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Elder Scrolls: Relics of the Dwarves
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(>^^)>
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Gender: Male
Location: Canada EH

Elder Scrolls: Relics of the Dwarves

Elder Scrolls: Relics of the Dwarves

Tamriel is a contenant full of creatures, magic, and many races of sentient beings. The oldest being the Mer (elves) there existed many different races of Mer. The most intriging of which were the Dwemer, a lost race of Mer that were significantly more advanced than even the modern day Empire thousands of years later. Few ruins that still exist remain a mystery.

While exploring Aylied ruins that were uncovered and forgotten in an abandoned mine. An adventurer looking for expensive loot, Alek, discovered that this particular ruin was built to study a deep underground Dwemer city that has since mostly been abandoned, mostly. many creature dwell in the city including dwemer mechanical beings, and the now demented dwemer that control them. They have been planning to emerge from their city and retake Tamriel as their own, even though this city is mostly abandoned it's numbers still range close to 500,000 thousand and few are the same reasonable people of old.

Alek after killing a few attackers left and has informed Emporer Martin Septim of this new threat, for a decent reward ofcourse. Martin has sent the Wood Elf and others to try to find legendary relics of the Dwemer left behind in other ruins across Tamriel that will give the Empire to power to stop the much more advanced enemy.

it wont be as complicated as it sounds and i promise playing the games is not at all required

Character Creation-
this will seem complicated but it's not really as complicated as it looks
first off here is the CC Sheet

name: Magnus Ferrox
age: 40 (his body looks somewhat older)
race: Breton
gender: male
specialization: Magic (Stealth, Combat, Magic)
profession: Mages Guild Historian, magical services provider
appearance: pictured
hair: brown
eyes: bright green
height: 6’ 2”
weight: 185 Lb
skills: (pick seven) Alteration, Conjuration, Destruction, Mysticism, Restoration, Heavy Armor (this does not mean your character cant be good at anything else, just what they are best at)
weapons: a fire enchanted sword, and a custom made staff
bio: a somewhat reformed criminal, he spent 10 years in prison and was let out 8 years ago. He has spent most of his time attaining his rank in the Mages Guild and expanding his knowledge on all things past, ancient, and magical. He was proclaimed the Mage Guilds Historian recently. He is revered as a powerful mage due to the fact that he is gifted in all magical areas except alchemy and illusion. His knowledge on the Dwemer (or Dwarves) and his skills as a magician are why he’s joined Alek (who he met in prison) in his world saving quest.

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Skills
here are the 21 skills to choose from listed under each specialization.
Combat: Armorer (black smithing)| Athletics | Block | Blunt | Blade | Hand to Hand | Heavy Armor

Magic: Alchemy (potions and such)| Alteration (openning locks, FMA style alchemy) | Conjuration (summoning creatures and weapons)| Destruction (fire, frost, shock etc. meant for dealing damage)| Illusion | Mysticism (spells that absorb, reflect, and dispel magic, move objects, sense life, and bind souls.)| Restoration (healing)

Stealth: Acrobatics | Light Armor | Marksman | Mercantile | Security (picking locks and stealing stuff)| Sneak | Speechcraft

i've put little explanations for the ones that people might not know, if you dont know one then just ask.


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Old Post Sep 17th, 2009 10:32 PM
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Gender: Male
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Races

