Rade, your sword is out of play for two actions, but that doesn't mean you cannot act; you are just killing time now.
Incidentally, Fire didn't specify a legal target due to Castor's shot so his blows kill one of the disarmed ones- Castor fired first. Just a note there about how these things can string together to make life awkward...
Bad guys fire at Fire and Castor. Disarmed guy swipes at Rade. Nope, no good any of them...
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STATE OF PLAY AT: Fifth Round, fourth action
Office- Floor 16
Agent 3: ?/9/0
2 SWAT with assault rifles 0/0
1 likewise 2/1 (disarmed)
Azrael: 7/45/0 (window side of office)
Fire: 1/22/2
Heph: 15/11/-1
Castor: 12/13/0
Rade: 6/28/0
CURRENTLY OWED ACTIONS: Heph (2), Rade (1)
IMPORTANT ACTIONS TO BE RESOLVED: Heph's attack on Agent 3 from two actions ago, then a round of combat with the Agent, then this action!
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Azrael, you reach the windows. You are at the same level as the enormous CCC sign that proudly displays itself to the outside world.
I am afraid your bullets are done with, Azrael. These windows are toughened glass and not desoigned to open.
A Prodigious Whirlwind Kick burns up two actions, I hope Heph remembered that.
Agent performs: Intercept Punch
The Agent also only just saw Azrael try that and is no more impressed this time. As Heph runs up him, the Agent's fist lashes out and punches back Heph's feet, sending him spinning backwards, before the Agent follows up with a backhand slap that smashes Heph for 8 damage.
The Agent follows with a Kick. He rolls +4... eek, than is an 18, and Heph's dodge took him to 17. That is a Hit for another ten damage. The kick lands solidly in Heph's chest, cracking a rib as Heph becomes wounded.
Heph gets no attack that action.
This action, Heph goes for the desperate Lotus sweep, which the Agent will dodge. Heph rolls +1 for a 15- no good. The Agent will punch at Heph again.