USH'S MATRIX GAME: THIRD ASSIGNMENT- 'Eliminate'- PHILOSOPHY PATH

Started by Captain REX45 pages

No, just lazy. He wants the Eagle Scholar's Block.

Heh, okidokey...

Agent three rolls -2 for a 13 a miss! Heph has Blocked him...

tell me when i get my sword

Rade, your sword is out of play for two actions, but that doesn't mean you cannot act; you are just killing time now.

Incidentally, Fire didn't specify a legal target due to Castor's shot so his blows kill one of the disarmed ones- Castor fired first. Just a note there about how these things can string together to make life awkward...

Bad guys fire at Fire and Castor. Disarmed guy swipes at Rade. Nope, no good any of them...

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STATE OF PLAY AT: Fifth Round, fourth action

Office- Floor 16

Agent 3: ?/9/0

2 SWAT with assault rifles 0/0
1 likewise 2/1 (disarmed)

Azrael: 7/45/0 (window side of office)
Fire: 1/22/2
Heph: 15/11/-1
Castor: 12/13/0
Rade: 6/28/0

CURRENTLY OWED ACTIONS: Heph (2), Rade (1)

IMPORTANT ACTIONS TO BE RESOLVED: Heph's attack on Agent 3 from two actions ago, then a round of combat with the Agent, then this action!

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Azrael, you reach the windows. You are at the same level as the enormous CCC sign that proudly displays itself to the outside world.

"Come on guys, follow me!"

He climbs out onto the sign.

Window is rather solid, Azrael.

Can he open the window? If not, he shoots it, if no bullets, he takes a look around.

Heph wants to use Prodigious Whirlwind Kick on blocked Agent 3 for that attack round, then for the round with the Agent he wants to dodge his attack and use Bamboo Lotus Sweep. Then he wants to get the hell away from the Agent if he's proned him.

I am afraid your bullets are done with, Azrael. These windows are toughened glass and not desoigned to open.

A Prodigious Whirlwind Kick burns up two actions, I hope Heph remembered that.

Agent performs: Intercept Punch

The Agent also only just saw Azrael try that and is no more impressed this time. As Heph runs up him, the Agent's fist lashes out and punches back Heph's feet, sending him spinning backwards, before the Agent follows up with a backhand slap that smashes Heph for 8 damage.

The Agent follows with a Kick. He rolls +4... eek, than is an 18, and Heph's dodge took him to 17. That is a Hit for another ten damage. The kick lands solidly in Heph's chest, cracking a rib as Heph becomes wounded.

Heph gets no attack that action.

This action, Heph goes for the desperate Lotus sweep, which the Agent will dodge. Heph rolls +1 for a 15- no good. The Agent will punch at Heph again.

He wants to try and use the Eagle Scholar Block again.

*calls Heph to tell him that he is gettin screwed up the ass*

okayu, Azrael asks Finn

"Finn, how do I get out?"

Uhoh Heph, someone else distract the agent, with a gun!

Azrael, use some hitting attack and add a power to it. I used Breath of the Dragon and hit the window with the butt of a gun and shattered it.

Well I'm at school, so can you suggest something Ush? I don't know my powers off by heart, unlike Fire 😛

Agent rolls +1, for a 16- Heph is hit! He really should use Learned Tutor's... that is another eight damage to Heph, and a Death Check.

Heph rolls +4- a pass.

"Smash the windows!" says Finn. "Hit it hard enough or get so eone to shoot it; there are guns everywhere!"

I'm going for Eye of the fox one of those assault rifle swats (-1 focus)
Defence: Nothing

You roll +1 for a disarming Hit, but his armour absorbs the whack from the gun.

okie I assume throwing the gun would be an action?

Azrael hits it with the hilt of his knife. Using as much focus as it take to smash it.

(trickster there are special powers for that, but next action you can have my assault rifle 😄)