Altmer (a.k.a. High Elves)
The High Elves consider themselves the most civilized culture of Tamriel; the common tongue of the Empire, Tamrielic, is based on Altmer speech and writing, and most of the Empire's arts, crafts, and sciences derive from High Elven traditions. Deft, intelligent, and strong-willed, High Elves are often gifted in the arcane arts, and High Elves boast that their sublime physical natures make them far more resistant to disease than the "lesser races." However, they are also somewhat vulnerable to fire, frost, and shock.
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Argonian
Argonians are the reptilian denizens of Black Marsh. Little is known and less is understood about them. Years of defending their borders have made the Argonians experts in guerrilla warfare, and their natural abilities make them equally at home in water and on land. They are well-suited for the treacherous swamps of their homeland, and have developed natural immunities to the diseases and poisons that have doomed many would-be explorers into the region. Their seemingly expressionless faces belie a calm intelligence, and many Argonians are well-versed in the magical arts. Others rely on stealth or steel to survive, and their natural agility makes them adept at either. They are, in general, a reserved people, slow to trust and hard to know. Yet they are fiercely loyal, and will fight to the death for those they have named as friends.
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Bosmer (a.k.a. Wood Elves)
The Bosmer are the various barbarian Elven clan-folk of Valenwood, a forested province in southwestern Tamriel. In the Empire, they are often collectively referred to as Wood Elves, but "Bosmer", or "the Tree-Sap People", is what they call themselves. "Tree-Sap" suggests the wild vitality and youthful energy of Wood Elves, in contrast with their more dour cousins, the Altmer and Dunmer. Bosmer reject the stiff, formal traditions of Aldmeri high culture, preferring a romantic, simple existence in harmony with the land, its wild beauty and wild creatures. These country cousins of the High Elves and Dark Elves are nimble and quick in body and wit, and because of their curious natures and natural agility, Bosmer are especially suitable as scouts, and thieves. But most of all, the Bosmer are known for their skills with bows; there are no finer archers in all of Tamriel. Their ability to command simple-minded creatures is also well known. As part of their Green Pact, they are religiously carnivorous and cannibalistic, but do not destroy trees or plant life, though they are not averse to using wooden or plant-derived products created by others.
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Breton
Bretons are the human descendants of the Aldmeri-Nedic Manmer of the Merethic Era and are now the inhabitants of the province of High Rock. They are united in culture and language even though they are divided politically, for High Rock is a factious region. Bretons make up the peasantry, soldiery, and magical elite of the feudal kingdoms that compete for power. Many are capable mages with innate resistance to magicka. They are known for a proficiency in abstract thinking and flamboyant customs. They are not the only ethnicity of High Rock; the Horse People of the Bjoulsae River and the Witchmen of the Reach could possibly be referred to as Bretons as well, though it would be a primarily geographic label
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Dunmer (a.k.a. Dark Elves)
Dunmer, also known as Dark Elves, are the dark-skinned Elven peoples of the Eastern Empire. "Dark" is variously understood to mean "dark-skinned," "gloomy," and "ill-favored by fate." The Dunmer and their national character embrace these various connotations with enthusiasm. In the Empire, "Dark Elves" is the common usage, but in their Morrowind homeland, and among their Aldmeri brethren, they call themselves the "Dunmer". The dark-skinned, red-eyed Dunmer combine powerful intellect with strong and agile physiques, producing superior warriors and sorcerers. On the battlefield, Dunmer are noted for their skilled and balanced integration of the sword, the bow and destruction magic. In character, they are grim, aloof, and reserved, distrusting and disdainful of other races.
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Imperial
Known as Cyrodils, or Cyro-Nordics, before the time of Talos, the well-educated and well-spoken Imperials are the natives of the civilized, cosmopolitan province of Cyrodiil. Imperials are also known for the discipline and training of their citizen armies. Though physically less imposing than the other races, the Imperials have proved to be shrewd diplomats and traders, and these traits, along with their remarkable skill and training as light infantry, have enabled them to subdue all the other nations and races, and to have erected the monument to peace and prosperity that comprises the Glorious Empire. Their hegemony has waxed and waned throughout the eras, and most historians refer to three distinct Empires. The repeated rise and fall of Cyrodiil has never failed to reorder the continent, and each Empire has marked a new epoch in Tamrielic history.
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Khajiit
The Khajiit are a race of feline creatures hailing from the province of Elsweyr, well-known for their keen Intelligence and Agility. While these traits make them superb thieves, Khajiit are also fearsome warriors, although seldom gifted with the skill to harness magical forces. This is not to say that Khajiit do not possess the ability, merely that strenuous training must be undertaken to make wielding magic a serious option, either in passive or aggressive actions.
Physiologically, Khajiit differ greatly from both the varied races of man and mer, not only in their skeletal structure (possessed of a tail and aft-jointed legs) and dermal makeup (the "fur" that covers their bodies) but in their digestion and metabolism as well. The Khajiit, along with the Argonians, make up the so called 'beast races' of the Empire, due to their therianthropic qualities.
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Nord
The Nords are a race of tall and fair-haired humans from Skyrim who are known for their incredible resistance to cold and even magical frost. They are enthusiastic warriors, and act as soldiers and mercenaries all over Tamriel. Eager to augment their martial skills beyond the traditional methods of Skyrim, they excel in all manner of warfare. They thrive in the cold, reminiscent of their native Atmora, and are known as a militant people by their neighbors. Nords are also natural seamen, and have benefited from nautical trade since their first migrations across the sea from Atmora. They captain and crew the merchant fleets of many regions, and may be found all along Tamriel's coasts.
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Orc (a.k.a. Orsimer, Pariah Folk, or Corrupted Elves)
Orcs, also called Orsimer, "Corrupt Elves," or "Pariah Folk" in ancient times, are sophisticated barbarian beast peoples of the Wrothgarian Mountains, Dragontail Mountains, and Orsinium, also known as the "City of the Pariah." They are noted for their unshakable courage in war and their unflinching endurance of hardships. In the past, Orcs have been widely feared and hated by the other nations and races of Tamriel, but they have slowly won acceptance in the Empire, in particular for their distinguished service in the Emperor's Legions. Orc armorers are prized for their craftsmanship, and Orc warriors in heavy armor are among the finest front-line troops in the Empire, and are fearsome when using their berserker rage. Most Imperial citizens regard the Orc society as rough and cruel, but there is much to admire in their fierce tribal loyalties and generous equality of rank and respect among the sexes.
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Redguard
The most naturally talented warriors in Tamriel, the dark-skinned, wiry-haired Redguards of Hammerfell seem born to battle, though their pride and fierce independence of spirit makes them more suitable as scouts or skirmishers, or as free-ranging heroes and adventurers, than as rank-and-file soldiers. In addition to their cultural affinities for many weapon and armor styles, Redguards are also physically blessed with hardy constitutions, resistance to poison, and quickness of foot. Redguards do not share the same blood as the other human races, and they have no connection with the ancestral human homeland of Atmora.
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Old Post Sep 17th, 2009 10:37 PM
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JohnnyW
Heart of the Red Army

