Spike's STARGATE: ALPHA - Mission 1.2

Started by SpikeSpiegel16 pages

Spike's STARGATE: ALPHA - Mission 1.2

You've escaped the planet the only way you could think of at the time, on an orbiting Goa'uld mothership. Now you've got to get out of there. Yet that is where another problem arrises, not only are you low on ammo, but the person who's idea it was to get aboard the ship is now dead on the planet. The only thing you can hope to do is to get to the hanger and get off the ship, but in order to get home you'll have to fly to a planet with a stargate. You're all healed up and ready to get on your way, but with low ammo (the weapons crates were empty) you're going to have to get to the hanger without two much commotion.

Mission objectives

Get to the hanger
Remain undetected

Hints

If you need to kill someone, take the time to hide the body. Unless you're setting up an ambush for guards.
Take your time, wait and work out a guards route before you make your move.

Good luck

The room you are in looks like it's from an egyptian tomb, except instead of stone it's been made from gold. There are hyroglyphs on the walls and a big coal coloured door on the top (using the 9 point diagram (see v2.1 changes)) side of the room. To the left is a destroyed ring control device and around the room is multiple crates and a sarcoficus. The crates have been jimmied open by you four, so you can see inside. Some contain Naqudor and others that looked like ammo crates have been emptied.

"Hmmm that was a good idea"

I don't assume anyone of us would know the inside of a mothership well enough to get us to the hangar bay right ?

Nope, except maybe Kael. But don't worry about that

I'll sneak to the door and take a peek through.

OK, you open the door up to a corridor, it stretchs left and right and then turns (left turns right, right turns left) going around the block in front of you, which appears to be another room, but there's no door on this side.

Is my position at the door easy to spot ? (I.E. can I wait and check for patrols without beeing noticed from here ?)

Yup, doesn't seem to be much activity going on at the minute.

can I go and have a peek at say the left corner (I'm gonna try and walk a sneaky as possible keeping my eyes and ears open to see if I hear or spot someone comming?)

You mean the left corner of the corridor?
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X - Here?

I'm going to go to the oppsite corner, and peek.

OK then, you both go to your corners and peek around to see...

...nothing. Just two identical corridors, halfway along each on the inside part of the corridor (towards the wall you are peeking around) are five black pillars carved into the wall.

Are those pillars forcefield generators or are they there just for decoration ?

I gues you'ld just have to find out for yourself 😗

don't I have anything I can throw to where the forcefield should be to find out?

Nope, you'ld just have to go up and either examine the pillars or tap the space in between with your gun.

then I'll guess I'll go and examine the pillars carefully?

(btw anyone any ideas on why the goa'ulds don't have cameras on board their ships?)

I guess that they think that they won't need them and that no-one will be able to get aboard one of their vessels...

Yes I shall let you do that. But as you reach the first pillar a guard starts to walk past the corner of the "block" ahead of you, so far you can only see his staff. You may now take a non-combat stealth action to avoid detection on the next turn.

can't I get back to my side of the cube?