Ok...time for some BS. This assumes we have as much prep as we need and any resources that exist within our world.
We can't hurt him physically. But telepaths are the way to beat Juggs. Many are crocks (most, in fact), but telepaths do exist. We hire (with our vast amounts of cash) dozens of proven telepaths to take him out and/or subdue him once we get his helmet off.
There's literally 100's of us here on KMC so we break into squadrons. We plan the attack in a forest that we have rigged for our purposes. We lure him to the appointed place and dozens of KMC'ers jump on his head with electric screwdrivers and crowbars. The goal is simply to get the helmet off. Simultaneously, another platoon of us blare horns and noisy-ass shit to distract him and another battalion throws smoke bombs everywhere to disorient him.
Vans are positioned around the area with us in and on top of them. They're all armed with the screwdriver/crowbar combo, and as people get thrown off of him the vans swoop in to unload more people on Juggs' head. The horn/bomb barrage continues and eventually we work his helmet off (many would die though). Then we all disappear into the forest, we play soothing ocean sounds on multiple stereos, and the telepaths go to work.
i'm restating this as it was on the bottom of the last page ..... plus i think it would work (maybe)
ok, with only 24 hours of prep?... might be cutting it tight..... i assume i'll be given whatever resources i need
first you'd have to scout and prepare the battlefield.... New York.... hmmm... i've never actually been there so that makes this all completely theoretical (as if i was really going to do it... )
actually.... let's make this a lot simpler.... anyone read "Punisher kills the Marvel Universe"?
sewers would be a good location to take him down as it cuts his maneuverability and escape routes... it also makes it easier to control as there's less room
pick a good sewer location and begin rigging it..... attach a controllable power supply to all metallic objects/surfaces.... even run it into the water, use remote controlled explosives to urge him toward the location you prepped..... set up portcullises (steel doors that drop) at the entry/exit points of said controlled spot
as the electricity is yet to be turned on it should only give him a slight warning feeling rather than the blaring "avoid at all costs" spider sense alarm... more explosives set to motion detectors that he will avoid... but will also force him into the only direction available.... as soon as he moves whack on the electrical current and set off the motion sensitive explosives to cut off any escape route
this should be sufficient to stop him...... the current can be set to just above that required to drop a large man... with the option of increasing depending on how much it takes to down him..... this should let you take him alive
during all of this i (you... whoever) will be within/behind a transparent, bulletproof/non-conductive shield (plexiglass or something) to make sure the shrapnel from the explosions and electric current don't accidentally kill me (you)
basically you avoid guns (as you will miss) avoid direct contact (as he'll wreck you) and control as much of the environment as possible
this is all based on getting the appropriate resources obviously.... if i only get what i own personally ..... well i'd run away.....
First itassumes we can find a powerful enought telepath to do it. remember even though he can be done in by mental attacks he never stays down from them which makes me think you have to be very powerful to damage him with a mental attack to subdue him. Which he will recover from like he always does then how are we gonna contain him.
Secondly his helmet can withstand attacks from Hulk(even though he eventually will knock ) but think about the power of the hulk and the fact we can not duplicate that power. So drills and crow bars are worthless. The only machines that have nearly enough power to do are all to big to be used on a small objest like Jugg's helmet.
Also gas won't work on him since he doesn't need to breath so we basically all run to our doom my friend Digi.
and next, HOW MANY KMC would go on a death mission like THAT. You can count me out lol. I play it smart, I run and see a bunch of idiots march to there deaths. lol
__________________
Have a laugh evey now and than.
"what part of an unstoppable force dont u understand"? .thats what juggs yells in x-2 wolverine's revenge.....any way u cant stop him.its not like he is going to stand there.....and let u attack him....
eh, forget it. I just wanted to try and make a scenario wehre we could take him out. I agree it would never work.
Scoob's plan for beating Spidey is more feasible but I'd also still side with the wallcrawler. The sewer is definitely an equalizer, and limits him somewhat.
it wont he has an inertia canceling force.emited by his body....its mystical in origin....the magnet wont stop him.he will just continue moving in one direction....+ he can just shoot cyttorak energy at us...since now he can feel pain......his conscious mind shuts down instead of dealing with the unfamilier feeling of pain...and his subconscious mind automatically triggers a magic based chemical process which shoots cyttorak energy from his hands.....only happens at extreme moments of pain or panic.....
i created the juggs character......i know what he is really capable off....
i could kill spidey by inviting him in a party with 5000 people so he is peter parker, and show him MJ naked on a coach for distraction while I keep screaming you killed uncle ben The mixed emotions will driv ehim insane then I go its Ok peter and stab him in the neck.........or He ****s me up either one works.