Samus' ship can move 72 times lightspeed, with using the warp drive, for one. It's taken a blast of interdimensionsal lightning, and hits from a Cyborg that breaks phazite with ease. Its missiles can destroy Maldium easily, despite the fact that it's considered indestructible by the rest of the universe.
One of the most basic of Metroid weapons (Screampaste got it) is the Volt Driver, a weapon capable of drawing from the planet's electromagnetic field. Its output is meaured in terawatts (ten trillion watts), which is also the unit to measure how much electricity the typical country uses. A single shot of the thing could power the United States for a year. This is considered rather weak.
Don't think that's the only one, either. The Battlehammer, for example, is powered by a nuclear reactor and fires nukes like a machinegun. The Judicator is another nuclear weapon, but uses fusion and reaches near Absolute Zero. The Magmaul, hydrogen fission, and fires superheated magma.
This is universe where Space Pirates wear armor that would be used for starships and vehicles nearly anywhere else (I believe the term was "ablative"). They have ships that can open Black Holes on a whim, and casually rip holes in space.
I still believe Metroid can at least compete with 40K.
which is irrelevant unless she can fight in this mode as well ( she cant) so have covenant ships
hearsay as well as a logical fallacy.
energy consumption =\= damage potential.
i wish people would stop doing this. "nuclear" is an indication of energy, not of destructive potential. simply being powered by nuclear energy is not an indication of its lethality.
and if you want nuclear weapons the covenant and the unsc has both got them in spades.
show me.
regardless none of this is overtly impressive. as i stated earlier technology in halo can wipe out all life in a galaxy, can rip holes in dimensions, travel through them, create pocket dimensions, manipulate time by extension, create planets, etc. a single round from a super mac gun has more destructive potential than the entire combined nuclear arsenal of modern day earth. and for the record i have played all of the metroid games... i know what the weapons are and how they work, which is why i know that theyre not superior. on paper and in the datalogs the guns all sound very impressive but if the damage potential of these weapons were nearly as powerful as they sound then the game would be much more different- enemies would be getting launched back thousands of feet from the kinetic energy generated by them, samus herself would be blown back, etc. none of that ever happens though.
edit- also you never provided actual feats from her ship itself, aside from its warp travel.
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Last edited by AthenasTrgrFngr on Mar 23rd, 2010 at 12:22 AM
No, it lets her move much faster than, and outmaneuver the Covenant. They can't catch her.
But it should be a pretty good indicator. Maybe you'd be right for the most part, if it wasn't stated to actually fire that amount.
It is quite a bit of energy, however. I'm not where the rest of it would go, if it wasn't being used or vented somewhere.
How many of the Covenant's nuclear weapons are basically rifles?
I see. You're using Forerunner stuff, while I've been sticking to the low-mid tier Metroid weapons.
I could make a gameplay argument here, but I suppose it wouldn't solve much. Suffice to say, cutscenes tend to be more powerful in Metroid. Take the Power Beam, for instance. Weakest weapon by far, and doesn't even faze enemies. In cutscenes, it'll kill a Space Pirate in one shot, and fling the body 20 feet back. The jumpball goes up maybe two feet, but in a cutscene, it'll blast upwards of 100. Elite Pirates can punch through forcefields Samus can't even scratch, and a Commander can backhand Samus across a room. None of this seems to happen, either, so until the weapons are used the scans are best we have.
That five year old jumping off a cliff was done without the armor, at least.
If she is still on that planet when they start the glassing she is done, she would need back up against the covenant to at the least keep their fleet busy.