Lego LOTR and Lego The Hobbit removed from digital stores

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Jmanghan
How do ya'll feel about this? Pretty big bummer for people who haven't had the chance to buy it, especially if they're pc gamers.

Kazenji
One of the downside's to digital gaming.

cdtm
Must be why it was given away at Humble Store. Glad I got my copy.

Kazenji
People thought it might have been because of the Dialogue and music from the movies. Isn't the case because those Middle-earth are still available.

cdtm
It's a shame, what little I've played of Lego LOTR seems brilliant.

It makes me want to watch the movies, or read the books. smile

cdtm
So, maybe this is a good time to buy up physical copies?

If you're a scumbag reseller?

Kazenji
I always try to buy physical if possible.

Smasandian
I'm not sure what the problem is.

If it's being removed from digital stores (most likely because of licensing issues) then its being removed from physical stores as well.

So....this isn't an digital store issue.

Also, you are still allowed to download it if you bought the game.

cdtm
If they're in your library, sure. The free Humble Store keys expired awhile ago, not sure about other unused Steam keys, but would assume it should be valid.

cdtm
https://forums.geforce.com/default/topic/1033203/shield/the-great-lego-hobbit-game-theft/

Interesting:





It appears the license expired at the start of last year. Seems they're only just getting around to auditing sites about selling it.

That would explain why there's no statement, it's a bit of an embarrassment for all involved.

Smasandian
Originally posted by cdtm
If they're in your library, sure. The free Humble Store keys expired awhile ago, not sure about other unused Steam keys, but would assume it should be valid.

I assume so as well.

If you have key from a reputable seller then they should work. If not, contact the seller and get a refund.

Kazenji
Originally posted by Smasandian
I'm not sure what the problem is.

If it's being removed from digital stores (most likely because of licensing issues) then its being removed from physical stores as well.

So....this isn't an digital store issue

Also, you are still allowed to download it if you bought the game.

Look we get all that..ok

but this whole thing over removing games because of licensing issues for digital only games, It's one of the con's for digital games

so much for Digital gaming is going to replace physical stores

Originally posted by Smasandian
then its being removed from physical stores as well.


Except it's not being removed from those stores because you can still buy it.

Jmanghan
Originally posted by Smasandian
I'm not sure what the problem is.

If it's being removed from digital stores (most likely because of licensing issues) then its being removed from physical stores as well.

So....this isn't an digital store issue.

Also, you are still allowed to download it if you bought the game. They can't really do that because used games.

Hell, you can still buy games from Gamestop where the companies went out of business, like UFC Undisputed 3.

cdtm
Originally posted by Kazenji
Look we get all that..ok

but this whole thing over removing games because of licensing issues for digital only games, It's one of the con's for digital games

so much for Digital gaming is going to replace physical stores



Except it's not being removed from those stores because you can still buy it.

Maybe unsold copies get recalled, but the games already in circulation stay out there.

Unfortunately, the digital age ruined that, too, with the need for day one patch's (That's why I try and buy "complete" editions, if available. Black edition of Ninja Gaiden is the only Xbox version worth playing today, for example.)

Kazenji
Originally posted by cdtm

(That's why I try and buy "complete" editions, if available.

Same here

especially with the Borderlands games example with how many glitches and bugs it has on it's first release.

Jmanghan
Originally posted by cdtm
Maybe unsold copies get recalled, but the games already in circulation stay out there.

Unfortunately, the digital age ruined that, too, with the need for day one patch's (That's why I try and buy "complete" editions, if available. Black edition of Ninja Gaiden is the only Xbox version worth playing today, for example.) But Sigma +?

Smasandian
I might be wrong on the physical copies being recalled. I believe it's more of the case that they do not produce any more copies but if they are out in the wild, they can still be sold. However, I remember hearing that major sellers (EB for ex.) have sent unsold copies back due to legal issues. It's the same thing in theory (no new copies being produced) than removing them for a digital store.

And I find this whole "day one" patch thing hilarious. Sure, let's go back to the days where you bought a game, installed it and found out it was filled with bugs and then not being able to return it.....those were amazing times to be alive. Or how about the times where you installed the game, the game was shit and you were left with a pile of crap that was never going to be fixed......its rose tinted nostalgia glasses. Yes, there were games that were good and mostly bug free (no game is bug free) but people are forgetting the shitty games and experiences where you just had to work around the crap.

cdtm
Oh sure, it happened. From what I hear, it happened.

Never personally experienced anything remotely as bad the brokenness on release of, say, Skyrim. Which, to this day, has me randomly falling off the map.

For the most part, the gains given by the ability to fix bugs, has cost a lot of broken games being rushed out the gate, because they could fix it in post. Just about every game in my library of NES, SNES, N64, PS1, and PS2 games work just fine, because real effort was made in quality control to make sure they worked. In another 20 years, those old games will be as playable as the day they were released. In the same 20 years, most 360 and ps3 games won't be playable on an xbox or ps3 (Though some may be available through other channels, but certainly not all.)