Gender: Male
Location: Stalingrad

name: Jacob "The Wanderer" Book
age: 51
race: Nord
gender: Male
specialization: Combat
profession: Traveling sword for hire, or hammer if you will.
appearance: pictured
hair: Deep Gray
eyes: Light Blue, Graying
height: 6’ 6”
weight: 240LBS
skills: (1)Armorer, (2)Block, (3)Blunt, (4)Blade, (5)Hand to Hand, (6)Heavy Armor, and (7)Marksman.
weapons: Dwarven Warhammer known as the "Hammer of Dawn" due to it's heavy fire enchantment.
bio: A sturdy warrior from the great continent of Skyrim. Jacob spent many years traveling with a great army of Nords, killing and conquering a great many places. It was until the day that the imperial army mobilized against them that he had led a carefree life. They were completely overwhelmed and most of the army was slaughtered and the rest imprisoned, except for a lucky few who stowed away in a caravan. After the great slaughter, Jacob simply traveled the land, hiring himself out to do any fighting that needed to be done, ironically, for many years of his life, he worked alongside Imperial soldiers.

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Last edited by JohnnyW on Sep 17th, 2009 at 10:48 PM

Old Post Sep 17th, 2009 10:44 PM
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Tsal Can
Senior Member

Gender: Male
Location: Looking for the Lost City of Gold :

no imperial?

Old Post Sep 17th, 2009 11:40 PM
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(>^^)>
is it there yet?

