without hesitation. After some mindless errands, Ed began to grow on the noble and the noble trained Ed some basic spells in illusion, and began giving him more important missions. He gave him an assignment to go to Mournhold, the capital of all of morrowind, and to spy on King Hlaalu, the king of morrowind. Ed agreed and jumped ship to mournhold right after letting his thieves guild boss know that he had failed but that he was safe. In mournhold he was confronted by an insane man of the same race as himself. The man was called Gaenor (if I remember correctly) and he begged money from Ed. Ed refused and Gaenor attacked him. After a very epic wood elf fight with many moans and groans, Ed was victorious. He found a mysterious but valuable looking amulet on Gaenor's neck. He snatched it and continued on his way. He got a job as a cook at Hlaalu's palace and spies on hlaalu whenever possible.
Imagine that his eyes are completely black and that he's wearing a necklace and that that is not a car that he is breaking into...big grin

Amazing Vrayo!!
ok, so its probably going to take forever for me to get all the way to the other side of cyrodiil, especially if I want a good story and for it to make sense, I think I'll just lone rp my way over to the Imperial City and wait for you guys there.

Amazing Vrayo!!
Umm.. is this rp like dead or something?

name: Scipio Endras
age: 211 (17 in Human Years)
race: Wood Elf
Weapons: Short sword, longbow w/special arrows
gender: Male
specialization: Thievery; Ranged
profession: Thief, Wanderer, Bard
appearance: (picture)
height: 5'2
weight: 103 lbs
skills: Blade, Security, Sneak, Acrobatics, Marksman, Light Armour, Speechcraft


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