RP General Discussion

Started by The big EH685 pages

no pickles...

Rigorous testing on Island of Fire continues. A Christmas release seems most sensible now.

Oooh, nice.

Some mre generic system update rules:

- A general rule is going to be made that you cannot bonus attack a bonus attack- for example,you cannot Cleave the extra attacks on a Spin. Related, the tap effect for Charge is still up in the air. This is not so much about its general power as it is about munchkin-type abuse of it just to get extra attacks.

- Reflection taps are being limited to three kills and only work if the attack missed (as a result of this, the number needed for a kill on a Reflection tap is being reduced. This is because, as the attack has to miss anyway, the calculation for that number should have been based on no die rolling higher than 4.)

- A number of other Force powers are being re-worked, Grip being an example. The general mood is to try and make them cheaper (even down to 0 in soe cases), or VERY dangerous if they cost more than 1.

- Combat and Gun schticks may well fall under the radar too.

- A new skill, Survival, is being added. Renegades and Outsiders will have the edge in it.

Ooh, new skill.

Hey, Renegades.

hurry up!

We're trying 🙁 And some of us are Jedi 🙁

I don't think it's going to be a quick thing anyway, Lana. 😛 This is just part of the final battle they're getting through.

News just in- revised tap verison for Charge will allow either a big attack or a FAST (i.e. before anyone else moves) attack on an opponent you were not attacking the previous turn.

Oh, nice, that could be put to good use. Making sure you get your blow in before anything else happens.

Big attack being like... more dice status?

Yup.

Meanwhile, some changes mentioned may never happen. The improved version of Balanced Guard has actually turned out to be TOO good, for example.

Focussed Guard is staying in, but a. is being improved a little and b. my brother wants to make it clear that it is designed for Force Atackers who wish to stand off, and it is useless for Swordsmen.

Power swaps will be allowed for people based on all this- and related, expect xp awards soon.

Hopefully Gallagher can get Foresight soon.

Incidentally, no guarantees here, but there might be a base re-design of how much damage is going out right now. This is based on the 'one bad round' effect that is knocking off up to half a Jedi's health in one go, which is not quite what was wanted.

...holy crap. That's a lot of damage at once...

Yeah, kinda unfortunate when you're in the middle of a fight and suddenly you have half of your health left. Makes for shorter fights.

Any chance of Dark Emotions coming back? 😛

Oh man, I still can't decide if I loved or hated that in the Citadel...

Certainly makes things interesting!

Testing on the system continues. More schticks are seeing changes, minor and majorm though the principles remain the same.

Vigorous use of Cleave's protective tap power today has brought the possibiliity that it may be changed a it proved very powerful indeed- though its user was the one facing death soon after.

I am worried about what that means for us. Cleave is perpetually nifty, but that last part about 'facing death' is a tad worrisome.

It was just the situation he was in.