Gender: Male
Location: Canada EH

wat are you talking about it's up there


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Old Post Sep 18th, 2009 12:05 AM
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JohnnyW
Heart of the Red Army

Gender: Male
Location: Stalingrad

I think those are just up there to help those who haven't played the game. Pretty sure if you know about the race, it's allowed. Just sayin'.


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Russia does not want confrontation of any kind. And we will not take part in any kind of "holy alliance".
Vladimir Putin

Old Post Sep 18th, 2009 12:09 AM
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Tsal Can
Senior Member

Gender: Male
Location: Looking for the Lost City of Gold :

Didnt see it, sorry.

Old Post Sep 18th, 2009 01:44 AM
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DangerousBeauty
Senior Member

Gender: Female
Location: happy place

hope this is ok. I'll add more to the bio when I know more about her.))

name: Rauva Seerear
age: 549
race: dunmer
gender: f
specialization: exotic weapons
profession: bounty hunter/sword for hire
appearance: pictured
height: 5’7”
weight: 120 lbs
skills: (pick seven) acrobatics, speech craft, Hand to hand, block, illusion, Marksman, Athletics
weapons: whip, Pudao, axe, hook sword (2), broad sword.
bio: Since she was a child, Rau has always been a good marksman. She learned that she had a skill with exotic weapons soon after. This guided her to her true profession. She didn’t care much for her mother and father. They just irritated her. She hated where she lived, so she started traveling at a young age. Slowly her skills grew, as did the need for a body guard or escort. Now she just does as she pleases. A couple people still hire her out, but mostly she’s hunting down wanted people.

Attachment: drow_by_zombiesmile.jpg
This has been downloaded 126 time(s).


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Old Post Sep 18th, 2009 06:10 PM
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(>^^)>
is it there yet?

Gender: Male
Location: Canada EH

cool i'm gonna post my second character soon


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Old Post Sep 18th, 2009 07:04 PM
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(>^^)>
is it there yet?

Gender: Male
Location: Canada EH

name: Alek
age: 27
race: Bosmer
gender: male
specialization: Stealth
profession: dungeon looter, dark brotherhood assassin, and a merc
appearance: pictured
hair: blue
eyes: icy blue eyes that are almost husky eyes
height: 6’
weight: 165 Lb
skills: Alteration, Acrobatics ,Light Armor ,Marksman,Security, Sneak, Speechcraft
weapons: reforged akavari katana,
bio: Alek has a very unknown past, even the Dark Brotherhood doesn’t know, except that he was born into money but lost it when his parents died. He became a beggar and thief, developing lots of stealth skills. He started getting bigger and bigger jobs and eventually got interested in exploring ruins and old forts and was later approached by the dark brotherhood. He has since risen the ranks and made a great living in all careers. And while recently exploring an aylied ruin came acrossa long lost dwemer city and is know obtaining old relics to stop them.


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Old Post Sep 18th, 2009 09:13 PM
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(>^^)>
is it there yet?

Gender: Male
Location: Canada EH

(please log in to view the image) here is him


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Old Post Sep 19th, 2009 04:16 AM
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Anon E. Mous
The French Taunter

Gender: Unspecified
Location: The castle AAAAUUUUGGGGHHHH....

name: Shii-Dai (known by some Brotherhood underlings as "One-Who-Walks-By-Night")
age: 258
race: Argonian (Vampire)
gender: male
specialization: Stealth (Stealth, Combat, Magic)
profession: Dark Brotherhood
appearance: pictured
hair: curved black spines
eyes: Red
height: 5’ 11”
weight: 150 Lb
skills: Marksman, Illusion, Stealth, Security, Acrobatics, Light Armor, Blade
weapons: Enchanted Bow named Shadowhunt (damages health), he also collects enchanted arrows. He has an elven dagger for close quarters.
bio: Born in Leyawiin under the sign of the Shadow, he was given to the Dark Brotherhood as an infant. While under the service of the Brotherhood, he met a man named Vincente Valtieri, a vampire. He did a great personal favor for Vincente, and in return, the vampire offered the Dark Gift of Vampirism to him. Accepting gratefully, he allowed the man to transform him. He immeadiately became stronger, faster, smarter, better. But, as Vincente explained to him, there was a catch. He had to feed on a beast or sentient being every week, or the sun would start destroying him. He has never missed a feeding in his long life.

