Here's sen's link with the HTTP// (it does still work)http://s12.yousendit.com/d.aspx?id=2GE8WWBXQBYU41DGPS5X0IL6FP
Originally posted by HAROLD
Sen, the link is invalid even when I fix the 'http'!
u have to change the link into http://s12yousendit... and so on...
the link is valid!
Mpeg link works with quicktime and window media player:
https://s18.yousendit.com/d.aspx?id=3HOBDPJG66K6M3T7262AQLUEF8
thanks to SEN
Posted at TFN:
"Translation:
The German Hilmar Koch has been working at ILM for 7 years. In Episode 3 he's been responsible for [the creation] of the sinkhole. 2 years worth of work are in that sequence, which take place on Utapau.
Hilmar: This is the world that the model shop people created. It's looks relatively small on this screen, but it was a cube with a length of almost 8 meters, one built with a ratio of 1:2000, one of 90:1. And in the case of the 2000 model we took thousands of pictures, which represent only tiny segments of this sinkhole, which you see here. And we projected all those images on a computer model in order to be able to fly through freely.
Narrator: Once the render/computation is done the model allows for any camera move. Product of a tedious process... (fades out).
GWL: No, we'll develop these.
Narrator: The end result: General Grievous. Loose translation: General [german word for Grievous]. You might think of a vulture walk, and the skeleton like head of a [hammes? No idea what he said here...]. Everything evil, very evil.
Hilmar: This is the first shot where you can see Grievous and he's leaving his first impression on the audience. In this shot the whole background is completely fake, or almost completely fake. It's a set which has been filmed/photographed in Sidney and then brought over to the computer. Right now there is only 3D data, where you can move the camera freely. It doesn't look like much because the photographs/textures are missing. Tons of pictures will be projected on it and at the end you have a world where the camera can fly throught it and the director can do whatever he wants to with it.
Interviewer: Can you show us what is real at the end in this shot?
Hilmar: Uhm, nothing.
Interviewer: This means when George Lucas directs, how does he direct? Just on the computer with supervisors?
Hilmar: In Sidney, when George Lucas makes a movie... (fade out).
Narrator: The fanfare of Oscar-winner John Williams. For Matthew Wood is just one of many segments.
Wood (hard to hear over the German, but you English guys might understand it better when you hear it): Sound is really important to the Star Wars movies. There is so much that has been created by ILM that doesn't exist. So we actually have to create the same amount of material and sounds. For instance the beginning opens with an enormous space battle... we have to create it... So we can watch the beginning of the movie... uhm... space battle as they come in and establish the space for the movie. Uhm, and we'll just watch that now.
Narrator: hardcore Star Wars fans will appreciate the exclusivness (?) of those images. Interesting for mere mortals at least is the difference between the final mix and the sound effects in their raw form, without music.
Similarites with video games can't be denied. Whereas in this case 2 years of work are put into it. It's worth it. The sound department of Lucas' empire alone received 14 Oscars during the last 28 years.
Wood (same problems here): Basically you start with the dialogue ... dialogue... and then the order in which it comes to the soundtrack you have dialogue, then you have your sound effects, then you have your music. So that's how... in the order in which I'll add them as you go through the scene.
Add sound effects... and finally our music.
That's roughly what was heard. "
mirror (of .wmv): http://s22.yousendit.com/d.aspx?id=2KGPSZ3J40G0P27EQ99M30NAF8