Dungeons and Dragons RPG Game thread: "Eastern Storm Rising"

Started by SpikeSpiegel15 pages

~Hi guys~

Kan Karsh leapt down from the wagon he had hidden in. He took a long deep breath - trying to fill his lungs with clean, fresh air instead of the stale air in the wagon. He must have been in there for atleast a week - at least that's what it felt like. He looked around the square, so many people...to rob. A big grin reached across his face.

Kan you see a half-elf with a drawn rapier and a human move into a crowed running in the opposite direction

Rusky makes his way to the incident as well..

Looks like fun... Kan thought to himself, chasing after the others to see what had drawn their attention.

Alarmed, Sarwyn runs in the direction of the voices.

After about 10 seconds of running you are all out of the crowd. You come to a deserted part of the market square with the cathedral to your left hand side. At about 50ft. down south from you guys. There is a black bear standing, covered in blood. Beneath him lies half a body the other half is scattered around the market place.

Ok People this is your first combat. I'll now explain a few simple rules of combat -More rules will come in play as time goes by- I first want you guys to get the basic so it's gonna look like you can't do much in combat for now more will come (TONS MORE)

First, Initiative This is fairly easy I make an initiative roll for all of you individualy a d20+your dex+any bonusses you might have (noone has any so far) This determines the order of turns for the rest of the combat.

The result for the following combat is this:
- Rusky: NATURAL 20, I hope you all remember the rule a natural 20 (rolling a 20 on a d20 is an auto succes in initiative it is an ALWAYS FIRST ticket)
- Sarwyn: 21
- Kan: 20
- Bear: 20
- Ander: 13
- Vash: 12

that's how the order will be for the remainder of this combat.

Actions
There are 4 kinds of actions (which all take a different amount of time) Always take into account you have 1 standard action and 1 move action in one round or you have 1 Full-round action. You can add a few free actions to the combo stan+move but you can only add 1 free action to a full-round action

Standard Actions:
- Attack
- Cast a spell
- Drink a potion
- Draw a hidden weapon

Move Actions:
- Move
- Draw a weapon*
- Load a hand or Light crossbow
- Ready or lose a shield*

Full-Round Actions:
- Charge
- Load a heavy or repeating crossbow
- Withdraw

Free Actions:
- Speak
- Drop an item
- Drop to the floor

*: If you have a base attack of +1 or higher (at the moment only Rusky and Sarwyn, you can perform one of these actions while you move)

Charge
Charge is a full-round action. It basicly means you storm at your opponent using your momentum for extra damage, but a charge is reckless. Basicly you get a +2 to your attack. and you get a -2 to AC till your next turn. you can ONLY charge when you have a straight clear line to your target. You must move atleast 10 ft and you can move upto twice your movement at maximum

Withdraw
This if a full-round action and it is almost the only save way to leave combat you can move up to twice your movement speed when withdrawing

Movement
you can only move a limited number of feet per turn. it depends on your speed and that is

Rusky: 20ft
Sarwyn: 30ft
Kan: 30ft
Bear: 40ft
Ander: 20ft
Vash: 30ft

Ander and Rusky you guys are moving slower because you are wearing heavier armour.

Voila this is all you need to know for now.

Feel free to post what you are doing, you don't have to wait for Rusky I'll just adapt the sequence and if something happens which cancels your action I'll let you know.

I guess I'll move towards the bear, and ready my shield.

Ok I'll rule you also take out your sword.

So the situation now is as follows.

You guys are all still standing 50 ft away from the bear except for rusky who is standing 30 ft from the bear with drawn sword and readied shield

Kan Snorts, "This really isn't my problem..."

He walks (sorta away, but sorta towards the bear at an angle if ya no what i mean)

Sure that's doable but it unless you take one of the smaller roads and travel behind some buildings the others will still know what you are doing

Sarwyn draws her longbow, aims carefully and tries to shoot the enraged bear between the eyes.

Sarwyn shoots at the bear but her shot is a little high, she ends up hitting it in the back for 5 damage. The bear growls. even more enrage as it was before it launchs at Rusky with incredible speed. And it bites a piece out of his shoulder for 5 damage as well.

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RuleWise (from now on known as RW):
- I Rolled 11 +4 (Sarwyns attack bonus) makes 15 and a hit.
- I rolled 8 +6 (Bears attack bonus) +2 for charge makes 16 a hit. Remember the bear has now a -2 TO AC until his next turn.

-Rusky: Nat.20/6/13/20ft: DONE
- Sarwyn: 21/10/16/30ft: DONE
- Kan: 20/8/16/30ft: DONE
- Bear: 20/-5/11/40ft: DONE
- Ander: 13/7/12/20ft
- Vash: 12/6/15/30ft

First is your initiative, Second is your current hitpoints (for foes this is the amount of damage taken -hence why it is negative. It keeps more excitement if I don't post how much HP a creature has left)
Third is your movement. Fourth is your AC bonus for this round
Fifth is your status. DONE means you have to wait for a new round to start.

Originally posted by Fire
Sure that's doable but it unless you take one of the smaller roads and travel behind some buildings the others will still know what you are doing

Yeah, I plan to stick around, walking slowly away...Only getting involved if I need to.

Vash will attack the bear with his Rapier.

I assume you will charge since there is no other way for you to reach it, you can only travel 30ft and attack, unless you charge (60ft) and the bear is at 50ft so.

Vash charges the Bear to aid the human who just got a piece bitten out of him. Because the bear still is focused on Rusky he never says the rapier coming, which Vash nicely plants in his side for 6 damage.
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RW: I rolled 12+1+2 (for the charge)=15 which beats the 11 AC of the bear.

-Rusky: Nat.20/6/13/20ft: DONE
- Sarwyn: 21/10/16/30ft: DONE
- Kan: 20/8/16/30ft: DONE
- Bear: 20/-11/11/40ft: DONE
- Ander: 13/7/12/20ft
- Vash: 12/6/13/30ft: DONE

( "Third is your movement. Fourth is your AC bonus for this round" Actually I think these are the other way around..)

(yep my bad)

Ander shakes his head, clearing his thoughts. Raising both hands in front of him he makes a quick series of short gestures, finishing by suddenly jabbing one hand toward the bear, palm outward.

A bolt of crackling red energy flies from his hand, to strike the bear as it attacks Rusky.

The missile hits for 3 damage, The bear makes a loud Roar.
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RW: nothing to explain.

- Rusky: Nat.20/6/13/20ft:
- Sarwyn: 21/10/16/30ft:
- Kan: 20/8/16/30ft:
- Bear: 20/-14/11/40ft:
- Ander: 13/7/12/20ft
- Vash: 12/6/13/30ft:

The situation is as follows

Sarwyn and Ander are standing 20ft north of the Bear. Rusky and Vash are in melee combat with the bear.

Kan stands about 10ft north of the bear and about 15ft west of it

Vash and Rusky if one of you moves you can flank the bear. Which gives you both a +2 to attack and allows Vash to make a sneak attack