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starlock!

Last edited by Anon E. Mous on Sep 19th, 2009 at 08:21 PM

Old Post Sep 19th, 2009 08:15 PM
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(>^^)>
is it there yet?

Gender: Male
Location: Canada EH

cool acepted


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Old Post Sep 20th, 2009 12:35 AM
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(>^^)>
is it there yet?

Gender: Male
Location: Canada EH

i'll start this wednesday if nobody else joins


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Old Post Sep 22nd, 2009 02:31 AM
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(>^^)>
is it there yet?

Gender: Male
Location: Canada EH

sweet no more people have joined no expression
well i'll start it now


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Old Post Sep 23rd, 2009 02:26 PM
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Mandrag Ganon
Seeker

Gender: Male
Location: Living my life, fighting my war.

Is it too late to Join?


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Old Post Sep 23rd, 2009 04:43 PM
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(>^^)>
is it there yet?

Gender: Male
Location: Canada EH

not at all, it's never to late


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Old Post Sep 23rd, 2009 04:52 PM
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Mandrag Ganon
Seeker

Gender: Male
Location: Living my life, fighting my war.

Alright, sounds fun, I'm in.

name: Lucian Gaveston
age: 25
race: Imperial
gender: Male
specialization: Combat (Primarily swords and Knives)
profession: Assassin (Not part of a guild)
appearance: Always wears the specalised Daedric armor he was given when he completed a contract for a leader of a daedric cult in Vvardenfel.
hair: brown
eyes: green
height: 5'9"
weight: 150 lbs
skills: Blade, Stealth, Light Armor, Conjuration, Speechcraft, Acrobatics, Security
Bio: Lucian was born into a poor family living on the outskirts of the imperial city. Over the course of his life he watched as his family slowly died around him, the last, his father, dying shortly after he turned 17. Determined not to live a life of poverty, Lucian joined the Fighter's guild, the Mage's Guild, and the seceret Thief's guild. For the next three years he remained a member of all three guilds, learning what each had to teach him. In the end, however he ended up banished from all three guilds. Now he lives among the shadows, taking contracts and executing his targets with startling skill.


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Old Post Sep 23rd, 2009 06:22 PM
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(>^^)>
is it there yet?

Gender: Male
Location: Canada EH

cool accepted


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Old Post Sep 23rd, 2009 06:43 PM
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(>^^)>
is it there yet?

Gender: Male
Location: Canada EH

quote: (post)
Originally posted by The big EH
name: Alek
age: 27
race: Bosmer
gender: male
specialization: Stealth
profession: dungeon looter, dark brotherhood assassin, and a merc
appearance: pictured
hair: blue
eyes: icy blue eyes that are almost husky eyes
height: 6’
weight: 165 Lb
skills: Alteration, Acrobatics ,Light Armor ,Marksman,Security, Sneak, Speechcraft
weapons: reforged akavari katana,
bio: Alek has a very unknown past, even the Dark Brotherhood doesn’t know, except that he was born into money but lost it when his parents died. He became a beggar and thief, developing lots of stealth skills. He started getting bigger and bigger jobs and eventually got interested in exploring ruins and old forts and was later approached by the dark brotherhood. He has since risen the ranks and made a great living in all careers. And while recently exploring an aylied ruin came acrossa long lost dwemer city and is know obtaining old relics to stop them.

okay since i couldn't find any references in the elder scrolls about elf life exspectacy i just set it to humans, however for the sake of this roleplay i'll make it 1000-2000 years and i'll change my wood elf(bosmer) character to 473 years old


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Old Post Sep 23rd, 2009 06:58 PM
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