Mortal Kombat 6 - Deception Revealed

Started by SaTsuJiN2 pages

It appears that this mortal kombat will ditch the energy bar and replace it with a stasis icon that shows how badly youve been beaten. They are also bringin back multiple fatalities per character, adding fully interactive stages, and the online feature. http://www.gamespot.com/ps2/action/mortalkombatdeception/preview_6091832.html

Their better be Ketanna

subzero has a new costume he looks like shredder and MK Deception is an rpg and fighting game in one and you can play online. and in the konquest rpg every mk fihter ever in a MK game will be in there each character has 2 fatalities and one kill yourself move. and the stage fatalities are back!!! mileena is back sindel is back i dont know about lui kang
if anyone has anyone questions about this game just ask i have a lot of info

Where did you get all of your info?

psm magazine

And in Konquest mode, you get to meet every character that has ever been in MK. And one level is actually the ship used to take the competitors to the island.

I didn't play the last one, does anyone know the storyline from it?

I just hope they make this one better than Deadly alliance because that game was incredibly terrible in all aspects of gameplay.

BRING BACK 2D MORTAL KOMBAT GAMES!!.... With the enhanced speed and playability of Streetfighter.

Originally posted by Lord Shadow Z
I just hope they make this one better than Deadly alliance because that game was incredibly terrible in all aspects of gameplay.

BRING BACK 2D MORTAL KOMBAT GAMES!!.... With the enhanced speed and playability of Streetfighter.


I am with you.

Originally posted by The Unknown
And in Konquest mode, you get to meet every character that has ever been in MK. And one level is actually the ship used to take the competitors to the island.

I didn't play the last one, does anyone know the storyline from it?

You mean deadly alliance?
if you do it kinda sums up like this;
first quan chi escapes from captivity or somethin (who really cares he sucks anyway), and he discovers an ancient army of the undefeatable dragon king. to use the army he needs shang sung to put souls into their body's. so they form an alliance (hence the name)
but first they must defeat the 2 people who can easily stop their plans.
first they kill shao kahn and then they kill Lui Kang (thank god- he was so annoying imo)
so then starts the fight against them.

oh yea, at the end reptile is coninuing his transformation into something very primal.. maybe even something like a dragon...

Yea its all on the PSM april. I bought that just for the MK preview. I kinda liked Sub, without the shreader stuff. Subs, second costume is pretty wicked, he's bald with a pony tail on the back of his head.

Any info on whether or not this will be released on the Cube?

Originally posted by VengeanceGOD
Any info on whether or not this will be released on the Cube?

so far, unfortunately the answer is no. i have a cube too, so i'm dissapointed as are many other gamers. (deadly alliance did sell pretty well on the cube too)

Oh man did I not like Deadly Alliance at all.

I hate it how so many fighting games are becoming combo this and combo that. Its rubbish. It's no fun having to sit for two hours learning moves properly until you can use them effectively in a fight.

That's why everyone prefers the old ones. Street Fighter was simple yet incredibly deep. Companies forget this and go for combos and style every freakin time.

Mortal Kombat 4 on the N64 was fantastic because it was incredibly simple and moves were diverse. Deadly Alliance had like one special move and about ten different punches for each character. It was boring and played boring.

They need to ditch the Virtua Fighter wannabe mechanics and go back to basics. Here is a list of what I'd like to see:

1) The same basic movelist for everybody. Forget the weapons, they suck. When I press down and high punch, I want EVERY character to do an uppercut (I miss that move so much). I press back and high kick and EVERY character does a powerful roundhouse kick. The way you make it different is that the animations are different in how they go about the move. None of this switching stance nonsense.

2) Make each characters movelists different by having several special attacks. You know the score, Sub Zero can make ice shadows, ice balls, slide around etc, Scorpion can teleoprt, breath fire, "get over here" etc.

3) We wanna jump twice our height into the air. Half the fun of Scorpion was watching fly around the screen like Spiderman. We want the over the top Bruce Lee style fights again.

4) Some visible damage would be sweet. Clothes rip, sleeves get torn off, its not that hard you just switch models when damage gets high.