CHASE SABRE DUEL- Persis vs. Galder.
THE SET-UP: Both good and bad guys have split up to pursue various leads in the Galaxy. In this part of the story, the Dark Siders have chased irritating Force Adept (and Dark Sider) Persis to his home of Tartarus, the centre of a thoroughly corrupt Republican investigation into smuggling- Persis' business. Persis holds the Astrolabe that the Dark Siders desperately need in order to navigate to their target- the Mausoleum- and Kuylen's orders to his men there are simple- find Persis, kill Persis, take the Astrolabe.
Staying ahead of the Jedi who hoped to safely retrieve the Astrolabe themsleves but have been caught up in the bureaucracy of the situation, the Dark Siders have now found their target. But all is not well- Persis has left many traps to give him an advantage and has attacked the weaker of those sent to stop him. Galder is suffering from serious injuries to his back and left arm, and is also suffering from the early stages of fatal radiation poisoning.
New recruit Rah is nearby to help Galder- but he might be a lifetime too late.
HOW THIS WORKS: If he gets here, this will be Rah;s first fight, but the system is simple enough:
The duellists take it in turns to attack each other. The attacker describes his attack and then the defender describes his defence. One person will succeed- a decision I make based on the skill of the fighters, the quality and appropriateness of their post, and a small random factor. I control Persis in this fight, with a further random determination made to see how appropriate his response is.
The winner of the round scores a point, and then the attacker and defender swap places. Aside from taunts, no other moves can be made except the single move or countermove you make each round! If a round is drawn, the attacker wins
First to five points wins the duel, but like in tennis you must win by two clear points. The amount of points by which you win a duel dictates what happens to the loser- a two point loss is a superficial wound, more is losing a limb, a five point win kills your opponent outright. Regardless, you cannot pursue a defeated opponent no matter what; if you lose a duel (and survive) you can always escape.
At the start of any round, either combatant may try to flee.
This fight begins as a straight duel but if Rah makes it it will convert into a 2 vs. 1. When this happens, both sides lose a point to represent the change in circumstance. This can bring you into negative points, which means the gap between the two combatants remains the same but the fight will take at least two rounds to finish.
Rah will make it after one entire 'set' of moves. A set is five rounds.
ANALYSIS: Considering that Persis' only formal training in the Lightsabre was from his Master Ascar, no Dark Sider and certainly no sabre expert, and that the rest of his sabre training was done whilst disguised at a swordfighting dojo on Malastare, the impressivley fit Persis has done well for himself. However, he is NOT on a par with the best swordfighting templates in this game. Galder is the better fighter. BUT. Galder is suffering from a THREE POINT impariment! Most individual rounds in duelling, when I calculate them, are won on a draw (goes to attacker), or by one or two points (Lance once won a round by 4, only Chion and Kuylen have ever won by 5 or more)- so this is obviously a huge problem! Not only is Persis likely to win, he is likely to kill.
Rah is a fit man but not up to Galder's skill. One on one against Persis it would be an even match. Two on one, though, Persis may come unstuck- he has no method to aid him in such a fight and so not only will Galder and Rah get an advantage, Persis will also receive a penalty. Galder and Rah have no experience fighting together but their styles ARE compatible if they work on it. It is very possible that even with the lead Persis will get, Rah and Galder together can turn the fight around, but it will be tenuous, and Galder has to stay alive first.
For once, a Dark Sider finds himself under attack. But BY another Dark Sider, so the Dark Side monopoly on attacks continues...
Score:
Persis- 0, Galder- 0
Persis to attack
Persis' laughter rings loud as he gets close to your stumbling form, Galder. His features are obscured by his filter mask but you can see his blonde hair and cold blue eyes, and can imagine his wide smile. Holding his sabre in front of him in a ready guard, he kicks at you, hard.