Super Smash Bros. Melee...........

Started by Draco693 pages

Bah! The DK suicide technique is easily outmanuevered with a counterthrow! 😮‍💨

i love the flying punch DK uses, the one that you have to time extremely well in order to smack the enemies straight down at a fast speed

I agree with Maverick, it's a good party game but there are definitely better games out there.

good game, but it's age shows. the sound and textures are being outmatched by newer games. it was a good game, but it got old.

Zelda: WW, metroid prime: echos. and mario sunshine are the best gamecube games.

ultimate muscle for GC is just as fun

this is a very tedious game. This is definitly a party game that requires illegal substances to be involved for enjoyment.

Mario Sunshine?! *shudder* I regret playing that game....
And I have to disagree about WW being better. As much as I love all things Zelda, WW is a weak link. SSBM whoops WW's a$$ I have to say.

lets compare the 2 shall we?

Graphics: the wind waker had a much more unique, and sharper graphical presentation, with a lerge variety of envirorments. good character models, and strong enviroments.

SSBM: had a limited number of small enviroments, 2d in nature, rendered in 3d. the envorments look fairly good, especially for a launch title. certain enviorments/backrounds look refreshing, while others look plain. the character renders are the best touches. character models are sharp, with a overall good look to them. most of the moves however are lacking in graphical effects.

Winner: WW

Sound: SSMB: a strong orchestrated musical score, filed with dozens of Nintendo classics. When I first put the game in my gamecube on christmas day, compared to the n64 it was like wow. 4 years later It has lost it's wow compared to newer games, but it still has strong presentation. the music does become tedious eventually however. the croud cheers are a nice touch, but some of the sound effects are cheesy and simplistic in nature, such as weapon effects.

WW: a wide variety of new and unique tunes. Most match the enviorment they are in, and are benificial to the expirience. very epic sounding in nature. the only area it lacks in is that it's verworld theme can become a bit tedious towards the final triforce hunts. Character sound effects a strong and diverse, with only the occasional character yelp or noise sounding odd while you talk to them.

winner: tie. I love smash bros orchestrated score, but zelda has crisper music, and it's less tiring.(excluding the overworld theme.)

controlls: simple controlls, they allow for simple moves. their is a layer of complexity hdden deep beneath this however, as one can spend ages owrking to get the dodge and counter throws perfected. one usually lacks the patience for this however. the z button throws are harder to pull off tdue to the clickyness of the button. c-stickl smash attacks speed things up considerably.

ww: the controls allow for easy gaemplay, with rolls, dodges, and item selection a breeze. there is never a movement problem in the game. the camera is extremely forgiving, and rarely creates trouble. target lock ons lock the camera, and with the item toggling on the buttons you have extrmely flowing battles. directing the wind is my only grievance, due to the times it can become a constant pain in the ass. most of the time , its smooth sailing.

winner: ww. the controls have more depth, and are overly more fun and enhance the expirience.

gameplay: this is the big one.

smash bros. a deep multi player driven gameplay, with a wide roster of characters, and a sturdy, if not sometimes cheap AI. the gameplay maily consist of the fights, and the gamemodes you can create. tournament mode allows for huge parties, and is a welcomed feature. the game looses points in it's aging department, as most players unlock 2/3 of the features after a sturdy play through. the multiple mini games are a nice feature, along with the different single player types.

WW: a single player only adventure. you either have a quick play through(in zelda terms), or a long adventure. the battle system is deep, with reactions and counter moves. the different assortment of skills, and items allow for a unique expierience, with stealth gameplay, giant fight scenes, and unique puzzles. the main point of focus is the overworld map in this game, unlike OOT's giant dungeons. their literally is a whole ocean to explore and map, with unique things on each sector.

one could only wish the enviroment was much more of a factor in the gameplay. when it rains heavily, the sailing doesnt become more difficult, nor do giant waves assault you. it is more of an ascetic change. and being abel to use the telescope while still sailing would have been nice.

gameplay: although lacking in multiplayer, WW just has much more depth.

Originally posted by Robo-Chocobo
lets compare the 2 shall we?

Graphics: the wind waker had a much more unique, and sharper graphical presentation, with a lerge variety of envirorments. good character models, and strong enviroments.

SSBM: had a limited number of small enviroments, 2d in nature, rendered in 3d. the envorments look fairly good, especially for a launch title. certain enviorments/backrounds look refreshing, while others look plain. the character renders are the best touches. character models are sharp, with a overall good look to them. most of the moves however are lacking in graphical effects.


its not all about graphics, WW used cel-shading and SSBM used regular cg, theres a huge difference there, not to mention the cg cutscenes in SSBM looked just like the gameplay which is something you dont get to see much of

what better way to incorporate a world of history (especially nintendo's) than having 2d objects in it? most of the characters all-star games happened on snes (and some even before that)

just because WW has better graphics (although cel-shading isnt something terribly hard to pull off) it also came out a good time after SSBM (SSBM 12-02-01, WW 03-24-03)

SSBM basically showed people the power of the gc, fast-paced with very few slow-downs and as good looking in-game as the cg, for me its the best gc game ever and i cant wait for the next one

Originally posted by Robo-Chocobo
winner: ww. the controls have more depth, and are overly more fun and enhance the expirience.

ww controls have more depth? how about when picking different characters in SSBM and having to adjust to the way they move (example: DK and Shiek definitely dont play out the same, that goes for every other character also...yes, even mario and luigi)

Originally posted by Robo-Chocobo
gameplay: although lacking in multiplayer, WW just has much more depth.

first of all, SSBM has difficulty levels, which already gives it more depth than WW (not to mention quite a few unlockables), WW was a great game and it used a new aspect in the zelda series, but imo it definitely doesnt have more depth than SSBM, sure WW is more in-depth in storyline (i mean, SSBM is a fighting game) but in gameplay? definitely not

I will rule you all with an Iron fist!!!!!!!!!!

SB: M is cool, but regular SB is better 🙂

i love em both

I still have to go with link on the who's best in this game, and I still think that a version for the DS will be released later on, they haven't put it into production, but they have debated going through with it, and there is a DBZ game coming out for the DS that will be almost the same as SSBM, or so Nintendo Power is saying anyway... I still hope they do though, and oh, by the way, there is only 2 people that have ever beaten me a SSBM, so don't go there about ruling with an Iron fist... ^_^ I happen to rule with bombs, a boomerang, a bow (with arrows), and a mythical sword that banishes all evil, and you guys are all evil! ^_^ lol!

I voted yes. Mario Kart: Double-Dash was cool too but it was no SSBM.

I said no but it is very very good, well it was just I grow tired of it.... not much to do on it, not much left to do 😄 oh I'm good, top that!