USH'S STAR WARS GAME- CAMPAIGN II EPISODE II (LIGHT SIDE)- Arms Race

Started by Dark Mousy122 pages

Vlad'll use Flying CHarge on 4 droids like Lorn.

I'm going to run towards the MKIIs and snapping them twice.

"I don't know why they even bothered to make these, theyre just as flimsy as the old ones."

"Well, gentlemen, it seems we have a battle on our hands..." Xeth says, grinning slightly. He readies himself by activating Sidestep.

"If we don't all get through this...well...we'll be remembered by those who do, and in the Jedi Archives for eternity."

Xeth puts the gun away and activates his lightsaber. "Ryamore! I am coming for you!" he yells...

(Alright, strategy time-

We don't want to fight ALL the droids. We're battered, we won't make it through! 40 battle droids, 20 Mark II's, 6 Droidekas, 6 Heavy Turrets, and a Tank.

Fight through enough droids to make your way through to the keep!)

Ush, could Xeth try to be sneaky and use his insectness to scuttle along, say, the underside or a steel girder on the side of the bridge? Eh, don't know how to really explain what I mean by steel girder on the side, but it'd be moot if the bridge is flat without rails or anything. I'll attempt sneaking underside, if possible.

Yeah... His right. Edit post.

"May the force be with you!" shouts Vlad.

Vlad'll use FLying CHarge throu the center of the wave of the droids on 4 droids, trying to fight his way to the keep.

Originally posted by Bespin Bart
"Well, gentlemen, it seems we have a battle on our hands..." Xeth says, grinning slightly. He readies himself by activating Sidestep.

"If we don't all get through this...well...we'll be remembered by those who do, and in the Jedi Archives for eternity."

Densk smirks while twirling his lightsaberready for combat he glances to Xeth smirking, "You'll be remembered I wont. The Jedi at the temple hate me."

Ush can a flying charge or a master jump get through them

Some small synching problems here. Lorn has asked o attack, when he is on the defensive, likewise Delfedd, who also seems to want to ignore the 40 droids and nine frames between him and his target.

Unfortunately, Xeth, the bridge itself is the only cover you have from the hundreds of droids in the valley below! Move to the sides and you'll be blown to pieces.

Also, Xeth, the keep doors are closed. You will HAVE to secure the birdge to get through them, before the reinforcements turn up.

Vlad leaps in first, and scores a creditable three kills. First 'blood' to the Jedi!

At which point I have a large amount of fire coming your way!

17 droids fire at ten Jedi- knocking three off from Vlad for his kills, and then adding on another ten for those in the second row who can see him.

Vlad is hit as he tears into the fray, for four damage (later Evaded)

Lurik takes a hit for 6.

Lorn gets a ricochet kill!

A Droideka shot hits Gallagher! 14 damage blows his force away in one enormous evade.

The tank's first shot is into the players coming from the rear. It rolls +8 lands a direct hit on Delfedd, Densk, Lorn, Gallagher, Sunda and Roan. The turret burst radius has a damage rating of 20 which is now applied to all of you, minus your Strength. This base damage is reduced to 10 if you dive out the way... which I assume you all do, whuich slows you by two frames.. Densk has to make a death check, which he passes. The shot has also impaired Roan and double-impaired Gallagher.

Ok, Lorn takes a plunge in. +1 is a solid acrobatics roll, but four attacks are ambiitious in his condition, even with battle droids! I am afraid Lorn scores but one kill.

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CURRENT SITUATION AT: Nineteenth Sequence, frame 11

The Bridge

Marcus: 14/12/10 (Plateau end)
Vlad: 4/19/9 (1/4 to keep)
Xeth: 9/31/11 (Plateau end) (Sidestep)
Jelena: 13/20/11 (Plateau end)
Lurik: 13/23/10 (Plateau end)
Vilpa: 8/34/10 (Plateau end)
Delfedd: 10/31/5 (1/4 to keep)
Densk: 10/36/8 (Plateau end)
Lorn: 9/31/4 (1/4 to keep)
Gallagher: 0/30/6 (Plateau end)
Sunda: 6/33/6 (Plateau end)
Roan: 12/26/6 (Plateau end)

Battle Droids x16: 0/7 (1/4 to Keep)

Battle Droids x20: 0/7 (1/2 to Keep)

Battle Droid Mark IIs x20: 0/8 (3/4 to Keep)

Heavy Turrets x6: 0/7 (Keep entrance)

Droidekas x6: 0/8 (Deployed, Keep entrance)

AAT: 0/6 (Keep entrance)

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I have let people keep their frames. Use them!!!!

I'll" use Evade for the damage to reduce it, and then SPin twice facing forward at the droids so I can advance.

Evade noted. Number of targets for the Spin?

sORRY, ment Twirl twice.

Ok, Vlad's twirl nets him two kills...

(haven't been much until now so😛)
I'll use spin+cleave
defend for defence evade if hit

Three frames moving in takes you to 7, Marcus. Once more, bad luck on your fourth roll (but then you are at -6 to hit that one, having no Multiple Attacks or Total Cover) leads to 3 kills, leaving you in frame 4.

Vlad'll begin to advance throu the droids, using Strike on the ones in front of him.

(yea I know that's a ***** simply don't have the xp to get it)

reflecting for defense and attacking the Mks again.

so whats the plan are we just going to fight are way through?

Ush how far can a master jump or flying charge bring me?

Let's try and clear those Battledroids first after that we'll work on a strategy for that damn Tank

Vlad, watch your frames!

Desnk, it is the same as moving. You move in blocks of up to three frames at a time.

Delf, again? You haven't attacked once yet.

Ush...could Xeth and whoever goes with him attempt to hijack the tank?

Evade please for the first Tank hit, Enough so im not impared...
Move up to the first wave.