Spikes Stargate Alpha - Mission 1.3

Started by Trickster17 pages

Steve'll shoot one of Memphis' bodyguards.

Both of your shots hit, killing the remaining two bodyguards.

Matter of interest, would you guys like me to put up the ver. 3 rules after this mission so then they'ld be there for the final past of this mission or wait until afterwards, 'caus they're done now it's just when you'ld like to see them. (As combat is a bit more complicated now with rules I made up myself 😄)

Shoots at one of the guards.

Yeah! might as well put up the rules. i hope it isnt too complicated 😉

Most of it's more complicated for me 🙁

You take out one of the guards in the centre -- dead

Pompey takes out one of the ones at the left side -- dead.

Left hand guard -- He picks up a crate and chucks it at Steve. It hits the cover you're behind, which jolts into your back for 2 damage.

Centre guy #1 -- Charges at you, ready to attack you bare handed.

Centre guy #2 -- picks up a staff from one of the bodies and fires it at Pompey, It hits him for 7 damage.

(Darned dice, the guy I'm controlling's always the one to get hit!)

Three more armed guards come from the left ship.

Memphis fires his staff at Andrei, it hits for 8 damage.

Doorway
Steve (TER) - 9/-/-
Andrei (TER) - 21/-/-
Kael (TER) - 9/-/-
Pompey (TER) - 22/-/-
1 guard, unarmed - 0/-/-

Left area
1 guard, unarmed 0/-/-

Centre area
Memphis (Staff) SHIELDED
4 guards, staff 0/-/-

Shoots at one of the armed guards. Then runs to take cover!

He shoots, he scores -- dead

I'll shoot the one that's next to us..

Another hit (although just a hit this time) -- dead.

What about you two? Would you prefer Ver. 3 before or after the fourth mission?

Oh, and Trickster, I'll be without Live for a couple of days as I'm getting the carpet done in my room and will have to take it out. I should be on tonight though.

Whichever way it's easier 4 u...

Steve'll run into the right area.

I dunno, maybe another mission with these rules.

You run to the right area, the door to the cargo ship cockpit is just in front of you, seems empty.

Now for me to be evil 😈

The guards are suddenly thrown aside, smashing their heads on walls etc. Memphis' shield activates (the goldy sorta thing when it gets hit. Man I've got a serious mental block today for destribing things, took me three minutes to think of cockpit as the word 😛)

Pompey shines his TER over the area, reveling a Rheetu.

The ship is about to blow...couple of turns max. just a little warning for you guys.

Shots at the Rheetu

You could shoot at the Rheetu....or You could get the hell out of there and come to electronics! 😛

Whats so wrong with shooting at the Rheetu? Okay i'll get the hell outa here, is this the point where you become evil 🙁

I shall be in electronics tomorrow (i hope) 😉

Maybe 😗

K, you're in the ship. The Rheetu is still trying to get through Memphis' shield.

Pompey looks at Memphis, then the ship door, then Memphis again. He runs past Memphis to the back of the cargo ship and enters it (which takes two turns, it's faster (and safe) to go to the door near the front.)

I'll run in through the front door then..

Sorry, this is taing so long, I've just hit a major setback in terms of my coursework. I'll post the next part as soon as I've got time. Sorry for the delay 😬

OK then, that's the majority of it out of the way. Now where was I? Ah yes:

You all run into the ship - none of you can see Pompey as he took the back door in. The ship raises of the ground (We'll have Kael driving) and turns to face the hanger doors, with a few flicks of switches and what-not you open the hanger doors and take off. behind you Memphis is struggling with the Rheetu...that's all you know as you can't see what is going on through the back of the cargo ship.

You barely pass the hanger doors when you hear a sound behind you, on the other side of the door.