USH'S MATRIX GAME- Character Creation Thread v2.6

Started by Bespin Bart13 pages

Are they now?

Focus x11: 7
Path: Jade Emperor Master - 5
Path: Venerable Grasshopper Master - 5
Path: Storm Turtle Advanced - 3
Path: Leaping Storm Basic - 2
Path: Healthy Tiger Basic - 1
Path: Tightening Coils Basic - 1
Path: Invincible Scholar Basic - 1
Extra Master Training: 1
Martial Arts x2: 2
Guns x2: 2

Hot Zone:
Martial Arts x4 (+1 Veteran Bonus): 5
Guns x4(+1 Veteran Bonus): 5
Performing the Impossible (Martial Arts, -1 Veteran discount): 0
Spare: 1

Stat and skill totals:

Body: 7 (Strength: 7, Constitution: 7, Toughness: 7)
Reflexes: 7 (Dexterity: 7, Agility: 7, Speed: 7)
Mind: 7 (Intelligence: 7, Perception: 7, Charisma: 7, Willpower: 7)
Fu: 1 (Focus: 1, Fortune: 1)
Focus Pool: 12
Martial Arts: 14
Guns: 14

Problem solved? I don't know what that puts them at...

Also, could I transfer Hot Zone points to Cold Zone?

Focus x8 (+4 point Natural bonus): 4
Gun Trick: Both Guns Blazing (Master): 5
Gun Trick: Coppertop Killer (Master): 5
Gun Trick: Lightning Reload (Advanced): 3
Path: Iron Butterfly (Advanced): 2
Path: Defiant Farmer (Advanced): 2
Path: Clever Fox (Advanced): 2
Path: Storm Turtle (Advanced): 2
Path: Leaping Storm (Basic): 1
Path: Lone Bamboo (Basic): 1
Path: Falling Willow (Basic): 1
Path: Swooping Eagle (Basic): 1
Path: Crouching Monk (Basic): 1
Extra Master Training: 1
Martial Arts x2: 2
Guns x1: 1

Hot Zone:
Martial Arts x2: 3
Guns x2: 3
Performing the Impossible (Martial Arts): 1
Performing the Impossible (Guns): 1
Skill Mastery: Driving: 2

Body: 7 (Strength: 7, Constitution: 7, Toughness: 7)
Reflexes: 7 (Dexterity: 7, Agility: 7, Speed: 7)
Mind: 6 (Intelligence: 6, Perception: 6, Charisma: 6, Willpower: 6)
Fu: 1 (Focus: 5, Fortune: 1)

Hope that raises them somewhat... *scratches head*

Yes, just put the last of your points in Hot.

Right now those two x4s should cost six, not five.

Mine better, Ush?

Hot Zone:
Martial Arts x5 (+1 Veteran Bonus): 4
Guns x5(+1 Veteran Bonus): 4
Performing the Impossible (Martial Arts, -1 Veteran discount): 1
Performing the Impossible (Guns, -1 Veteran discount): 1
Spare: 1

Those MA and Gun scores should still cost 6 and not 5, BB, if there is already one point of each in cold. Errr, and your latest Hot Zone just doesn't add up at all! How do you read one point spare?

Bob... hmm- what do you WANT your MA and Guns scores to be?

Well, 14/14 reasonable?

Where does the plus one come into play? 😕

Sorry, miscalculated that...

What was wrong with what I had before for the Hot Zone?

Focus x11: 7
Path: Jade Emperor Master - 5
Path: Venerable Grasshopper Master - 5
Path: Storm Turtle Advanced - 3
Path: Leaping Storm Basic - 2
Path: Healthy Tiger Basic - 1
Path: Tightening Coils Basic - 1
Path: Invincible Scholar Basic - 1
Extra Master Training: 1
Martial Arts x3: 3
Guns x1: 1

Hot Zone:
Martial Arts x4 (+1 Veteran Bonus): 3
Guns x4(+1 Veteran Bonus): 3
Performing the Impossible (Martial Arts, -1 Veteran discount): 0
Spare: 4

Body: 7 (Strength: 7, Constitution: 7, Toughness: 7)
Reflexes: 7 (Dexterity: 7, Agility: 7, Speed: 7)
Mind: 7 (Intelligence: 7, Perception: 7, Charisma: 7, Willpower: 7)
Fu: 1 (Focus: 1, Fortune: 1)

Ok, Bob, well, with an Agility and Dexterity of seven, your MA and Guns will have to be +7 to get them to 14. You may want to think about a Reflexes increase.

Ok, Mors. Well, for a start, to confuse things less, take the '+1 Veteran bonus' out of the Download system for MA and Guns- that is now handled in skills, it does not need to be in Download any more. Take that out and we can concentrate on how much you are actually paying for in the system.

You also need another point on Paths.

Are you happy having taken a drop in your physical stats, btw?

