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So those who bought No Man's Sky should be happy with what they got because it's better than nothing? A developer lied more than thirty times, tricking people into spending $60 for a game with not even half the amount promised and we should be ok with that?
Agreed.
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Last edited by Nemesis X on Aug 30th, 2016 at 08:21 AM
Gender: Male Location: In Luna's mane, chasing STAAARS!
Say you ordered a large pepperoni pizza but the delivery guy instead brought a plain small sized cheese pizza without even the pepperoni, would you still pay for it as a large pepperoni as long as it's still a pizza you should be grateful for having at all?
Oh so the developer might have lied, So lets have a ***** about it and send him death threats (Not saying that were one of those many people who that) ?
There is a video from GT Live where some guy is freak out about this game. He was always asking, "but what do you do in this game?" and was getting agitated. Then I remember that I had a similar conversation with a friend and I had the same view.
My point is that this game is a perfect game for the divided opinion between a optimist or a pessimist. The optimist sees something that could be very grand and amazing, filled with amazing things (and they are not wrong to base that assumption on pre-release trails and videos) and the pessimist realized that there isn't anything to do.
I find it interesting. And I think the major blowback from gamers are the people who were optimists who believed that this game would usher a new type of experience and wonderment when in fact, it's a shitty survival game with nothing to do.
It's sad because the technology within this game could of added an element to a FPS, RPG, Sim that would turn it into something magical.
According to the latest Punk Effect "Completely Unnecessary Podcast", it looks like No Man's Sky lost about 90% of their player base overnight.
From the way they talk about the game, it sounds like it's actually a bit worse right now then Elite: Frontier. (Which was AWESOME, once you get past the learning curve.)
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Never let anyone else define you. Don't be a jerk just to be a jerk, but if you are expressing your true inner feelings and beliefs, or at least trying to express that inner child, and everyone gets pissed off about it, never NEVER apologize for it. Let them think what they want, let them define you in their narrow little minds while they suppress every last piece of them just to keep a friend that never liked them for themselves in the first place.
People criticize AAA development and say it's stagnant (which is a true statement) but I wonder how well this game would of turned out if the was taken out of Hello Games hands and put into a major developer. It could of been an amazing game. However, it's turned into a neat idea but with shitty components and mechanics.
People criticize games when they go overboard on features and they don't turn out well. It doesn't help when the game is barren in gameplay mechanics and the mechanics that are presenet are shit as well. It's the worst of two worlds.
It's the E.Y.E. Divine Cybermancy vs. Destiny comparison. The former has a lot of great ideas and originality but is hampered by being an unpolished piece of shit, and the latter is creatively bankrupt and by the numbers but looks and feels great due to its big boy AAA polish.
Games that feature the best of both worlds are rare.
Meh, EYE Devine I haven't played so I can't really say but after seeing a video review and synopsis of it's gameplay mechanics, it just looks like a Deus Ex clone.
Not sure where you get that it's original.
There are games that are AAA quality that have original thought. It's not all the time but it's hardly rare.
Well...I guess...but the game was ridiculed for being completely barren in terms of anything gameplay related. And it ****ing suffered for it. Having the ability to build bases in the vanilla game would of been very important for the release.
Personally, I always believe the tech was neat but you should of been able to build a civilization on a planet......
They should of limited the amount of planets by like 95% and have people build worlds and civilizations similarly to how you do in 4X games. They should of had a robust ship building aspect and be a seamless online world where you can attack/defend your planets/civ. That would of been ****ing cool.