2. Pick a Class
This is, more or less, the most complicated part of the game. Your character must be one of the following classes. As follows is the 10 classes you can choose from, their base stats, a description of that class, and any additional notes.
Summoner
HP: 500 MP:40
Magic and Magic Defense depend on whether you choose to be a white mage or black mage.
Strength: 7 Defense:10
Agility: 15 Evasion: 25
Accuracy: 11 Luck: 13
The summoner is the backbone of the group; you can’t go on a pilgrimage without the summoner ^_^ Their purpose is to journey to each of the temples in Spira to get Aeons. The summoner is who must defeat Sin when you reach Zanarkand.
Note: Because summoners on their own don’t really do anything but summon, if you want to be a summoner you must also choose whether you want to be a White Mage or a Black Mage. Unfortunately, whoever is a summoner will die when you fight Sin…but you are free to always make a new character and join back in.
White Mage
HP 470 MP: 45
Magic: 35 Magic Defense: 25
Strength: 5 Defense: 8
Agility: 18 Evasion: 23
Accuracy: 10 Luck: 14
The White Mage is essential to keeping the group alive. Their healing and reviving powers, not to mention the fact that they can heal status abnormalities and protect the group from elemental attacks is greatly beneficial. At a high level they can learn Holy, one of the most devastating magical attacks.
Black Mage
HP 510 MP: 45
Magic: 30 Magic Defense: 30
Strength: 5 Defense: 10
Agility: 17 Evasion: 25
Accuracy: 10 Luck: 13
The Black Mage is the one with the damaging magic. They come in handy when you’re against opponents that are weak against a certain element, or fiends that are strong against physical attacks. One of the skill they learn at a higher level is Doublecast, which allows them to cast two black magic spells in two turns. Couple this with a spell like Ultima and you have a deadly force to reckon with.
Warrior
HP 600 MP: 10
Magic: 5 Magic Defense: 10
Strength: 20 Defense: 21
Agility: 19 Evasion: 20
Accuracy: 19 Luck: 13
The Warrior is first and foremost a fighter. Using weapons like swords, they can attack and defeat most fiends without much problem. They also know some useful White Magic like Haste and Slow, which can come in handy in a tight situation, and they can also allow you to flee a battle.
Thief
HP 550 MP: 20
Magic: 10 Magic Defense: 15
Strength: 16 Defense: 18
Agility: 20 Evasion: 24
Accuracy: 15 Luck: 17
The Thief is a very important part of the group; they can steal any number of items from the enemy. They can also use items that they steal to attack fiends. At a higher level they learn a skill, Mug, which allows them to attack and steal an item at the same time. They also learn Copycat, which allows them to copy the last action made by a party member.
Blue Mage
HP: 520 MP: 30
Magic: 25 Magic Defense: 25
Strength: 15 Defense: 17
Agility: 17 Evasion: 23
Accuracy: 13 Luck: 15
The Blue Mage is an interesting class, and can be a fun one. With their skill Absorb, they can not only leech HP and MP from an enemy, healing themselves but at the same time damaging the fiend, but also learn any special techniques that the fiend knows, which they can then use to attack.
Note: In here, Blue Mage is closer to Kimahri from FFX, as opposed to Quistis from FFVIII or Quina from FFIX (who are true Blue Mages).
Alchemist
HP 540 MP: 25
Magic: 25 Magic Defense: 25
Strength: 15 Defense: 19
Agility: 16 Evasion: 22
Accuracy: 22 Luck: 13
Alchemist is a hard class to master, but can definitely pay off in the long run. The Alchemist mixes together different items to make new items that can be used to damage enemies or to heal the party. The key to having a good Alchemist is to have a good Thief in the party; without a Thief that steals often, the Alchemist is practically useless.
Samurai
HP 570 MP: 20
Magic: 20 Magic Defense: 20
Strength: 17 Defense: 18
Agility: 19 Evasion: 18
Accuracy: 23 Luck: 13
The Samurai is another class that specializes in sword fighting. The Samurai doesn’t have as high a strength as Warrior, but they do have a certain ability that can be very useful: For every 50 HP of damage the Samurai takes, their Strength increases by two. They also can learn some basic healing spells.
Berserker
HP 600 MP: 5
Magic: 5 Magic Defense: 10
Strength: 24 Defense: 22
Agility: 14 Evasion: 16
Accuracy: 20 Luck: 12
Berserker is a class that relies purely on brute strength. They have the highest strength of all the classes, and their main purpose is to pummel the opposition. They also have a high defense, which allows them to take quite a beating.
Archer
HP 540 MP: 20
Magic: 17 Magic Defense: 18
Strength: 17 Defense: 20
Agility: 15 Evasion: 15
Accuracy: 28 Luck: 13
The Archer doesn’t necessarily fight with a bow and arrow. They are the only class that can accurately and consistently hit flying fiends without using magic. They use any type of long-range weapons; i.e. bow and arrow, sling, spear…etc. They also learn useful little skills that cause status effects like darkness, silence, or sleep on the enemy.