USH'S STAR WARS GAME- CAMPAIGN II, EPISODE I (DARK SIDE)- New Order

Started by Baylin125 pages

Rah bursts out of the long restrictive crops, concentrating he uses the force to keep his feet steady. As he runs Rah pulls out his blaster and without looking fires a spray of blasts blindly behind him hoping to distract his followers enough to put a little more distance between them.

What sort of blasters are those, Rah?

I'll risk it.

Galder rolls a +3... a 13 will do you!

Leaping up, you have caught hold of an outstretching arm, a little way clear of the Osokans. However,m this 'arm' is clearly some sort of tool as well, as it is now sprouting whirling blades! Which makes it uncomfortable to hold on to...

Um dunno, he picked one up off a dead mook early on in the last episode. I assumed he would still have it.

Are they light or heavy, is what I mean.

Galder scuttles to the side and to another handhold, slashing at the previous one.

He then uses the Force (Combat Push?) to try and bend away some of the hand grips that could help the Osokans up, perhaps to stall them.

Light, definately light! Rah being the athletic kind probably wouldn't bother with anything heavy and cumbersome.

(he's making a special exception for Rand!)

No way is Combat Push going to bend anything! You probably want Grip anbd you want to be better with the Force than you are.

Straight climbing chase for you now, Galder. Aren't you all jealous of the +2 Rah is getting on to all these rolls?

However, Galder, you are managing to climb fast enough to get to the roof if you so wish.

Rah, the Osokans simply ignore your return fire. They don't seem worried about scattered light blaster fire on the run at all! You are now a little stuck as to what you will do when you reach the ships...

Well I would have thought Rah would have known the access code to gain entry on to the ship he flew in on if not then how about...

So far Rand has been able to communicate a little is there anyway he can tell me how to get on board.

If none of that works, Rah will try a force jump to get on top of the nearest ship and then use his blaster to pick off any osokans that try to climb up after him.

Are you joking? Do you SEE the security people like Galder has on his ship? Like hell do you guys share out the keys!

I am afraid Rand doesn't have a ship. The ones you have are Tanic's and Galder's.

(Could Galder, perhaps, tell Rah the entry code and ignition code? 😄 )

You want to climb with one hand? Or without a sabre?

Galder slashes downwards to damage some lower handholds, then deactivates his lightsabers and climbs to the top.

You emerge onto the top of the harvester Galder...

Nice view from here! Also, you could run across to the left side and jump off and get a clear run home... IF you have a Falling power...

And what do you think I'm going to say about having said power?

Galder runs to the left side, drops down a small ways to the nearest handhold he can grab, and starts clambering down as fast as possible.

(I have that power 😛)

Okay...would I be able to jump up on top of the harvester?

Not jump up, no, it is far too high. Climb up, yes... only Galder's exploits means that it is ten times more dangerous now, with Osokans already there. And climbing whilst carrying Tanic? Forget it; you're not King Kongess.

Galder... climbing down without falling to your death will be awkwardly slow- you jumoed up a lot of the way on the way up. You don't think you can make it in time.

Alright, screw that idea...figured it wouldn't work anyway, but thought first to ask about it first.

Rianna will risk it and run straight for the ships.

You roll a handy +2- but slowed by Tanic, injury, and the suction... you are confronted by two Hunters, who have caught you, and are attacking you right now.