Level length
Is it just me or have FPS levels grown way out of hand? Medal of Honor: Rising Sun and GoldenEye: Rogue Agent are good examples. I mean, the levels (especially in RA) can take more than an hour, and that's if you don't die and respawn. The Hong Kong level in RA was such a pain. And in both games there were like 8 levels and each one was wicked long. What happened to the days where FPS levels were smaller but there were many more levels in the game? Like MOH: Frontline had like, 20+ levels but they weren't that long and they were still fun, GoldenEye for N64 was th esame way.
I think game designers are spending way too much time on making levels longer and better looking and it's taking away from the gameplay. I find myself just wanting levels to end instead of enjoying them and I hate that. Who else agrees with me?