"You may find the understanding you desire...... but the price could break you."
__________________ Yet the lies that Melkor, the mighty and accursed, Morgoth Bauglir, the Power of Terror and of Hate, sowed in the hearts of Elves and Men are a seed that does not die and cannot be destroyed; and ever and anon it sprouts anew, and will bear dark fruit even unto the latest days.
"… his name is Melkor, Lord of All, Giver of Freedeom, and he shall make you stronger than they."
Sauron to Ar-Pharazôn
Do keep them coming, folks. Diagnosis on them may take a little while; one particular issue is that the stories were written with off-line propheices in mind, so things have to be scrutinised to see if there is crossover or if things will have to be twiddled or what-not. Objective is that it is all 100% sorted by the end of the First Assignment.
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"We've got maybe seconds before Darth Rosenberg grinds everybody into Jawa burgers and not one of you buds has the midi-chlorians to stop her!"
"A secret revealed upon you might be a secret untrue."
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I am not driven by people’ s praise and I am not slowed down by people’ s criticism.
You only live once. But if you live it right, once is enough. Wrong. We only die once, we live every day!
Make poverty history.
You know, I think this is my least favorite part of creating a character because I have such a hard time coming up with something that's a. not crap, b. not totally cliched, and c. not too similar to someone else's.
"A lack of trust in others can lead to your downfall."
Oracle issues must be addressed- that is to say. a reasonable attempt made to address- before the Second Assignment.
Before I start, though- thanks very much for trying with these. I know it is awkward.
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Helios: "You may rest, but never forget your past, or it will be your
undoing"
One general theme we are now saying is that Oracle prophecies that depend on background, history or personbality require us to have an idea of what these things are.
So, first off, we want to know what it is in your past that might need forgetting.
Secondly, this one might need more detail else it might not amount to much.
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Firewall: "Your role in this will be a result of a choice of faith or of responsibility... And of either eventuality, you will live to regret the outcome or die knowing you did the right thing..."
Before we go anywhere on this we need to know the faith-based aspects of your character
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Cloud: "There will be an event, and when it happens you must choose to help yourself, or your friends"
The first bit is being excised as taken for granted.
So this then becomes:
"You will have to choose to help yourself or your friends."
Which is very Matrixy, possibly a but too much so, being very sinilar to Neo.. Cloud has a lot of background to work with here with your stories and what-not, Spike- how well does he normally work with friends?
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Azrael: "The fight of your life shall pass, and you won't have a scratch on you."
Cleared.
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Ares: "You will have to make a choice of life and death, and the result will not be what you expect"
Cleared, with a buty.
This one works. But we tried to get it in last time. The problem is, there is good inherent drama in a choice of life or death, and just enough leeway there about what that actually means to work well (whose life, whose death, which one is desirable). We then have this added consequence of the result being not what you expect.
Which kinda takes away from the drama of having to make the choice, because the consequence that is the drama won;t actually happen as the choice dictates. So it is harder to put in than we might have thought.
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Barb: "To face your Fears, Could lead you either to Destruction, or Empowered enlightenment"
Tqo questions- what are Barb's fears?
Second, we want to be clear about what you are getting at with 'Empowered Enlightenment."
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Mors: "Though you feel guilty about your past, there will be a time when you must choose between coming to terms with that past, or being of benefit to others"
We want to know about your pazt. Actually, I have an idea you have done this, so please refresh my memory.
Might try and think of a way to make this one flow more smoothly as well.
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Heph: "Your fiery personality will lead to chaos for many, but in the end, you will be a savior for some"
Cleared.
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Melkor: "You may find the understanding you desire...... but the price could break you"
We'll need some direction on that first bit. What does Melkor really want to know? And we mean REALLY want?
Also we are getting a little dodgy on some of these conditionals. Prophecies like to deal with certainties by their very nature; 'coulds' and 'maybes' sit badly in them, because anyone can say something MIGHT happen. Only an Oracle can ber certain.
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Berserker: "Your Rage will cut the Matrix in Half"
Very punchy and commendably terse. I'm almost sorry to say there are two big issues:
1. This is kinda passive. It's something that will happen and there isn;t mucht to be done about it, and all you will be able to say after is that it happend pretty uch as she said, rather than there being specific drama from you about it
2. This might be pushing the limit of what we can get into the game. It might actually never happen on that basis!
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Sirin: "Doubt will be the fire of your delight"
Beautiful! But... I'm sorry, we can't do anything with it. Have to try again there.
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Balder: "You will soon wither away, but will be given the choice of new life or the death of your brothers in arms"
In structure it is good. The only problem is- that Choice doesn't look like an issue at all. Either you get new life or your friends die? Errr... I'll have the life, please?
We need a choice with weight to it. Do that and it is cleared.
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Klez: "Love is your passion and goal, and it may be your saving grace." Love not a game focus."
This is cleared. But you might want a totally different one.
Why? Ok, this can be done, but it will be harsh. if you are cool on that, then stick with it.
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Melis: "Fear may best you, but it does not know you unless you allow it to."
Ok, two problems. First of all, it's not something we can kinda lead you into without you knowing. It would require a point where, in effect, we'd have to mind control your character to run away from something, because we can't rely on you as a player definitely doing things the way the Prophecy says.
Second, similar to Sirin's, we can't make that second half work. Sorry.
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Mirage: "A secret revealed upon you might be a secret untrue."
Logically, passed. Practically, it might be rather flat, dramatically. Could be a bit of a "Is that all it is?" Propehcy.
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San- "A lack of trust in others can lead to your downfall.
Ok, two things there
1. It requires San being the type who doesn't trust. Very possible!
2. Might be a bit easy. I mean, there'll be some dramatic point which involves you trusting someone... and then all you have to do is go against type and actusally trust them, and that'll be it.
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Hawk: "Your reliance on others will leave you unprepared at a key moment."
I'll need to know a LOT about Hawk for this; tricky as he was not in the first game.
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Burn- "The game will come to you". See Sirin. Apologies.
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Fire- "You will have to find out the difference between illusion and reality."
Snipped of the first bit. Fine- though possibly The Matrix is drowning in that being the issue; it could apply to everyone.
__________________
"We've got maybe seconds before Darth Rosenberg grinds everybody into Jawa burgers and not one of you buds has the midi-chlorians to stop her!"