Namor
Fighting: Incredible
Agility: Remarkable
Strength: Monstrous
Endurance: Amazing
Reason: Good
Intuition: Remarkable
Psyche: Incredible
Health: 195
Karma: 80
Resources: Remarkable
Popularity: 5
Powers:
Body Resistance: Remarkable vs. physical attacks and energy damage
Resistance to Cold: Amazing
Swimming: Good water speed
Flight: Good air speed
Water Breathing: Namor is amphibious and can breathe as as well as water
Water Freedom: Namor doesn't suffer penalties in under-water battles and is +1CS Fighting, Endurance and Strength.
Electrical Generation: Although a seldom used ability, Namor has the power to generate electrical blasts from his body, and can do so at Remarkable ability.
Resistance to Electrical: Namor, also has Remarkable rank resistance to Electrical attacks.
Limitation:
Dehydration: Namor is in constant danger of dehydration. If not immersed in water or kept in a damp environment, he suffers a -1CS to FEATs for each hour without such water. If totally deprived of moisture, he loses one point of Health per hour. Immersion in water restores such
lost Health immediately.
Aquaman Orin
Fighting: Amazing
Agility: Remarkable
Strength: Amazing
Endurance: Amazing
Reason: Good
Intuition: Excellent
Psyche: Remarkable
Health: 180
Karma: 60
Resorces: Remarkable
Popularity: 35
Known Powers
Animal Control Communication/Control-Sea Life: Unearthly
Hyper Swimming: Remarkable
Water Freedom: Orin doesn't suffer penalties in under-water battles and recieves +1CS Fighting, Endurance and Strength.
Water Breathing
Sonar Location: Amazing
Ultra Vision-Remarkable
Body Resistance: Excellent
Resistance to Cold: Unearthly
Equipment:
Water Hand: This mystical ‘Water Hand’ grants him some new abilities when he focuses his mind powers through it. Currently he has shown the following abilities:
Astral Form: Remarkable ability to travel to the Secret Sea and the Lady of the Lake. Astral travel to these locations negates the need to physically submerge his body in water,
Precognition: Remarkable
Regeneration: Remarkable
Density Manipulation: Ramarkable rank and applies to the ‘Water Hand’ only
Magic Control - Negation: Allows Aquaman to negate the effects of magic with Unearthly ability. He must be physically touching the target with his Water Handto use this power.
Special: It is a misuse of the water hand to use it as a weapon. Doing so can unleash the “Thirst”, an ancient evil bent on destroying the Secret Sea and all it’s sources.
Limitations:
Orin needs to be periodically immersed in water, every day or so or begins loosing Endurance ranks at the rate of 1 per day.