SABRE DUEL- yerssot vs. queeq
THE SET-UP: Jedi Knight Yerssot, trying to find his lost friends on the remote, pirate infested world of Jaglon Beta, has become wounded in a fight with the pirates, and has tried to find refuge in Jaglon's one settlement.
However, evil agents in that city are trying to eliminate the resident Jedi, that Yerssot has been unable to find. The new arrival is just as hunted as the ones already there. Dark Warrior Quam (queeq), at the behest of his Master Kuylen, is trying to find Jedi who are on their own, so they an be eliminated. When he discovers there is a wounded, isolated Jedi in the settlement, he wastes no time trying to find him...
Yerssot is cornered in a room in a small hotel. He cuts his way through a window to leap onto the roof, but at the same time he leaps Quam leaps from the alleyway below onto the roof as well! Their sabres clash in mid-air before they meet on the roof. Battle follows almost immediately.
HOW THIS WORKS: Same way as last time; go check the last thread for the full rules. Each player takes it in turns to attack and defend; the player who does best (a combination of random factor, quality of post and skill of the character) scores a point; first to five points wins so long as you win by two clear points; margin by which you win is how badly you hurt your opponent. Either player may try to flee at any time.
ANALYSIS: An experienced dark warrior vs. a fully-trained Jedi Knight. An even battle in most circumstances, but Yerssot's wound may count against him at a critical moment.
Quam is the attacker and makes the first move. After yerssot makes his defence and points are scored, yerssot becomes the attacker, and so on and so forth.
Score: Quam- 0 Yerssot- 0. Quam to attack