CHASE POST SCRIPS- Game analysis
Sorry to wimp out, but the game is a draw.
This game was rather affected by absences and in-out players. That is unfortunate but real-life rules over all- it is a certain amount of chance that we simply have to accept when playing on-line. We also saw a lot of new players coming into unfamiliar situations late in the plot, and I thank them for their patience in their 'Padawanship' in the game. No more kid golves, you are all in with the full plot now.
So, to look at each of the three plotlines in turn:
Belseraphon was a Light Side victory- even though the Jedi were not there very long. Julie played JUST long enough to alert the Miramar to the true intenions of the Dark Siders, starting the rebellion. On Nar Shadda- where one of the occasional inter-storyline linsk exitsed- the Jedi rescued the girl Latar whose hostage status kept the Miramar in check. Takuan found it dificult to deal with either problem- admittedly not an easy task, but the trick was to reserach Belseraphon's past and discover their Sith hatred in time- and so Belseraphon was lost to the Dark Siders.
Tartarus was a Dark Side victory. This was, of course, the story designed for the Jedi to hate. Played on (ostensibly) friendly ground with the only background bad guys to scared to take on Jedi, this was by far the mosy physically safe story for the Jedi yet, with the only threat coming from the easily teamed-up on Persis and the Dark Siders who should be too bust to stop and fight. However, this was also the most awkward story for the Jedi in a plot sense as they run head on into the most fearsome problem obscuring the Jedi- corrupt Republican bureaucracy. The Jedi did quickly cotton on the fact that they were being stonewalled by the locals but unfortunately were never quite able to solve the problem- a forcible solution not being acceptable. Hence they were slowed enough for the Dark Siders- relying on simple 'smash and grab' tactics- to get ahead. Combined with the problems of holidays in summer, the Dark Siders won this one comfortably. This more intellectual plotline for the Jedi could have been solved by investigation into the legal issues concerned, by beating T'Lo at his own game by exploting legal loopholes to get in, or by one person keeping T'Lo busy at the military section by trying to directly enter the cvivlian one, whilst another player simply broke in. However, any subversive approach by the Jedi required care to make sure they did not ACTUALLY impair the Republican investigation there, whenever due care was not taken I made it clear they had to stop and this is what slowed them down- a Jedi's natural interest in law and order. This is, for better or worse, the Republic you serve, and Jedi often have to adapt a pracitcal attitude to this sort of problem. Still, all done now!
Nar Shadda was the least confrontaitonal story- a fight being put in at the end with the Light Siders just to keep players amused, really- and was a draw as both sides got what they wanted from Ascar, who again proved adept at dealing happily with both sides without being accused of aiding the other. The Dark Siders got what they wanted slightly quicker, but took more damage in doing so. Suits the Dark Side just fine!
This was probably the most thoughtful story of all; for reference, here are some things that could have been tried that players who got stuck might have found helpful:
- Xeth could have visted Shareth. Mad as it may seem, Shareth KNEW where Ascar was and a brave Xeth could have tried to make a deal (being a Renegade and all). By the same extension, the Dark Siders could have gone to Shareth and offered to being in Xeth in return for information about Ascar! As it is, I do not think Dak knew how much Shareth would have paid for him to kill Xeth, which he nearly did...
- Ascar's objective on Nar Shadda would have become more obvious if anyone had tried to find out where the girl had come from. This would have kept the Jedi less confused about events.
- If the Jedi had obtained permisison from the Lamellan authorities to deal with outisde problems affecting the Civilian Area, then they could have started working 'for' Captain Pheron and gone in to the Civilian Area on the pretext that the Dark Siders were, by default, disrupting the Republican investigation.
- The Dark Siders decided to take the Smugglers head on, and this very nearly killed Galder. They could instead have dealt with the Smugglers, saying that they would take care of the Jedi poking their noses around if the Smugglers would tell them where Persis was. As it was, the Dark Siders declared war and so the smugglers aided the Jedi instead.
- On Belseraphon, there was a thematic clue with the planet looking like Yavin (albeit with a different coloured sky as it was basically base don the Narn homewprld from Babylon 5); all the big clues were in the library. I actually invented the Sith graveyard on the spot, so Takuan would not wonder around confused forever...
But that is hindsight for you- and writer, rather than player, hindsight at that; at home, I play games more than I run them and there is rarely a game in which I do not feel stupid about afterwards so never fear, none of you died in the end and most of you got what you wanted; for those that didn;t, there are always more chances!