Blair Wind Post #2
I apologize for the lateness. I've been out almost all day and I only just got back in time to finish this post.
His scenario flaws
The main focus of his, and this, debate is that of the power drainer. Why? Because my plan is not in question as it is both simple and effective. Ill get to that later, but for now, lets focus on the flaws of his plan, which happen to be numerious. So many things have to happen in tandem with eachother for his plan to work, but I digress. Let me prove my point:
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1. Power Drainer Range
Originally posted by psycho gundam
So following that logic, the supposed sphere of influence is unknown, both of us just lazily attempted to gauge it but it's still unknown, we're most likely low-balling it (especially you lol)
So you admit that you have no idea the actual range to this device, correct? I mean, I gave you a pretty wide margin for which to work with, but if you have no idea how big the influence is, how can anyone else be sure? Either way, you have no proof of the actual range since every single person that was affected by it was within one little tiny area.
Not only that but if the sphere of influence is so large that no location I go allows me the opportunity to be free from its grasp, then you just described an indefensible attack which as you well know is banned from this tournament.
So either, the device has a limited range - freeing me from actually being hit by it due to my action of flying high into the atmosphere from the moment the battle started - or its range is infinite, for the purposes of this match, and thus a bannable attack. You choose
2. Teleporting: Not the ultimate technique
Originally posted by psycho gundam
Also, and here's the kicker: Pip can teleport anywhere
Has anyone argued this point? I certainly have not. However, just because you can teleport anywhere does not mean you are safe. Why? Let me list some reasons for you
Unless Pip has cosmic awareness, how will he know where the hell to teleport to? With my advanced mass effect weaponry I could hit the building NEXT to you, and still HIT YOU. Or you could teleport into a disintigrating area.
It is not like you have a huge amount of area to be teleporting around. Central Park occupies roughly 1.2 miles. From an aircraft cruising at 10,000 meters (about 33,000 feet) you can see 357 kilometers = 222 miles to the horizon*. Now, you can assume all you want about where I am in the sky, but the fact of that matter is that I AM in the sky, therefore I can see pretty damn far, no? And with Marvel Boy's tech I would have targeting sights to be able to see you clearly.
*source: http://newton.ex.ac.uk/research/qsystems/people/sque/physics/horizon/
Multi-teleporting like you are suggesting will cut the power drainers signal over and over and over and over and over again. Your greatest asset suddenly becomes a liability because you did not think logically about the tactics you were using to bring your strategic plan to life.
3. The Tech is Metal
Originally posted by psycho gundam
You can't even make me believe that you even have a real shield
No one is asking you to believe I have a real shield. But I am asking you to believe that if there is something technological in the area, Victor's powers will allow me to exploit it.
This includes your power drainer, if it by chance actually got near me. This also includes your weapons and whatever you choose to unsuccessfully through at me do to Judomasters powers. To show you again Victor's powers:
http://img215.imageshack.us/img215/179/runawaysv2022005page15.jpg
http://img40.imageshack.us/img40/4628/runawaysv2022005page172.jpg
Electromagnetic Force Fields:
http://i39.photobucket.com/albums/e156/marvelkris/Runaways/scan0012.jpg
Electric Blasts:
http://i39.photobucket.com/albums/e156/marvelkris/Runaways/Runawaysv2022005page19.jpg
Decent Range:
http://img186.imageshack.us/i/img007au.jpg/
King of Weaponry:
http://i39.photobucket.com/albums/e156/marvelkris/Runaways/img009.jpg
http://img130.imageshack.us/i/runaways02006.jpg/
Flight:
http://i39.photobucket.com/albums/e156/marvelkris/Runaways/Runawaysv2012-page17.jpg
http://i39.photobucket.com/albums/e156/marvelkris/Runaways/Runawaysv2012-page18.jpg
Technopathic Magnopath:
http://i39.photobucket.com/albums/e156/marvelkris/Runaways/Runawaysv2-018-09.jpg
Take this into account: any weapons you fire at me I can most likely just take over and redirect at you. Not only am I hitting you with the full force of my weaponry, you are getting bombarded by the ammo you so graciously provided me with. This leads directly to my next point:
4. No Defense
You have two humans and Pip. Are you serious? You get tagged once, just ONCE, and you go down for the count. That includes flying debris. My weapons would make short work of your team.
http://img693.imageshack.us/img693/9686/192fg.jpg
I mean, they have proven to be effective on buildings, city blocks, Sentry, etc etc. You get my point yes? If it can make Sentry cry in pain, it makes you dead. Period.
My Plan
1. Simple
My plan is extremely simple. I fly up high and shoot death down at you. But not only is it simple, it is effective. I've done nothing too complicated, have not overreached in any plans, and yet I still have the advantaged in power, weaponry, and battle strategy.
2. Heavyarms: Advanced Weaponry
The scans say it all:
Plasma Gun Configuration:
http://i21.photobucket.com/albums/b300/SevenShackles/marvelboy/MarvelBoy02_02.jpg
http://i21.photobucket.com/albums/b300/SevenShackles/marvelboy/MarvelBoy02_03_04.jpg
http://i21.photobucket.com/albums/b300/SevenShackles/marvelboy/MarvelBoy02_18.jpg
http://i21.photobucket.com/albums/b300/SevenShackles/marvelboy/MarvelBoy02_20.jpg
Cosmic Gun:
http://i21.photobucket.com/albums/b300/SevenShackles/marvelboy/Marvel_Boyv01_003Imbie18.jpg
Tracking Gun :
http://i5.photobucket.com/albums/y160/CATMANEXE/NOV3/19.jpg
http://i5.photobucket.com/albums/y160/CATMANEXE/NOV3/20.jpg
http://i5.photobucket.com/albums/y160/CATMANEXE/NOV3/21.jpg
Super Grenade:
http://i5.photobucket.com/albums/y160/CATMANEXE/NOV3/13-14.jpg
Self Replicating Grenades:
http://i21.photobucket.com/albums/b300/SevenShackles/marvelboy/Marvel_Boyv01_003Imbie10.jpg
http://i21.photobucket.com/albums/b300/SevenShackles/marvelboy/Marvel_Boyv01_003Imbie11.jpg
3. Ample Defenses
As I have already covered, Victor gives us defense (and offense) via his magnomorphic powers. But just so you remember, Judomaster is there and none of your shots would actually be aimed at me:
Aversion Field:
http://img717.imageshack.us/i/47790567.jpg/
http://img101.imageshack.us/i/64647936.jpg/
Goes against Wildcat for 18 rounds. He has not hit her once:
http://img709.imageshack.us/i/49189109.jpg/
http://img186.imageshack.us/i/23860486.jpg/
http://img185.imageshack.us/i/62677625.jpg/
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Summary
His scenario's flaws:
Power Drainer Range is limited
Teleporting: Not the ultimate technique
The Tech is Metal
No defense
My Plan
Simple and effective
Heavyarms: Advanced Weaponry
Ample defenses
I believe I have laid out my strategy as plainly as I can. May the best man win.