x-box is a better system, considering what it can do, but seeing how they havent done what they can do i will stay away from microsoft. Eigther way im sure they'll both be pretty much the same system. if microsoft plans to release an x-box2 they would have to do it around the same time of PS3, xbox did a late relsae after ps2 and thats why they can never overwhelm sony sales, sony fans have already become loyal. Both companies pretty much know the avenues in technology each can go down, and they are both bleeding with support for another system, so they will copy off of what each company can do and be the same, or just try and out do each other and turn out to be shit
Probably both - with me favouring the XBox 2 more.
My PS2 is gathering dust - with like ONE game every six months coming out thats NOT on the XBox and actually worth buying.
My XBox has been glowing red hot - whereas my PS2 and Gamecube have been doing nothing. Gamecube looks set to pick up with all those lovely E3 games, but thats if Nintendo actually do some bloody marketing research and realease their games with a bit of common sense now and then.
PS2 has the odd game here and there, but I think XBox has been great - it has been releasing truly awesome 90+ rated games steadily for months on end now. I'm sure XBox 2 will do the same.
oh my God,
Havnt any of you people seen the System Specs yet of both consols???
Some of you people really dont have a Clue do you. Do some research and find out, I clearly know now whats going to be the overall next best consol out of Xbox2 and PS3.
All i can say for now...well its the PS3 for its games, and the Xbox2 for Graphics and hardware
Thats why I chose XBox 2, because the mere fact that its more powerful, means theres a good chance history will repeat itself - the hype for the Playstation 3 will fade, and the developers will make better use of what the XBox can do, and turn out better games in the process.
Playstation has always been about the hype.
Yeah sony has the best game developers, Xbox really doesnt know how to make games. Xbox is more like sega, sega always made the quick thrill arcade type games, while nintendo made the more rewarding in depth games. However i doubt that games will be the most important thing in the development of PS3 and xbox2. This is sad. I believe both companies will just build what they think can do the most, instead of making a system that can cater to greater and better games. Xbox shouldnt even think about anoither system, they should use what they have, lord knows they havent used it yet
CPU
Cell Processor
PowerPC-base Core @3.2GHz
1 VMX vector unit per core
512KB L2 cache
7 x SPE @3.2GHz
7 x 128b 128 SIMD GPRs
7 x 256KB SRAM for SPE
* 1 of 8 SPEs reserved for redundancy
total floating point performance: 218 GFLOPS
GPU
RSX @550MHz
1.8 TFLOPS floating point performance
Full HD (up to 1080p) x 2 channels
Multi-way programmable parallel floating point shader pipelines
Sound
Dolby 5.1ch, DTS, LPCM, etc. (Cell- base processing)
Memory
256MB XDR Main RAM @3.2GHz 256MB GDDR3 VRAM @700MHz
System Bandwidth
Main RAM 25.6GB/s
VRAM 22.4GB/s
RSX 20GB/s (write) + 15GB/s (read)
SB< 2.5GB/s (write) + 2.5GB/s (read)
System Floating Point Performance
2 TFLOPS
Storage
Detachable 2.5" HDD slot x 1
I/O
USB Front x 4, Rear x 2 (USB2.0)
Memory Stick standard/Duo, PRO x 1
SD standard/mini x 1
CompactFlash (Type I, II) x 1
Communication
Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) x 3 (input x 1 + output x 2)
Wi-Fi IEEE 802.11 b/g
Bluetooth 2.0 (EDR)
Controller
Bluetooth (up to 7)
USB 2.0 (wired)
Wi-Fi (PSP)
Network (over IP)
AV Output
Screen size: 480i, 480p, 720p, 1080i, 1080p
HDMI: HDMI out x 2
Analog: AV MULTI OUT x 1
Digital audio: DIGITAL OUT (OPTICAL) x 1
^ PS3 Specs
Now check out the 360 specs, people.
Custom IBM PowerPC-based CPU
* Three symmetrical cores running at 3.2 GHz each
* Two hardware threads per core; six hardware threads total
* VMX-128 vector unit per core; three total
* 128 VMX-128 registers per hardware thread
* 1 MB L2 cache
CPU Game Math Performance
* 9.6 billion dot product operations per second
Custom ATI Graphics Processor
* 10 MB of embedded DRAM
* 48-way parallel floating-point dynamically scheduled shader pipelines
* Unified shader architecture
Polygon Performance
* 500 million triangles per second
Pixel Fill Rate
* 16 gigasamples per second fill rate using 4x MSAA
Shader Performance
* 48 billion shader operations per second
Memory
* 512 MB of 700 MHz GDDR3 RAM
* Unified memory architecture
Memory Bandwidth
* 22.4 GB/s memory interface bus bandwidth
* 256 GB/s memory bandwidth to EDRAM
* 21.6 GB/s front-side bus
Overall System Floating-Point Performance
* 1 teraflop
Storage
* Detachable and upgradeable 20GB hard drive
* 12x dual-layer DVD-ROM
* Memory Unit support starting at 64 MB
I/O
* Support for up to four wireless game controllers
* Three USB 2.0 ports
* Two memory unit slots
Optimized for Online
* Instant, out-of-the-box access to Xbox Live features with broadband service, including Xbox Live Marketplace for downloadable content, gamer profile for digital identity, and voice chat to talk to friends while playing games, watching movies, or listening to music
* Built-in Ethernet port
* Wi-Fi ready: 802.11a, 802.11b, and 802.11g
* Video camera ready
Digital Media Support
* Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD
* Ability to stream media from portable music devices, digital cameras and Windows XP-based PCs
* Ability to rip music to the Xbox 360 hard drive
* Custom playlists in every game
* Built-in Media Center Extender for Windows XP Media Center Edition 2005
* Interactive, full-screen 3-D visualizers
High-Definition Game Support
* All games supported at 16:9, 720p, or 1080i, with anti-aliasing
* Standard-definition and high-definition video output supported
Audio
* Multi-channel surround sound output
* Supports 48KHz 16-bit audio
* 320 independent decompression channels
* 32-bit audio processing
* Over 256 audio channels
Physical Specs
* Height: 83 mm
* Width: 309 mm
* Depth: 258 mm
* Weight: 7.7 lbs.
System Orientation
* Stands vertically or horizontally
Customizable Face Plates
* Interchangeable to personalize the console
I'll have to go with the 360.
Sony can suck me off.