Originally posted by Draco69
I already did. God-Magic, divinity status, and the Parasite. ANYONE who attempts to take Diana's powers for their own would face the wrath of the gods.
After reading through the 10 pages (*gasp*) I'd tend to think that the argument is split on a couple of points:
1) Absorbtion of power (strength/speed) - if Rogue can absorb, she wins.
I can see where Draco's argument is, and would tend to agree that that's not likely that the absorbtion will work on WW. The Gods don't have to intervene to have the powers 'stick'
2) Absorbtion of life/coma - again, if absorbtion works, Rogue wins
This one is a bit more tricky. I'd have to guess it comes down to how quickly this absorbtion thing works, vs reaction time of WW (which is quite phenomenal - to take bullets/lasers on). The moment WW feels the drain, I'd have expected her to pull away (before Rogue gets a good grip on WW). Tactically, Rogue pulling off the gloves might have given WW a head's up.
3) Physical/Skill stats - WW wins hands down on stats..
..but whether they're relevant depends on the fight. (rules: include arena? tools? weapons?)
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There's the common argument of WW touching Rogue once and it's over - as a warrior (with brains), again, depending on the battle, she could quite easily pick up a big stone pillar (insert inanimate hard object of choice) or something and use it like a baseball bat!
Overall, my opinion is WW should be 6-7/10 with all 3 points unresolved. If any absorbtion fails, it'd go up to about 9/10
my $0.02