Lord_Andres
Wanted Dead or Alive
IN AN AGE where many publishers and developers tend to stick to "when it's done" regarding release dates, Epic's Mark Rein recently made what would have to be considered a brave statement, stating that the hotly anticipated demo for Unreal Tournament 2004 would be released "within two weeks." Since then, there's been no official word on when the demo would actually be out, and, despite our best efforts, even our recent trip to Epic's offices in North Carolina couldn't produce a firm date and time for the demo release.
However, it now appears that Epic and Atari are ready to make good on that promise. Although the specific time and date are yet to be revealed, GameSpy has learned that Epic is set to make an announcement regarding the UT 2004 demo around 9AM PST Wednesday morning, and everything seems to be pointing towards an imminent release, possibly as early as Wednesday afternoon.
The demo, which reportedly weighs in around 290 MB, contains five multiplayer levels, many of which we had a chance to take a look at in our recent visits to Epic and Atari. Among them is "Torlan," a large outdoors map that shows off UT 2004's new "Onslaught" mode. In the new mode, teams fight for control of "power nodes" (the number varies from map to map; Torlan contains seven), in an attempt to build a chain to the enemy team's base, with the ultimate goal of destroying the enemy's power core. Torlan features many of UT 2004's new vehicles, including the Manta hovercraft, the airborne Raptor fighter, the Scorpion buggy (complete with newly added retractable blades), and the Hellbender jeep.
Also included with the demo is "Convoy," a level for the returning Assault mode, itself a remake of the classic "Train" level from the original Unreal Tournament. The map has undergone a facelift in the months since we saw it last, with lots of extra graphical touches. One thing that hasn't changed is the dominance of UT's powerful sniper rifle over outdoor areas -- at times during our playtesting, it was hard just getting across the access ramp to our early objectives.
The three other maps included with the demo represent three other modes: "Rankin" (deathmatch), "BridgeofFate" (Capture the Flag), and "Colossus" (Bombing Run). While we didn't get to play the aptly-named Colossus in Bombing Run mode, we did get a chance to play it set for CTF, and it made for one of the more memorable games in our recent visit to Atari (for that, check back Friday for our full report).
While this is a lot for one demo, there are at least a few things that you'll have to wait for the full version of UT 2004 for. In particular, none of the single-player ladders will appear in the demo, nor will any mutators -- for the demo, Epic wants the focus to remain squarely on the five included modes, instead of suddenly having tons of servers running Onslaught instagib games with big-head players running about.
We've had a lot of fun playtesting UT 2004 in recent weeks, and we're expecting the UT 2004 demo to be one of the most popular online releases of the year. Check back throughout the day as we'll have the latest on when the demo will be released, and be sure to check out the rest of our special exclusive coverage of UT 2004.