USH'S STAR WARS GAME- CAMPAIGN II, EPISODE I (LIGHT SIDE)- Conspiracy

Started by xeous154 pages

Can I get a quick rundown of what's going on..I read the pages but, I'm not following very well...

(Hopefully Ush will put you with Rusky and Densk so you can run in and save our asses! Roan and I are on the brink of dropping, and his Padawan just got pumped full of bolts...)

Xeth sees Sunda go down as well, then whips his blade around to hack down another pirate.

"Go for Strine!" Xeth hollers to the others on the ground level.

"I am glad you are well, Master Gundark," Gallagher says formally as she approaches the Viceroy's armored craft. "We have a long day ahead of us!"

Yea, I hope he doesn't take that too badly.....

Ush, can I use grip on Strine ?

You can certainly try, Rusky, and if you get it in he is in a bit of trouble. But such fine control over the Force as an offensive weapon is not your speciality against an alert target like Strine, and getting it right would not be easy (i.e. if he active dodges, you need to roll very well to hit).

I am afraid once ruled out this combat, Christof could not return. Assume he is seeing off further reinforcements down below, remembering that I reduced the number of pirates when I took him out.

Roan, an evens is a hit, for 22 damage.

Xeth, you roll -2... less good! But still a kill against a mere mook.

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CURRENT SITUATION AT: Fourth Sequence, Frame 12

Bridge

Densk: 10/11/11 (at doorway)
Rusky: 12/18/9 (at doorway)

Roan: 7/39/9 (upper walkway)
Xeth: 12/32/9 (upper walkway)

Pirates x2: 0/11 (upper walkway)
Pirate taskmaster: 22/10 (upper walkway)

Pirates x6: 0/11 (controls)
Strine: ?/0/12 (controls)

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Strine, who kicks off before the new Jedi arrive, opens up by firing three shots at Roan again. Once that is done, the two pirates and taskmaster up there shoot at Xeth.

As soon as Densk and Rusky (Densk is first) comes in, the pirates by Strine fire at them- three shots at each.

After your defences against these attacks, it is your move. Densk and Rusky, you must negotiate that barricade before you have a clear run to Strine.

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"Hopefully our last day," says Ithrorn. "Certainly this cannot go on much longer.

"Master Gundark, I have the statement from the Viceroy justifying his actions on Naboo; I sent it for submisison at the Court an hour ago."

(apologies to players who wanted to do that themselves but as it seems that everyone on Coruscant save Gundy is a bit tied up in real life to regularly post right now, I have zipped on by that (as we are behind) and Ithrorn has done it. This means less experience points, but that is always a feature of irregular play, I am afraid!)

Reflection for defence.... I'll try and jump over the barricade to get closer to strine..

Noted

Vlad and Marcus, you get within proximity of each other quite fast. Unfortunately, the direct route between you two is separated by four field-enhanced bulkheads- quite an obstacle. Seems this is a safety function built for volatile materials on Vlad's side, in case of a fire.

Any switches that will disable it?

"Hmm interesting" *turn to Vilpa* "look around for any deactivation switches or something like that"

Dodge one, And Evade the hit, if it occurs

Ush did you discount my strike from my force count, cuz If you did, I need an extra frame back, but if you didn't don't worry about it I'll stay as is.

Guard, then Xeth will hack down another pirate.

One back on your Force you mean, Roan- it is back.

Today you are fortunate- Strine misses. Xeth fends off his attacks also, before hacking down a pirate.

Densk and Rusky Reflect. No kills for Densk, I am afraid, Rusky kills one- but also takes a direct hit, for eleven damage, impairing him! Guess we can feel fortunate he took that hit and not Roan or Xeth.

It takes three frames for Rusky and Densk to get over the barricade.

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CURRENT SITUATION AT: Fourth Sequence, Frame 9

Bridge

Densk: 7/11/7 (at barricade)
Rusky: 9/18/5 (at barricade)

Roan: 6/39/8 (upper walkway)
Xeth: 10/32/5 (upper walkway)

Pirate x1: 0/8 (upper walkway)
Pirate taskmaster: 22/7 (upper walkway)

Pirates x5: 0/8 (controls)
Strine: ?/0/9 (controls)

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Two pirates fire at Rusky, three at Densk. One pirate and a taskmaster fire at Xeth, and Strine fires another three shots at Roan!

-

The controls here, as everywhere, are locked out by the control room for this area.

Well we will just have to split up and go seperate ways Fire... Well Ush Ill go to to the corridor on my side.

ouch!... impairment is -1 to all rolls right ?
I attack the TM here, and try and reflect those two shots..
Force dodge is strine targets me..

You aren't next to a Taskmaster- he's on the upper walkway.

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Vlad- you are sensing danger. And you can hear a metallic kind of rolling noise nearby...

Vash activates his lightsaber and uses sense to see if anyones around him.

Indeed- hostiles incoming.

Two bronzium-encased gun platforms roll smoothly into the room and start to unfold...

Droidekas!

As their energy shield flash into life, Vlad, a fight starts for you. I know you have been observing the others, which is good; make sure you refer to the Main Rules at least once, and the Galactic Survival Guide for reminders afterwards. A quick rundown:

1. The given numbers for you are Force Pool/Wounds Suffered/Current Frame. For mooks, it is Hits or Damage taken/Current frame

2. Fighting is broken into sequences. In each sequence, everyone has frames. The person with the most frames acts next. Acting costs frames- default amount for a standard action is 3 frames.

3. Once everyone has spent all their frames, a new Sequence starts. Force pool refreshes each sequence.

4. Check your Force and Blade powers for handy bits to help you.

5. You can take damage fine until you hith 25, where you are impaired once. At 30 you are impaired twice, at 35 and beyond you are at risk of dropping.

6. Remember, for fairness with Roan and co who are also using them, we are using the OLD rules until Part 3. Your character has been posted at the end of the Archival Record thread.

Ask other players for help- thewy have plenty to give. Droidekas are super-mooks, and nasty ones. Their details are in the Survival Guide.

Starting Speed roll is a 6.

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CURRENT SITUATION AT: First Sequence, Frame 14

Bulkheads (south side)

Vlad: 12/0/14 (by bulkheads)

Droideka A: 0/13 (by corridor entrance)
Droideka B :0/13 (by corridor entrance)

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The corridor entrance where the Droidekas set up is a full 5 frames standard movement from you, Vlad. They are deployed, and your sabre is drawn.

As you can see, despite their sophisticated programming giving them a high speed of 7, you are faster still and hence you have more frames, and hence you go first.

Weeee

Ok Vlad will use the defense possision, Riposte.

Defensive preparation- not a bad idea, as Droidekas are not to be dismissed lightly.

However, the problem with riposte is... it only works in melee combat. No matter how much you wave your sabre in response to their attacks, it is no good if you aren't next to them!