USH'S MATRIX GAME: 'DOWN THE RABBIT HOLE'- The Storyline and the Philosophy Choice
What with all this hardcore combat practice lately, which is now entering its final phase and will spawn the 1.3 version of the moves and rules- which will most definitely be the version you will use on Assignment, and should be the most polished, tested and accessible version yet- it's quite easy to forget that I am intending there to be a bit more to this game than just endless moving and shooting! Combat practice is all very well, and cool combats can be fantastic if done right, but if that is ALL there is to a game, it becomes just so much dice rolling.
So my game, like my other games, does, of course, sport a plot. It is, in many ways, perhaps the most in-depth plot yet- a reflection of the more intellectual side of the franchise it is based on!
Like my other games you will be drawn into the plot in-game rather than just have it thrown at you. My Star Wars game began with a diplomatic mission to Damagran which led to the players discovering the activiites of Kuylen and his plan to pillage ancient Sith sites. My LOTR game began with players heading to Fornost for many different reasons and simply travelling together for safety- and then being drawn into Arvedui's plan to thwart the Prophecy of his name and defeat the Witch-King. Likewise, in this game, you will find out what you are being drawn into in the course of gameplay.
As planned, the plot also has the most intriguing characters of any of my games so far as well- after all, I have to live up to what the film has provided us in the way of Morpheus, the Oracle, the Merovingian and Smith. I am not just trying to do the same thing the film does, though, so expect a different approach to be taken. But the idea of a complex artificial world with many complicated people with different views of things will be intact.
The first main plotline should last for several Assignments with several big fights that should last us a while! There are subsequent plotlines that can come after that; all of them, as planned, still take place between the first and second films. Setting it during or after Reloaded/Revolutions is still somewhat complex.
Obviously I cannot give too much away about the details of the plot, but I am confident that if you like the idea of role-playing and you like the Matrix films and ethos, you should like this.
However, this leads me on to an important point, and the point of this thread. This is about the Philosophy/Non-philosophy (or combat) choice.
Always nice to start of Matrix game off with a choice, of course- even better, a choice that determines your Path in the game. Very thematic. I have already talked before on the reason this exists- to create a game where people could chose the Matrix experience they wanted, to have both very valid approaches to a Matrix game contained inside one singular experience, to please the most people. At several important points in the game, the two Paths will split with only occasional contact with each other, both doing their own- equally imporant- things of relevance to the main plot, but with different approaches.
When myself (and, at home, my brother) first introduced this idea, the worry was that everyone would want to ignore the bullshit and get on with the hardcore fighting. As it turns out, a very great number of people indeed want to go for Philosophy! Which is gladdening in many ways, but before the choice is finalised for people (plenty of time yet), I wanted to make sure that people knew what they were getting themselves into, and make sure everyone takes the plot that really does suit them!
Right now, the choices of those in the Training Mission are:
Burn- Non-philosophy
Ares- Philosophy
Hephaestus- Philosophy
Mors- Non-philosophy
Rade- Philosophy
Virus- Philosophy (preferred but not essential)
Coeus- Philosophy
Cloud- Non-philosophy
Fire- Non-philosophy
Castor- Philosophy
Which gives us 6 Philosophy, 4 Non-Philosophy. That's perfectly workable- I do not need a direct 50/50 split, and we have at least one Veteran in each to lead a group if needed. The Combat path also has at least one gunner and one MA specialist- that is very good news, you want to be well covered there. Still, if the split became 50/50 it would be very aesthetically pleasing!
So, if you will look at this small presentation, I will further expand upon what these choices entail...