"Well then," says Doon. melting back into the crowd. "Prove it to me..."
Hmm, Rand. You are staring at the cigarette left in the drink abadoned by the nearly goon, rubbing the bruise on your face as you do so. Not only are these hallucinations strangely perceptive... they are also apparently solid, if you can bring yourself to believe that.
You can try again later, Takuan. Or perhaps distract the guards to allow up someone who would be better at sneaking/fitting in?
A pause here for reflection, then. As it stands, Rianna, Rah and Tanic will now be upstairs (for game purposes, the citadel is divided into bottom/middle/top; they just got to top). Rah and Tanic have to stay together for at least some odf the time because they came as a unit. Galder has built a rep but unfortunately an unhelpful one, but there is a channel between him and Jena (and she will soon be speaking to Rand). Gallador, Rand and Takuan are still downstairs. That's not a problem because there is stuff to do everywhere- incidentally, those upstairs can visit downstairs if they want.
I will see that a couple of more obvious clues and leads have been thrown out that everyone has ignored.
Before we go on, then, that reflection I have been talking about. We'll break out of character here to talk about the plot. This kind of thing often happens in tabletop role-playing and it might be handy to do it for a day or two here (as about three days are passing game time).
I think you guys should discuss anything and everything, but here are a few borad subjects to talk about.
The Lantarnans: Clearly the central focus of this game. What do you know of them, and how can you use that to your advantage?
The Citadel: What do you know about this place, which might also be useful?
The Hallucinations: What's the deal there? How do they work and what are they doing? They are clearly more than distractions, Incidentally, some have been more obvious than others- only Gallador hasn't experienced any yet (that's not suspcious; as the new guy he is simpler harder for me to do).
The Serpent: A complex organisation; is any you have heard about it relevant to your situation?
The visions: You guys got a lot of Prediction rolls in this game- try and map whatever relevance they have.
The Heist: Most importantly of all, soon you will have to think about this. The useful information you have on the tablet so far is zero, so work on getting some. But you may now want to think about- how are you going to do this? A raid? A sneak? A small war? What things will you need to do to pull it off? What kind of information will you need to help you?
I will be very busy next week, so I'll have time to make pointers and hints, but little time to seriously advance plot, so this is a good time to think. Please do make the effort, you may find it repays you well!