possible story outline Let's hope hope it doesn't turn out to be generic and bland, but givin Averageware's track record I'm have some what of a mid-low expectation. Though The Song of Ice And Fire/Game of Throneish plot gives me some hope.
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Last edited by Phanteros on Aug 20th, 2012 at 07:46 PM
Well, Dragon Age 2 was a bit of a swing and a miss, but I think they know what mistakes they made with that and will fix it for the next game. I think the plot sounds cool, and hopefully they bring back some characters from the first game as party members.
"The Daemon lied with every breath. It could not help itself but to deceive and dismay, to riddle and ruin. The more we conversed, the closer I drew to one singularly ineluctable fact: I would gain no wisdom here."
"The Dragon Age team has been working on Dragon Age 3: Inquisition for almost two years now," said Aaryn Flynn, general manager of BioWare Edmonton and BioWare Montreal. "We've been poring over player feedback from past games and connecting directly with our fans. They haven't held back, so we're not either. With Dragon Age 3: Inquisition, we want to give fans what they're asking for – a great story with choices that matter, a massive world to explore, deep customization and combat that is both tactical and visceral."
Flynn added: "At the same time, we know we need new technology to truly make this vision become fully realised. And we've been working with DICE to make Frostbite 2 the foundation for the engine that is going to power Dragon Age 3."
lol @ the megabutthurt on that link Neph posted though. Woah, that's a lot of Bioware hurt.
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"The Daemon lied with every breath. It could not help itself but to deceive and dismay, to riddle and ruin. The more we conversed, the closer I drew to one singularly ineluctable fact: I would gain no wisdom here."
Last edited by Tzeentch on Sep 18th, 2012 at 08:03 AM
I had no problem with the graphics of Origins, or DA2. The thing that got me the most was the dated battle system. I mean it goes all the way back to KOTOR. DA2's towns were lack luster, and when you got into battle the backgrounds were all the same. At times I felt frustrated due to the game having too many weapons, and not enough time to get used to the one that you had, which also applied to the armors. Character creation hasn't been the same since Oblivion, and if you look carefully enough while playing DA2, every tenth person is a clone of the guy that you're having a conversation with at any given moment. I refuse to get rid of DA2 because I'm into sets, but I cringe at the thought of ever playing it again. I'm hoping part 3 will bring back the atmosphere of Origins that part 2 sorely lacked.
Oh yeah and it wouldn't hurt if they increased the bestiary, which is something that many games suffer from.
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Last edited by Stoic on Sep 18th, 2012 at 10:16 AM
Personally the battle system was one thing that I really liked about Origins. It wasn't as good as Baldur's Gate, but it was close enough to still be fun.
The second game felt rushed as hell to me. Repetitive environments didnt help that either.
With this game I really hope they go back to the combat system from the first game, as it was superior imo, and not just because if they try to emulate the one from the sequel, they're inevitably going to be compared to Dragon's Dogma and Kingdoms of Amalur which, despite their faults, had excellent combat.
Basically, I wouldn't mind it being as much like the first game as possible, just with improvements rather than changes.
If they go the DA2 route, then I will have many laughs over everyone's tears.
If they return to the Origins-style gameplay, albeit improved, then I honestly don't care, I don't play DA for the gameplay anyway.
Just so long as we don't have something like the Fade again, I'm happy.
" Speaking during a panel during the the Edmonton Comic & Entertainment Expo today in Canada, cinematic designer Jon Perry said “one level in Dragon Age 3 is as big as all of the levels in Dragon Age 2.”
Not be outdone in the guess-what-else-is-bigger department, creative director Mike Laidlaw added that “customization is going to be bigger than Dragon Age Origins,” and that players will also be able to customize their followers.
Players will also be able to control their own castle, and character choices from previous games will be importable. According to executive producer Mark Darrah, the team is looking into ways to do this “without save imports.”
Series writer David Gaider also added during the panel that players will be human, and that “backgrounds will be in Dragon Age 3 even though you will be human, it’s not playable but it does significant impact on the story.” We’re not too clear on that bit, but you can read the tweets from the game’s producer Cameron Lee yourself here."
Also, Flemeth the shapeshifter, known as ‘the Witch of the Wilds’ will be in the game in some capacity, because according to Laidlaw: “It feels wrong to not have a little Flemeth in your game.”