USH'S MATRIX GAME FIFTH ASSIGNMENT (COMBAT PATH)- 'Payback'

Started by Ushgarak60 pages

It doesn't need any modifying things! +1 to hit is +1 extra damage by default, for a start.

Tyr will dodge; he has no focus for anything else. +1 is not good enough, Cloud.

Oh, I didn't know abnout extra hit = extra damage

Well, the amount you hit by increases the damage, yes? So if you have +1 to hit, any hit you make will do 1 more damage than if you didn't have the +1 to hit.

4 bursts on Tyr

Tyr will dodge again. However, this does not do him much good as Burn rolls +9! That's a 25, and a hit, of course. Eleven damage, which leaves Tyr double impaired...

-----

CURRENT SITUATION AT: Eleventh Sequence, Frame 8

Central route

Khali: 5/33/5

San: 4/38/4

Burn: 6/41/8

Tyr: 1/32/7

Cloud: 6/30/6

-----

And it's Burn to go again! Let's concentrate and not make any errors at this point...

Kill! Kill!

Nice!
Another 4 Bursts

11 damage, sweet

(holds head in hands)

(points Burn at what I said about no errors)

Because I am too darn nice, I will let you make a THREE burst attack, as that is all you can manage... that sort of thing will get you killed one day.

Tyr dodges again; it's all he can do until he gets another blow. Burn, you roll +2, for a total of 17, which is a hit. for three damage, which takes Tyr to 35 and a death check, which he rolls a -7 on but still passes.

That puts Tyr on the same frame as Cloud... so off you go, Cloud!

A water weaponed onslaught

I've gotta start counting my Bursts!

Ah, Cloud now goes for the assault of death... Tyr dodges again. Shame you are not Hands without Shadowing these!

However, Cloud pulls out the stop again with a +5, making a natural roll of 18 and a total roll of 22. That is nine damage to Tyr, taking him to 44 and a death check Tyr rolls -1... a fail! You make one HECK of a slash, Cloud, and after pausing there for a moment, Tyr just falls forwards!

(re-loaded you, Burn)

Khali rolls +3... impairment makes that a miss!

-----

CURRENT SITUATION AT: Eleventh Sequence, Frame 4

Central route

Khali: 3/33/4

San: 2/38/3
Burn: 6/41/4
Cloud: 2/30/3

-----

Burn's up!

I actually thought Hands was just for MA attacks

That's an attack using your MA score... Barehanded means unarmed.

Go on burn, finish her!

Not a problem

4 bursts

"Eat lead!!"

(So, it took them, what, a sequence or two to kill him while I duked it out for 8? *mumbles* )

(Sorry there buddy, Me and cloud are just that much more efficent!)_

(Don't make me bring out the Smack Your Ass Fu! 😛 )

Khali Natural Orders. Leaves it looking like this:

Khali: 0/33/3

San: 2/38/3
Burn: 6/41/1
Cloud: 2/30/3

San and Cloud to go.