Focus x11: 7
Path: Jade Emperor Master - 5
Path: Venerable Grasshopper Master - 5
Path: Storm Turtle Advanced - 3
Path: Leaping Storm Basic - 2
Path: Healthy Tiger Basic - 1
Path: Tightening Coils Basic - 1
Path: Invincible Scholar Basic - 1
Extra Master Training: 1
Martial Arts x3: 3
Guns x1: 1

Hot Zone:
Martial Arts x4: 4
Guns x2: 2
Performing the Impossible (Martial Arts, -1 Veteran discount): 0
Spare: 4

Body: 7 (Strength: 7, Constitution: 7, Toughness: 7)
Reflexes: 7 (Dexterity: 7, Agility: 7, Speed: 7)
Mind: 7 (Intelligence: 7, Perception: 7, Charisma: 7, Willpower: 7)
Fu: 1 (Focus: 1, Fortune: 1)

Hmm...Ush, MA at 14 and Guns at 13 would be okay with me, if that is possible.

Okay, I think I've got it this time...

Strength and Toughness are at 9 because I used Cold Zone points to bump them.

Focus x11: 7
Stats: Strength - 1
Stats: Toughness - 1
Path: Jade Emperor Master - 5
Path: Venerable Grasshopper Master - 5
Path: Storm Turtle Advanced - 3
Path: Falling Willow Basic - 1
Path: Leaping Storm Basic - 2
Path: Healthy Tiger Basic - 1
Path: Tightening Coils Basic - 1
Path: Invincible Scholar Basic - 1
Extra Master Training: 1
Guns x1: 1

Hot Zone:
Martial Arts x5: 6
Guns x3: 3
Performing the Impossible (Martial Arts, -1 Veteran discount): 3

Body: 8 (Strength: 9, Constitution: 8, Toughness: 9)
Reflexes: 7 (Dexterity: 7, Agility: 7, Speed: 7)
Mind: 7 (Intelligence: 7, Perception: 7, Charisma: 7, Willpower: 7)
Fu: 0

I see my problem....

Voodoo, Natural

Focus x8 (+4 point Natural bonus): 4
Gun Trick: Both Guns Blazing (Master): 5
Gun Trick: Coppertop Killer (Master): 5
Gun Trick: Lightning Reload (Advanced): 3
Path: Iron Butterfly (Advanced): 2
Path: Defiant Farmer (Advanced): 2
Path: Storm Turtle (Advanced): 2
Path: Clever Fox (Basic): 1
Path: Leaping Storm (Basic): 1
Path: Lone Bamboo (Basic): 1
Path: Falling Willow (Basic): 1
Path: Crouching Monk (Basic): 1
Extra Master Training: 1
Guns x1: 1
Martial Arts x1: 1

Hot Zone:
Martial Arts x5: 6
Guns x4: 4
Performing the Impossible (Martial Arts): 3
Performing the Impossible (Guns): 1

Body: 7 (Strength: 7, Constitution: 7, Toughness: 7)
Reflexes: 7 (Dexterity: 7, Agility: 7, Speed: 7)
Mind: 6 (Intelligence: 6, Perception: 6, Charisma: 6, Willpower: 6)
Fu: 1 (Focus: 5, Fortune: 1)

Lots of Cold Zone points distributed to the Hot Zone, as you can tell, since that certainly does not add up to 10 (more like 14!)

I hope that works...

Seems I had 3 points left over from my full loadout. I too used Cold Zone points in the Hot Zone. I'm sure that's okay, right Ush?

Focus x11: 7
Stats: Strength - 1
Stats: Toughness - 1
Path: Jade Emperor Master - 5
Path: Venerable Grasshopper Master - 5
Path: Storm Turtle Advanced - 3
Path: Falling Willow Basic - 1
Path: Leaping Storm Basic - 2
Path: Healthy Tiger Basic - 1
Path: Tightening Coils Basic - 1
Path: Invincible Scholar Basic - 1
Extra Master Training: 1
Guns x1: 1

Hot Zone:
Martial Arts x5: 6
Guns x4: 4
Performing the Impossible (Martial Arts): 3
Performing the Impossible (Guns): 1

Body: 8 (Strength: 9, Constitution: 8, Toughness: 9)
Reflexes: 7 (Dexterity: 7, Agility: 7, Speed: 7)
Mind: 7 (Intelligence: 7, Perception: 7, Charisma: 7, Willpower: 7)
Fu: 0

Bobcrickett, I think you're going to need a focus pool of more than 9... Could be wrong though since I have yet to actually play

Well, good thing about Gunners is that they use little focus... 😛

Though he's right, BC.

Oh, but it is not 9. 😛

I used 4 points to make it 8 focus, then, being a Natural, I get a 4 point bonus.

I have 12 focus. ha!

oops sorry 😮

Don't put more than 10 points in the Hot Zone, BB. And secondary stats cost 2 to increase, not one.

BC- remember MA and Guns cost double after you increase them four times. So you should be paying more for them.

Also, performing the impossible only needs to be paid if you go to 14 or higher in a skill. Right now you are on 13/12.

Oh, didn't know that about the Stats.

So, I can't have more than 10 in the Hot Zone?