leonidas wrote on Dec 21st, 2015 02:35 PM:
so, a team battle, eh? should be interesting. let's have at it.
****note that in my draft i drafted the RINGS
, with mandarin acting as host.**** that is different from saying i drafted mandarin w/rings. it's a small but important distinction. the reason (as i explained to our host, OAS) is simple and tricksy--i wanted the RINGS more than mandarin, but more importantly, i wanted access to the RINGS' feats
, not just mandarin's with the rings. the problem with drafting JUST mandarin is that mandy seldom showcases the full power of individual rings because he is too busy trying to use ALL of them. but EACH ring is very powerful, and it's only when they are shown acting individually that we can see just how cool they are.
with the distinction explained, it really wouldn't have mattered WHO was using the rings:
as it states on panel, "ANY mandarin can use ANY of the rings' powers...."
in a comic where the villain has ltd screen time though, it's hard to focus on ALL the rings. so during this BZ i'll be showing what each is capable of when given a little bit of the spotlight.
for those unfamiliar with how the rings have changed, here is a recent description of the rings and their abilities:
in terms of coolness, they are vastly underrated.
now, introductions and explanations out of the way, let's take a look at the battle plan.
pretty simple stuff, really. FANTOMEX is a bit of a pain in the ass. that misdirect can be pretty haxx. at the start of this battle though, he has a couple real big issues to deal with:
(1) the starting distance
. his misdirects can be very extensive. they can even carry over planetary distances ONCE BEGUN. but, to my knowledge, he has never misdirected anyone from half a km away. he is always close to his intended victim. even his most audacious misdirect (against apoc's 4 horsemen, that, with EVA's helped, carried over to another PLANET!) only happened when he got into close proximity to the horsemen. and THAT particular effort took nearly everything out of him.... so, unless he can show fantomex casting a misdirect over the starting distance, we have nothing to worry about at the start of the battle.
(2) just in case he CAN cast the misdirect over said distance, i appear encased in a large shroud of DARK FORCE cast by nightbringer.
the energy will prevent me from seeing outside the shroud at the outset, and prevent him from seeing me directly. i can say with certainty that he has never misdirected someone he can't see before.... a couple feats of nightbringer:
(the above is essentially what i do, only i cover MYSELF in the darkness)
as you can see, having the ring to cloak me in darkness is less than child's play.
so i appear shrouded in darkness, but then i immediately teleport away, well behind their team, and cloak myself from their senses:
note how malekith was directly beside IM and he STILL couldn't sense him. he was only found by the other rings, which are able to locate each other....
so, i would be perfectly concealed from their team--neither of whom have any special sensory abilities that could possibly be used to locate me.
once i'm safely away from them and outside the misdirect range for certain, i make my way back toward them. if mm has NOT dealt with fantomex already, i focus on him first. i simply teleport behind him and disintegrate him: the force of the ring is capable of dropping IM even with his shields up:
and is easily able to tear apart tony's armor:
fantomex has zero chance of surviving that kind of power.
if fantomex HAS been dealt with, i engage thunderstrike first. again, i teleport behind him but this time i command him to stand still, defenceless, using the mento ring:
masterson has next to zero tp defenses. he'd be easy prey to the ring. or i could simply paralyze him:
old, sure, but masterson is equally defenceless against the ring's power.
once he has been...mastered (heh) i disintegrate him. if i have used the disintegration ring already (the ring HAS been used to shoot multiple blasts in the past, as shown above) i try it again. if you think it takes the traditional 20 mins to recharge, i have a number of options--i could try to incinerate him or encase him in ice at absolute zero:
in half a second, even IM couldn't move. the ice is also strong enough to hold MALEKITH:
or the impact beam could ko him, especially considering he is leaving himself defenceless:
or crush him in a gravity field:
given that he is essentially my paralyzed puppet, i have an almost limitless number of options that can be used to take him out. once he's frozen, maybe i just beat him to death with a giant fist:
or a mountain.
yeah, that should do it.
starting distance should prevent misdirection, but it doesn't matter as i am cloaked in darkforce and can't see OR be seen making me misdirection-proof. i'm also only present for a moment before i teleport and cloak myself, making myself undetectable. hidden from their senses i teleport behind fantomex and kill him with the disintegration beam.
IF mm has already killed fantomex, i go straight for masterson and use mento ring to take control of his mind before using the variety of powerful offense afforded by the rings to kill him (fire, ice, reanimator or any others i may need).
given the powers available to me on the instant, the rings allow for nearly limitless versatility. if something doesn't go as planned, i have the luxury of being able to switch strategies in mid-battle instantly and adapt to whatever they decide to try. they are GROSSLY out-powered in this match. that advantage, coupled with our ability to adapt on the fly, essentially ensures our victory in this match.
vote team LECTER.