I'll take the unfixable broken bit in a largely playable game, over the current trend of shipping out broken products to be patched later because hard limits for profit margins.

Jmanghan
Originally posted by cdtm
Oh sure, it happened. From what I hear, it happened.

Never personally experienced anything remotely as bad the brokenness on release of, say, Skyrim. Which, to this day, has me randomly falling off the map.

For the most part, the gains given by the ability to fix bugs, has cost a lot of broken games being rushed out the gate, because they could fix it in post. Just about every game in my library of NES, SNES, N64, PS1, and PS2 games work just fine, because real effort was made in quality control to make sure they worked.

I'll take the unfixable broken bit in a largely playable game, over the current trend of shipping out broken products to be patched later because hard limits for profit margins. Yeah, it really results in huge panning by critics as well, which is sad because they end up being great games sometimes.

No one cares to do a follow-up, and they really shouldn't either. If you're gonna ship your game with 0 content and the whole game being a glitch at launch, you deserve the review you get.

Kazenji
Originally posted by Jmanghan
Yeah, it really results in huge panning by critics as well, which is sad because they end up being great games sometimes.

No one cares to do a follow-up, and they really shouldn't either.

Well there are some that do follow up reviews, It's very rarely tho.

Jmanghan
Originally posted by Kazenji
Well there are some that do follow up reviews, It's very rarely tho.

Follow-up reviews are okay in some cases if the game started strong enough to begin with.

But games that were rushed out of the gate buggy as hell and with 0 content deserve their initial reviews because they released the game obviously buggy on purpose with plans to add 10-20gb worth of patches and not giving a single **** how much storage space that is.

Especially if the game is already like 400k gb like some of the notoriously huge NBA 2k games.

Smasandian
Originally posted by cdtm
Oh sure, it happened. From what I hear, it happened.

Never personally experienced anything remotely as bad the brokenness on release of, say, Skyrim. Which, to this day, has me randomly falling off the map.

For the most part, the gains given by the ability to fix bugs, has cost a lot of broken games being rushed out the gate, because they could fix it in post. Just about every game in my library of NES, SNES, N64, PS1, and PS2 games work just fine, because real effort was made in quality control to make sure they worked. In another 20 years, those old games will be as playable as the day they were released. In the same 20 years, most 360 and ps3 games won't be playable on an xbox or ps3 (Though some may be available through other channels, but certainly not all.)

I'll take the unfixable broken bit in a largely playable game, over the current trend of shipping out broken products to be patched later because hard limits for profit margins.

You are forgetting the countless shitty games that were released, never fixed and forgotten. Just look at the numerous LJN games that were released on the NES......a practice that would never happen today.

Also, comparing games of the 8 bit/16-bit and early 3D to the games of today is a huge fallacy when complexity have increase ten fold. Developers didn't have to worry about netcode, the strains of the operating systems features, resolutions, framerates, complex AI, multiple developments and etc......

For example, complaining about buggy server code and then comparing it to how Mario was perfect and had no problems is laughable. But..its not true. Those games had bugs.....or they could never be speedrun.

Jmanghan
Originally posted by Smasandian
You are forgetting the countless shitty games that were released, never fixed and forgotten. Just look at the numerous LJN games that were released on the NES......a practice that would never happen today.

Also, comparing games of the 8 bit/16-bit and early 3D to the games of today is a huge fallacy when complexity have increase ten fold. Developers didn't have to worry about netcode, the strains of the operating systems features, resolutions, framerates, complex AI, multiple developments and etc......

For example, complaining about buggy server code and then comparing it to how Mario was perfect and had no problems is laughable. But..its not true. Those games had bugs.....or they could never be speedrun. Even with patches... Idk, were significant patches a thing during the time of "two worlds"?

Smasandian
I'm not sure what you mean about "two worlds".

Is "signficant" about the file size? Or something else.

I can't name specific bugs/games but games used to freeze and crash since the NES.

Jmanghan
Originally posted by Smasandian
I'm not sure what you mean about "two worlds".

Is "signficant" about the file size? Or something else.

I can't name specific bugs/games but games used to freeze and crash since the NES. I was talking about the game Two World's, where the game was Ride to Hell levels of awful.

Smasandian
I understand you are not a fan of modern game and its practices.

But let's not cherry pick certain games that are buggy.....

There was a ****ton of shitty old games. This isn't something new with modern consoles.

Jmanghan
Originally posted by Smasandian
I understand you are not a fan of modern game and its practices.

But let's not cherry pick certain games that are buggy.....

There was a ****ton of shitty old games. This isn't something new with modern consoles. wot. I prefer modern games, lol.

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