---Seymour Flux---
HP: 70,000
Sensor: Watch out for their combo attacks.
Steal:
Lancet: None
Strength: 30
Magic: 15
Immunities: Power Break, Magic Break, Armor Break, Mental Break,
Confusion, Berserk, Provoke, Threaten, Sleep, Darkness, Slow, Eject,
Doom, KO, Zombie, and Petrification
Scan: Predict the Mortiorchis's actions by watching Seymour's. His
Lance of Atrophy causes zombie, and the Mortiorchis follows with Full
Life. Together they unleash Total Annihilation.
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---Mortiorchis---
HP: 4,000/3,000/2,000/1,000
Sensor: Watch out for their combo attacks.
Steal:
Lancet: None
Strength: 40
Magic: 40
Immunities: Poison, Power Break, Magic Break, Armor Break, Mental
Break, Confusion, Berserk, Provoke, Threaten, Sleep, Silence, Darkness,
Haste, Slow, Eject, Doom, KO, Zombie, and Petrification
Scan: Beware its combo attacks. If a character is zombified by
Seymour's Lance of Atrophy, it will cast Full Life, causing instant KO.
Use Protect to help survive the Cross Cleave.
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One thing I'm sure most people HATE about this battle is that no matter
how pumped and ready they are to destroy Seymour, he generally still
annihilates them. He is surely one of the hardest bosses in the game,
and you can't really 100% on strategy this time. You will need power,
and possibly (gasp) even preparations!
I highly recommend getting both Yuna and Auron Zombie Ward armor, as
they tend to be very useful in this battle. They're the only ones that
can get Zombie Ward, anyway. If you dare, go back down Mount Gagazet
until you find Wantz, and purchase away! Lastly, if you would kindly
get one or two Aeons into Overdrive, it will most likely win you the
battle.
FIRST HALF
Use Hastega, for starters! Seymour Flux and Mortiorchis are both pretty
quick, and what's worse, they're deadly, so speed your guys up!
GREAT INFO from Split Infinity! If you use Delay Attack/Buster or Slow
on Mortiorchis, it will counter with Slowga! I can't believe I missed
that...Oh, right - make sure, for that reason, that you do NOT use
those on Mortiorchis.
Right after using Hastega, Seymour Flux will use his Lance of Atrophy.
This inflicts 600 points of damage, and adds Zombie status. This is
where Zombie Ward kicks in. It gives you about a 50% chance (close
enough, anyway) that the Zombie doesn't work. Why was this worth going
down Gagazet and back up? Because immediately afterward, Mortiorchis
uses Full-Life, instant KO to those with Zombie status!
Anyway, should you get Zombie inflicted and still have a turn, use a
Holy Water (Esuna doesn't work). He'll use Full-Life, anyway, and miss.
Otherwise, you're dead, and just use a Phoenix Down.
After the first one, you should get a couple of turns. Let Lulu once
again use Bio, which now does 1,400 points to Seymour BEFORE he gets a
turn, and have Wakka use Silence Attack (hope it works the first time).
Silence Attack is a great skill here! Use it often! Even get Wakka in
Haste while he's there! Seymour will use Lance of Atrophy twice before
and after he uses Dispel, so you know when to have him in Silence.
Then, make your party Tidus, Auron, and Yuna (if you've been using
Kimahri, and really want to use him, replace Tidus, but Rikku is fairly
useless here in a regular game). Have Yuna start to cast Protect on
everybody. Tidus should hit for about 2,000, while Auron hits for
4,000. Keep this up - hope that everybody hits Protect status.
If you did as you were told, Seymour won't be able to use Dispel! This
is good, as Dispel removes all augmentations (Haste and Protect, here).
Try to be done after about three Lance of Atrophy and Full-Life
attacks, and have everybody Defend (triangle). Mortibody (check the
turn chart, it's Boss(1)) will use Cross-Cleave, which deals around
2,000 points to each character regularly. If performed well, your Yuna
MAY survive. Hopefully Tidus will. Revive her, use Haste on her, use
Cure, and keep attacking.
2nd half (next post)