SPIKES GAME-Final Sun-Story Thread

Started by SpikeSpiegel8 pages

"There's got to be some way to disable it and get past that armor!" Magnus yells. He runs up to it and jumps up it onto the turret bit. [SPECIAL]

"i got an idea " [Summon ] , Hikari raises her staff into the air and it started to glow

Boss Battle #2-Turn 2

(Again 2 day rule applies.)

Party
Magnus
700HP, 35MP, 2SP
Ledo
700HP, 35MP, 2SP
Hwa-Rang
600HP, 30MP, 0SP
Hikari
725HP, 10MP, 2SP
Antii
525HP, 25MP, 0SP
Tamuríl
500HP, 45MP, 0SP

Enemy
War Machine
818HP, 50MP - SILENCED
Solider #1
250HP, 0MP
Solider #2
PROTECTED
Solider #3
PROTECTED

Commands

Attack (0 Cost)
Magic (Var Cost)
Summon (25MP)
Item (1 Item Cost)
Special (1 turn)
Run up to the War Machine and jump onto it, allowing you to make short range attacks on Soldiers and cause them to come out.

Items

3x Phoenix Ash (Revive, 1/2HP)
5x Mild Potions (100HP)

Moves

Magnus runs up to the War Machine jumps and lands on top of it.
Hikari, you roll a 5 and a 6. Nice. The winds suddenly blow a strange wind. The sound of water draws ever nearer. The party seem to fade away as a rock appears in their place. Atop it is a woman with long blonde hair holding a harp. She starts to play, the water splashes against the rock and the War Machine. Soon it is entranced (OK, so how can a tank be entranced don't ask me just follow on). You do 165 damage and silence the War machine.

As Magnus lands on the War machine it makes a loud thump sound. "Go check it out." The men inside reposition themselves and a soldier pops his head out. (That's it's turn gone. I suggest everyone moves as next turn it will use it's machine gun.)

See what I mean when I said heavy damage.

Yea

OK now the first solider is unprotected Magnus, standing atop the War Machine slashed downwards towards the soliders chest. [ATTACK]

Hikari charges and slaps her staff into the opponents face [Attack]