Mors pulls his hand back and tucks the envelope into his trench coat. "Either it's a birthday invitation, bills, a thank you note, or it's a way to get rid of Melitus, knowing you."
"We'll do our best, Captain."
(Has anyone seen the Outsiders or read the book? A character named Dallas gets emotionally deranged after his friend dies and shoots at the police with an empty gun...they shoot him...)
In that case, the operation is go!
Speed roll is a 6- big sequence for the first time!
(Note- to maintain continuity, your sequence speed rolls will be being mirrored in the Philosophy path, so the number of frames it takes you to reach them is exactly the same as the number of frames they have to last)
We start the fight with everyone a full 12 frames away from the Factory front door. The Courtyard is six frames distant.
Your opponents are criminal goons in Melitus' employ. They are armed with Ingrams submachine guns. The factory outer area is littered with crates and machinery etc.
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CURRENT SITUATION AT: First Sequence, Frame 16
Factory outer gate
Mors: 10/0/13
Burn: 8/0/16
Ares: 10/0/15
Cloud: 15/0/13
San: 11/0/14
Factory Courtyard
Goons x6: 0/13
Factory Gate
Goons x12: 0/13
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As we can see, you all go first.
(Had to reduce your carried clips to 3, Burn)
You open fire. Skill of your targets is 8; you are at -1 to hit each one. You roll +1, -1 and evens, for totals of 16, 14 and 15. They are lightly armoured, but you totally ignore that, so you beat their totals by 8, 6 and 7, +2 for the assault rifle, +2 for Coppertop Killer, means your final Outcomes are 10, 8 and 9. These mooks are tougher than Star Wars mooks and need an Outcome of 8 to kill... didn't slow you down! That is three dead in two frames. Nice start, Burn!